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Cant log to char selection


Question

Posted

Well everything is ok

server is online others can log( TESTED)

all ports are open etc

 

BUT

 

i cannot log into the character selection screen FROM MY PC WHERE THE SERVER IS HOSTED ( TEST REASONS)

 

WTF IS THE PROBLEM?

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  • 0
Posted

Well everything is ok

server is online others can log( TESTED)

all ports are open etc

 

BUT

 

i cannot log into the character selection screen FROM MY PC WHERE THE SERVER IS HOSTED ( TEST REASONS)

 

WTF IS THE PROBLEM?

all log with serv ip

u log with local ip

  • 0
Posted

hmm... that happens when u try to log on a server with a diff client version than the serv's version... since you can login to the loginserver, that makes me think that it isnt IP related problem, just a slight possibility that it is

  • 0
Posted

hmm... that happens when u try to log on a server with a diff client version than the serv's version... since you can login to the loginserver, that makes me think that it isnt IP related problem, just a slight possibility that it is

 

the other problem it can be is the protocol revision yes but if others can log in maybe its not

  • 0
Posted

If it was a protocol issue then the GS would alert you to a protocol differential.

So I'm pretty sure its still an IP problem.

Show me your hosts file. (Copy + Paste)

  • 0
Posted

Here is the login server

 

# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2jserver.com
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================

# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname=spoiledl2.no-ip.biz

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname=192.168.1.1

# Bind ip of the loginServer, use * to bind on all available IPs
LoginserverHostname=*
LoginserverPort=2106
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan=20
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)  
LoginBlockAfterBan=600
GMMinLevel=100

# The address on which login will listen for GameServers, use * to bind on all available IPs  
LoginHostname=*

# The port on which login will listen for GameServers
LoginPort=9014

# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = true

# If false, the licence (after the login) will not be shown
# It is highly recomended for Account Seciurity to leave this option as defalut (true)
ShowLicence = true

# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login=root
Password=root
MaximumDbConnections=50
MaximumStateMents=100
MaxPoolSize=50
MinPoolSize=10
AquireIncrement=1
IdleConnectionTest=10800
MaxIdleTime=0

# Useable values: "true" - "false", use this option to choose whether accounts will be created
# automatically or not.
AutoCreateAccounts=true

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
IpUpdateTime=0


# ==============================================================
# Test server setting, shoudnt be touched in online game server
# ==============================================================

Debug = false
Assert = false
Developer = false

# Enforce GG Authorization from client
# Login server will kick client if client bypassed GameGuard authentication
ForceGGAuth=true

#FloodProtection. time in ms
EnableFloodProtection=true
FastConnectionLimit=15
NormalConnectionTime=700
FastConnectionTime=350
MaxConnectionPerIP=50

 

Here is the gameserver

 

# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2jserver.com
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================

# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================

# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname=*
GameserverPort=7777

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname=spoiledl2.no-ip.biz

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname=192.168.1.1

# The Loginserver host and port
LoginPort=9014
LoginHost=127.0.0.1

# This is the server id that the gameserver will request (i.e. 1 is Bartz)
RequestServerID = 1
# If set to true, the login will give an other id to the server  if the requested id is allready reserved
AcceptAlternateID = true

# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login=root
Password=root
MaximumDbConnections=50
MaximumStateMents=100
MaxPoolSize=50
MinPoolSize=10
AquireIncrement=1
IdleConnectionTest=10800
MaxIdleTime=0

# Datapack root directory, defaults to current directory from which the server is started
# DatapackRoot = C:/Work/tmp/DataPack

# Define character name template
# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*
# will allow names with first capital letter, next three small letters,
# and any (capital or not) letter or number, like ZbigN1eW
# Most rational to have CnameTemplate=[A-Z][a-z]*
# meaning names only of letters with first one capital, like Zbigniew
# Default .* - any namy of any symbols
CnameTemplate=.*
PetNameTemplate=.*

# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])
CharMaxNumber = 7

# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers=500


# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
MinProtocolRevision = 1
MaxProtocolRevision = 999

 

Server is interlude i've put 127.0.0.1 to internalIP...i've changed the l2.ini it shows the server name and still can't go to character selection screen

  • 0
Posted

hello guys! i have the same problem as him,  :-[ can u help us? i tried 127.0.0.1 + host.. but same shit  :-\  what we can do? :( :(

Firewall / ports / set it up properly.

  • 0
Posted

Fire Wall off,Ports all works correctly. it isnt my first time that i open a serv. i had opened at past too and  i never had this problem. i dont know what to do with this  >:(

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