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Posted

Currently : I have no job, I'm just making css maps for fun.

 

What I will do : Open a "Φροντιστήριo αγγλικών", It is a nice idea to build one at the village I live... It'll be profitable ^^

 

What is my dream : To become a doctor (ENT).

I'm very fond of the human body, how it works, how it improves by years and how it's protecting and healing mechanisms work...

I have read many "serious" books about our bodies and all that doctor stuff... I also search about diseases and cures for them.

I like to learn more about it... but in Greece... In order to do that I need to unplug my computer, start studying and write 20 out of 20

in every test that I take. And still It might not be enough...

Posted

[GR]Τώρα δουλεύω στον Ξαπλόπουλο Α.Ε

Now I am working on GFX/Java.

 

Dreams:

1.Work on Ευελπίδων [it is military class]

2.Maths Teacher on University

3. Millionaire .. 

4.Become Doctor (Heart or Brain )

5.Programmer ....

Posted

[GR]Τώρα δουλεύω στον Ξαπλόπουλο Α.Ε

Now I am working on GFX/Java.

 

Dreams:

1.Work on Ευελπίδων [it is military class]

2.Maths Teacher on University

3. Millionaire .. 

4.Become Doctor (Heart or Brain )

5.Programmer ....

+1

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    • If this is actually true, then it's not about a resource leak but a stuffed client data which you might have caused god knows how. On top of that you run Interlude which is extremely primitive in client-side tools to diagnose anything robust (aside from the standard emitter, render, script, net and stat on screen info output)
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_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS) : _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_UNDERWEAR));   +                      break;   +                  case 12:   +                      writeD((_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_UNDERWEAR) == 0) ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET) : _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_UNDERWEAR));   +                      break;   +                  default:   +                      writeD(_activeChar.getInventory().getPaperdollItemDisplayId(slot));   +              }   +          }                          for (int slot : getPaperdollOrder())             {                 writeD(_activeChar.getInventory().getPaperdollAugmentationId(slot));             } serverpackets/UserInfo         writeD(_activeChar.getCurrentLoad());         writeD(_activeChar.getMaxLoad());                  writeD(_activeChar.getActiveWeaponItem() != null ? 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