Jump to content

Recommended Posts

Posted

=====================================================================
Index: net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
=====================================================================

public final void sendDamageMessage(L2Character target, int damage, boolean mcrit, boolean pcrit, boolean miss)
{
	// Check if hit is missed
	if (miss)
	{
		sendPacket(new SystemMessage(SystemMessageId.MISSED_TARGET));
		return;
	}

	// check if hit is critical
	if (pcrit)
+              {
		sendPacket(new SystemMessage(SystemMessageId.CRITICAL_HIT));
+			PlaySound CRITICAL_HIT_SOUND = new PlaySound(1, "CRITICAL_HIT_SOUND", 0, 0, 0, 0, 0);
+			this.sendPacket(CRITICAL_HIT_SOUND);
+			this.broadcastPacket(CRITICAL_HIT_SOUND); //Can hear and those around you
+              }

	if (mcrit)
+              {
		sendPacket(new SystemMessage(SystemMessageId.CRITICAL_HIT_MAGIC));
+			PlaySound MAGICAL_HIT_SOUND = new PlaySound(1, "MAGICAL_HIT_SOUND", 0, 0, 0, 0, 0);
+			this.sendPacket(MAGICAL_HIT_SOUND);
+			this.broadcastPacket(MAGICAL_HIT_SOUND); //Can hear and those around you
+              }

	SystemMessage sm = new SystemMessage(SystemMessageId.YOU_DID_S1_DMG);
	sm.addNumber(damage);
	sendPacket(sm);
}

 

 

Thanks LauQ

I will make some soon, and post them here, and if xAddytzu could add them to the first post then ^^

Btw: to prevent hearing two sounds at a normal crit (pcrit) (as you also have the default client side critical hit sound), you could edit ALAudio.int, which is inside your Lineage 2/system folder, with L2FileEdit. There you can find this:

[EtcSound]
CriticalSound=SkillSound.Critical_Hit_02
CriticalSound_Vol=250.0
CriticalSound_Radius=50.0

And you could set CriticalSound_Vol=0.0 or something, so you don't hear two sounds at the same time if you want ^^

Posted

xAddytzu,

Correct your message:

_log.warning("this.isBack");

makes no sense since this refers to the class and you're using it inside a string lool.

So should be:

_log.warning(this.getName() + "isBack"); ^^

Posted

xAddytzu,

Correct your message:

_log.warning("this.isBack");

makes no sense since this refers to the class and you're using it inside a string lool.

So should be:

_log.warning(this.getName() + "isBack"); ^^

I wanted in a row

Posted

Very nice share, thanks

 

Yep, but you must add sounds in game (format ogg)

 

Sounds are inside .uax packs, which you can make easily with UnrealED (import .wav's)

 

mayby anybody have any sound for critical / magic critical and can share it?

 

I will make some soon, and post them here, and if xAddytzu could add them to the first post then ^^

 

Btw: to prevent hearing two sounds at a normal crit (pcrit) (as you also have the default client side critical hit sound), you could edit ALAudio.int, which is inside your Lineage 2/system folder, with L2FileEdit. There you can find this:

 

[EtcSound]

CriticalSound=SkillSound.Critical_Hit_02

CriticalSound_Vol=250.0

CriticalSound_Radius=50.0

 

And you could set CriticalSound_Vol=0.0 or something, so you don't hear two sounds at the same time if you want ^^

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Greetings, MaxCheaters community! We are the development team behind projects like AdenLand, Classic GvE, TinyEssence, PvPEssence, and several others. Over the years of managing high-traffic servers, we’ve built our own ecosystem of tools for datapack and client editing, simply because standard software often failed to meet our production needs or was too slow. Today, we are opening access to these professional solutions for our colleagues in the dev scene. You can explore our suite of editors and utilities here: 👉 https://la2.tools/ Why choose our tools? Battle-Tested: This software is used daily to maintain and update our own live projects. Efficiency: Designed to automate routine tasks that usually take hours or even days. Stability: Built to handle complex client/server structures where generic tools often crash. We are ready to provide consultations on integrating these tools into your development workflow to make your process faster and more secure.  
    • There is such a topics based on java html services!
    • L2Elixir – Patch 9 Is Live! Since November 28, when L2Elixir officially opened, we’ve been here consistently and with dedication. We sincerely thank everyone who continues to support this major effort to bring back the true legacy of L2Elixir, even after 18+ years. It truly makes us happy to see many old players reunite, just like in the old days, and enjoy the game the way it was meant to be played: without RMT, without bug abusers, and without “paid” clans/CPs that disappear after a month. We continue with vision, stability, and respect for the community. Wishing everyone to Have fun! Changelogs: 🏆 Olympiad Olympiad every Monday & Friday (last day: Friday). Fixed an issue with wrong Class ID caused by the Class Change service. ⚔️ Territory Wars Territory Wars will now be held every Tuesday to increase PvP activity. 🛡️ Antibot General updates and additional security improvements implemented. 🔧 Items Augmentation & Attribute are now allowed on PvP weapons. Implemented Premium Coupon (15 Days) (currently not available). 🎉 Events An Auto Event will begin early morning (05:00) for NA players. 💻 Client Added EXP zones to the Map → Hunting Zones section. Renamed them to “XP Bonus” so they appear at the top of the list.   Website: https://l2elixir.org/ Discord: https://discord.gg/5ydPHvhbxs
    • I haven't work in Essence but I have transformed mobius projects into fully stable projects, reach out to me in Discord @cerus0130
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..