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Posted

Hello there !

I decide to make an new voiced command named Recomend Shop !

When you type .buyrec you earn 1 rec !

 

If you like it here is the code for the server core:

 

Index: D:/Games/Lineage 2/L2 Kingdom of Heaven Server/WorkSpace/GameServer/java/config/Mods.properties
===================================================================
--- D:/Games/Lineage 2/L2 Kingdom of Heaven Server/WorkSpace/GameServer/java/config/Mods.properties	(revision 15)
+++ D:/Games/Lineage 2/L2 Kingdom of Heaven Server/WorkSpace/GameServer/java/config/Mods.properties	(working copy)
@@ -63,3 +63,18 @@

#Enable Weight Penalty ?
WeightPenalty = True
+
+#---------------------------------------#
+#          Custom Recomends System      #
+#---------------------------------------#
+#.buyrec enable ?
+AlowBuyRec = True
+
+#Whats the ID of item that is need to buy rec ?
+RecItemID = 57
+
+#How many it cost ?
+RecPrice = 50000000
+
+#How many recs will buy ?
+RecReward = 1
+
Index: D:/Games/Lineage 2/L2 Kingdom of Heaven Server/WorkSpace/GameServer/java/net/sf/l2j/Config.java
===================================================================
--- D:/Games/Lineage 2/L2 Kingdom of Heaven Server/WorkSpace/GameServer/java/net/sf/l2j/Config.java	(revision 15)
+++ D:/Games/Lineage 2/L2 Kingdom of Heaven Server/WorkSpace/GameServer/java/net/sf/l2j/Config.java	(working copy)
@@ -893,6 +893,12 @@
    // Grade & Weight Penalty
    public static boolean GRADE_PENALTY;
    public static boolean WEIGHT_PENALTY;
+    
+    // Buy Rec System
+    public static boolean REC_BUY;
+    public static int REC_ITEM_ID;
+    public static int REC_PRICE;
+    public static int REC_REWARD;
+

    // Packet information
    /** Count the amount of packets per minute ? */
@@ -1992,6 +1998,12 @@
                GRADE_PENALTY                   = Boolean.parseBoolean(Mods.getProperty("GradePenalty", "True"));
                WEIGHT_PENALTY                   = Boolean.parseBoolean(Mods.getProperty("WeightPenalty", "True"));
                
+                REC_BUY                           = Boolean.parseBoolean(Mods.getProperty("AlowBuyRec", "True"));
+                REC_ITEM_ID                     = Integer.parseInt(Mods.getProperty("RecItemID", "57"));
+                REC_PRICE                         = Integer.parseInt(Mods.getProperty("RecPrice", "50000000"));
+                REC_REWARD                      = Integer.parseInt(Mods.getProperty("RecReward", "1"));
+                
            }
            catch (Exception e)
            {
Index: D:/Games/Lineage 2/L2 Kingdom of Heaven Server/WorkSpace/GameServer/java/net/sf/l2j/gameserver/GameServer.java
===================================================================
--- D:/Games/Lineage 2/L2 Kingdom of Heaven Server/WorkSpace/GameServer/java/net/sf/l2j/gameserver/GameServer.java	(revision 10)
+++ D:/Games/Lineage 2/L2 Kingdom of Heaven Server/WorkSpace/GameServer/java/net/sf/l2j/gameserver/GameServer.java	(working copy)
@@ -198,6 +198,7 @@
import net.sf.l2j.gameserver.handler.usercommandhandlers.Time;
import net.sf.l2j.gameserver.handler.voicedcommandhandlers.Wedding;
import net.sf.l2j.gameserver.handler.voicedcommandhandlers.stats;
+import net.sf.l2j.gameserver.handler.voicedcommandhandlers.BuyRec;
import net.sf.l2j.gameserver.idfactory.IdFactory;
import net.sf.l2j.gameserver.instancemanager.AuctionManager;
import net.sf.l2j.gameserver.instancemanager.BoatManager;
@@ -592,6 +593,9 @@

		if(Config.ALLOW_WEDDING)
			_voicedCommandHandler.registerVoicedCommandHandler(new Wedding());
+		
+		if(Config.REC_BUY)
+			_voicedCommandHandler.registerVoicedCommandHandler(new BuyRec());

		_log.config("VoicedCommandHandler: Loaded " + _voicedCommandHandler.size() + " handlers.");


 

Now create new file named BuyRec.java in net.sf.l2j.gameserver.handler.voicedcommandhandler

and add this:

 

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.handler.voicedcommandhandlers;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

