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Posted

Here's the proper link.

 

http://dump.ru/file/3817715

 

This is the server side data to give everyone a idea what these are...

<?xml version="1.0" encoding="UTF-8"?>
<list>
<skill id="70000" levels="1" name="Imperial Hellish Fire">
 <set name="mpInitialConsume" val="500"/>
 <set name="mpConsume" val="1000"/>
 <set name="magicLvl" val="70"/>
 <set name="power" val="5000"/>
 <set name="target" val="TARGET_ONE"/>
 <set name="element" val="1"/> 
 <set name="elementPower" val="20"/>
 <set name="reuseDelay" val="50000"/>
 <set name="hitTime" val="4000"/>
 <set name="skillType" val="MDAM"/>
 <set name="isMagic" val="true"/>
 <set name="operateType" val="OP_ACTIVE"/>
 <set name="castRange" val="600"/>
 <set name="effectRange" val="1100"/>
</skill>
<skill id="70001" levels="1" name="Imperial Fire Strike">
 <set name="mpInitialConsume" val="500"/>
 <set name="mpConsume" val="1500"/>
 <set name="magicLvl" val="99"/>
 <set name="power" val="500"/>
 <set name="target" val="TARGET_ONE"/>
 <set name="element" val="1"/> 
 <set name="elementPower" val="200"/>
 <set name="reuseDelay" val="1200"/>
 <set name="hitTime" val="4000"/>
 <set name="skillType" val="MDAM"/>
 <set name="isMagic" val="true"/>
 <set name="operateType" val="OP_ACTIVE"/>
 <set name="castRange" val="1600"/>
 <set name="effectRange" val="1100"/>
</skill>
<skill id="70002" levels="1" name="Imperial Phoenix Rise">
 <set name="mpInitialConsume" val="1250"/>
 <set name="mpConsume" val="1000"/>
 <set name="magicLvl" val="70"/>
 <set name="power" val="5000"/>
 <set name="target" val="TARGET_PARTY"/>
 <set name="reuseDelay" val="1200"/>
 <set name="hitTime" val="4000"/>
 <set name="skillType" val="BUFF"/>
 <set name="isMagic" val="true"/>
 <set name="operateType" val="OP_ACTIVE"/>
 <set name="castRange" val="-1"/>
 <set name="effectRange" val="1100"/>
 <for>
   <effect name="Buff" time="12000" val="0">
     <add order="0x40" stat="pAtk" val="5000">
     </add>
     <add order="0x40" stat="mAtk" val="5000">
     </add>
     <mul order="0x30" stat="maxHp" val="1.5">
     </mul>
   </effect>
 </for>
</skill>
<skill id="70003" levels="1" name="Hell Storm">
 <set name="mpInitialConsume" val="50"/>
 <set name="mpConsume" val="1000"/>
 <set name="magicLvl" val="70"/>
 <set name="power" val="100"/>
 <set name="target" val="TARGET_AREA"/>
 <set name="element" val="2"/> 
 <set name="elementPower" val="2000"/>
 <set name="reuseDelay" val="800"/>
 <set name="hitTime" val="600"/>
 <set name="skillType" val="MDAM"/>
 <set name="isMagic" val="true"/>
 <set name="operateType" val="OP_ACTIVE"/>
 <set name="castRange" val="-1"/>
 <set name="effectRange" val="1100"/>
</skill>
<skill id="70004" levels="1" name="Wind Nova">
 <set name="mpInitialConsume" val="500"/>
 <set name="mpConsume" val="1000"/>
 <set name="magicLvl" val="70"/>
 <set name="power" val="2000"/>
 <set name="target" val="TARGET_ONE"/>
 <set name="element" val="2"/>
 <set name="elementPower" val="20"/>
 <set name="reuseDelay" val="1200"/>
 <set name="hitTime" val="4000"/>
 <set name="skillType" val="MDAM"/>
 <set name="isMagic" val="true"/>
 <set name="operateType" val="OP_ACTIVE"/>
 <set name="castRange" val="600"/>
 <set name="effectRange" val="1100"/>
</skill>
<skill id="70005" levels="1" name="Gravyard">
 <set name="mpInitialConsume" val="500"/>
 <set name="mpConsume" val="1000"/>
 <set name="magicLvl" val="70"/>
 <set name="power" val="50"/>
 <set name="target" val="TARGET_ONE"/>
 <set name="element" val="2"/> <!-- Wind -->
 <set name="elementPower" val="2500"/>
 <set name="reuseDelay" val="400"/>
 <set name="hitTime" val="400"/>
 <set name="skillType" val="MDAM"/>
 <set name="isMagic" val="true"/>
 <set name="operateType" val="OP_ACTIVE"/>
 <set name="castRange" val="600"/>
 <set name="effectRange" val="1100"/>
</skill>
<skill id="70006" levels="1" name="Getsuga Tenshoy"> 
 <set name="mpConsume" val="500"/>
 <set name="magicLvl" val="70"/>
 <set name="power" val="8000"/>
 <set name="target" val="TARGET_ONE"/>
 <set name="SSBoost" val="8.0"/>
 <set name="overHit" val="true"/>
 <set name="condition" val="128"/>
 <set name="reuseDelay" val="3000"/>
 <set name="hitTime" val="1900"/>
 <set name="skillType" val="PDAM"/>
 <set name="operateType" val="OP_ACTIVE"/>
 <set name="castRange" val="600"/>
 <set name="effectRange" val="1100"/>
 <set name="baseCritRate" val="50"/>
</skill>
<skill id="70007" levels="1" name="CUtten atack">
 <set name="mpInitialConsume" val="500"/>
 <set name="mpConsume" val="1500"/>
 <set name="magicLvl" val="99"/>
 <set name="power" val="500"/>
 <set name="target" val="TARGET_ONE"/>
 <set name="element" val="1"/> 
 <set name="elementPower" val="200"/>
 <set name="reuseDelay" val="1200"/>
 <set name="hitTime" val="4000"/>
 <set name="skillType" val="MDAM"/>
 <set name="isMagic" val="true"/>
 <set name="operateType" val="OP_ACTIVE"/>
 <set name="castRange" val="1600"/>
 <set name="effectRange" val="1100"/>
</skill>
<skill id="70008" levels="1" name="Nova shield">
 <set name="mpInitialConsume" val="1250"/>
 <set name="mpConsume" val="1000"/>
 <set name="magicLvl" val="70"/>
 <set name="power" val="500000"/>
 <set name="target" val="TARGET_PARTY"/>
 <set name="reuseDelay" val="12000000"/>
 <set name="hitTime" val="4000"/>
 <set name="skillType" val="BUFF"/>
 <set name="isMagic" val="true"/>
 <set name="operateType" val="OP_ACTIVE"/>
 <set name="castRange" val="-1"/>
 <set name="effectRange" val="1100"/>
 <for>
   <effect name="Buff" time="12000" val="0">
     <add order="0x40" stat="pDef" val="50000000">
     </add>
     <add order="0x40" stat="mDef" val="50000000">
     </add>
   </effect>
 </for>
</skill>
</list>

 

eg.

Posted

You should attend the people "sharing" this stuff to add the proper credits, else they never learn it.

 

Pretty nice, and there are way more skills that can be taken and used :)

 

Can't tell if these are raidbosses skills... R they? Thank you

I see Beleth skill, 3 Darion skills; so yes they are skills from Raidbosses mainly (not all I think)
Posted

Dead Link Reupload the Link And Pm Me For Unlock

-Locked

For godshare.This is the 3rd time that you forget to lock the topic

 

Locked

Guest
This topic is now closed to further replies.


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