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[Share]Aion Offsets


ProJecT

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North American Clients Offsets are the same for 1.5.0.11 as 1.5.0.10!

 

Player: + Target:

PHP Code:

(4 Bytes)Casting = Game.dll+8E4CB8
(4 Bytes)CastingTime = Game.dll+8E4CBC
(4 Bytes)Mana = Game.dll+8EEEC0
(4 Bytes)Mana Max = Game.dll+8EEEBC
(4 Bytes)Health = Game.dll+8EEEB8
(4 Bytes)Health Max = Game.dll+8EEEB4
(4 Bytes)Experience = Game.dll+8EEEA8
(4 Bytes)Experience Max = Game.dll+8EEE98
(4 Bytes)GUID = Game.dll+8E4444

(4 Bytes)Kinah = (Pointer) Game.dll+8E3930 + 138

(U - String)Legion = Game.dll+8E4DB8
(U - String)Name = Game.dll+925F64
(U - String)Area/Location = Game.dll+8E6D68

(float) Position X = Game.dll+8E6940
(float) Position Y = Game.dll+8E6944
(float) Position Z = Game.dll+8E6948
(float) Rotation = Game.dll+8E40C0
(4 Bytes) Target got Target? = Game.dll+4F6904

[b]Target:[/b]
(Pointer/ 4 Bytes) Target PTR (TEntrypoint) = Game.dll+4F68FC
(float)Target Position X = (Pointer) TEntrypoint + 0x28
(float)Target Position Y = (Pointer) TEntrypoint + 0x2C
(float)Target Position Z = (Pointer) TEntrypoint + 0x30 

 

 

Entity:

PHP Code:

[b]Everything is a Pointer![/b]
TargetPTR = EntryPoint + 0x4
EntryPoint = Game.dll+4F68FC + 0x1C4
(float)Heading / Rotation: TargetPTR + 0x0008
(U String) Name = TargetPTR + 0x0036
(4 Bytes) GUID = TargetPTR + 0x0008
(Byte) Level = TargetPTR + 0x0032
(Byte) Health = TargetPTR + 0x0034
(4 Bytes) State = TargetPTR + 0x020C
(4 Bytes) Got a Quest? = TargetPTR + 0x0160
(4 Bytes) Type = TargetPTR + 0x0168
(4 Bytes) Class = TargetPTR + 0x019C 

 

Credits to JohnFX

I made the translate from German to English.

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