/**
* @author SkyLancer
*/
public class BuyRec implements IVoicedCommandHandler
{
private static final String[] VOICED_COMMANDS = {"buyrec"};

public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
{
	if (command.equalsIgnoreCase("buyrec"))
	{
           if(activeChar.getInventory().getItemByItemId(Config.REC_ITEM_ID) != null && activeChar.getInventory().getItemByItemId(Config.REC_ITEM_ID).getCount() >= Config.REC_PRICE)
           {
           	activeChar.getInventory().destroyItemByItemId("Rec", Config.REC_ITEM_ID, Config.REC_PRICE, activeChar, activeChar.getTarget());
           	activeChar.setRecomHave(activeChar.getRecomHave() + Config.REC_REWARD);
                               activeChar.sendMessage("You Have Earned "+Config.REC_REWARD+" Recomends.");
               activeChar.broadcastUserInfo();

            }
           else
           {
              	activeChar.sendMessage("You don't have enought items");
               return true;
           }
	}
	return false;
	}
public String[] getVoicedCommandList()
{
	return VOICED_COMMANDS;
}
}

Hope its useful :) Have fun and enjoy it ;D

 

Credits are fully mine ;)

Posted

As i thought ,its wrong. Why?

                activeChar.setRecomHave(Config.REC_REWARD);

setRecomHave.. Well if a player purchase another recommend ? It will be 20 again.

The correct way to do it is :

                activeChar.setRecomHave()+Config.REC_REWARD;

goodluck.

Posted

Your Main Code

   
       {            
           activeChar.getInventory().destroyItemByItemId("Rec", Config.REC_ITEM_ID, Config.REC_PRICE, activeChar, activeChar.getTarget());   
           activeChar.giveRecom(activeChar);
           activeChar.sendMessage("You Have Earned 1 Rec.");
           activeChar.broadcastUserInfo();
        }

 

New Code - Untested

   
       {
           int charrecs = activeChar.getRecomHave();            
           activeChar.getInventory().destroyItemByItemId("Rec", Config.REC_ITEM_ID, Config.REC_PRICE, activeChar, activeChar.getTarget());  
           activeChar.setRecomeHave(charrecs + Config.CREATE_NEW_CONFIG);
           activeChar.sendMessage("You Have Earned 1 Rec.");
           activeChar.broadcastUserInfo();
        }

Posted

I Dont testing...

 

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.voicedcommandhandlers;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

/**
* @author SkyLancer
* @Edit Mentor
*/
public class BuyRec implements IVoicedCommandHandler
{
private static final String[] VOICED_COMMANDS = {"buyrec"};

public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
{
	if (command.equalsIgnoreCase("buyrec"))
	{
           if (activeChar.getInventory().getInventoryItemCount(Config.REC_ITEM_ID, 0) >= Config.REC_PRICE)
           {
           	activeChar.getInventory().destroyItemByItemId("Rec", Config.REC_ITEM_ID, Config.REC_PRICE, activeChar, null);
           	activeChar.setRecomHave(activeChar.getRecomHave() + Config.REC_REWARD);
               activeChar.sendMessage("You Have Earned 1 Rec.");
               activeChar.broadcastUserInfo();
            }
           else
           {
              	activeChar.sendMessage("You don't have enought items");
           }
	}
	return false;
	}
public String[] getVoicedCommandList()
{
	return VOICED_COMMANDS;
}
}

Posted

Albion™ your code don't work too ;)

but thanks for trying to help me :)

 

This is idea dude, just look in eclipse what problems have .. and make changes!

 

PS: nop, getRecomHave = get eval score!

Posted

all wrong :D its onyl set rec to X not buy X amount first need to get the current amount of recommendations and than add X amount to it :D

 

I don't agree man ... test it first then tell me what is wrong ... couse I have been tested it before post here !

Posted

I don't agree man ... test it first then tell me what is wrong ... couse I have been tested it before post here !

 

i dont need to test i clearly see its only a set command which means its set the rec you have to X so for example i have 30rec and i use the command to "buy" 10 it will set it to 10 not to 40 like it should :) because its only a setter :)

get an example from the clan reputation ;)

Posted

please man test it !!!

Im begging you !!!

You will see that is correct

if you whant we can make an deal ? do you ?

if the code is correct you will set me +1

if is wrong you will set me -1 ...

I test it so many times ... It work perfect

Posted

please man test it !!!

Im begging you !!!

You will see that is correct

if you whant we can make an deal ? do you ?

if the code is correct you will set me +1

if is wrong you will set me -1 ...

I test it so many times ... It work perfect

 

im not talking about work or not its working im talking about the way its working :)

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