KaL Posted October 4, 2009 Posted October 4, 2009 How I know what writes, what the content of them, and in what order should I put the writes in each file of serverpackets folder? And how I know what is the packet type (always the 1st write of the writeImpl, writeC(0x??) packet).
0 Intrepid Posted October 4, 2009 Posted October 4, 2009 those are from retail sniffed packets the basic structure is public class name extends L2GameServerPackets { private static final String packet name string = "packet name"; // constructor with packet variables public name() { } // writeImpl() is the action of the packet @Override protected final void writeImpl() { } @Override public String getType() { return packet name string; } } these are for server packets. clientpackets use a readImpl() and runImpl() method readImpl() collect info(from client) runImpl() do the action of the clientpacket the others are similar
0 KaL Posted October 4, 2009 Author Posted October 4, 2009 Well...I found before how is the structure and what methods each file must have. But I'm trying to find how to know the contentes of writeImpl() Look at this example: /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.fusion.gameserver.network.serverpackets; import com.fusion.gameserver.model.L2Object; import com.fusion.gameserver.model.L2Character; /** * * @author KenM */ public final class FlyToLocation extends L2GameServerPacket { private final L2Character _cha; private final int _destX, _destY, _destZ; private final FlyType _type; public enum FlyType { THROW_UP, THROW_HORIZONTAL, DUMMY, // no effect CHARGE; } public FlyToLocation(L2Character cha, int destX, int destY, int destZ, FlyType type) { _cha = cha; _destX = destX; _destY = destY; _destZ = destZ; _type = type; } public FlyToLocation(L2Character cha, L2Object dest, FlyType type) { this(cha, dest.getX(), dest.getY(), dest.getZ(), type); } /** * @see com.fusion.gameserver.network.serverpackets.L2GameServerPacket#getType() */ @Override public String getType() { return "[s] 0xd4 FlyToLocation"; } /** * @see com.fusion.gameserver.network.serverpackets.L2GameServerPacket#writeImpl() */ @Override protected void writeImpl() { writeC(0xd4); writeD(_cha.getObjectId()); writeD(_destX); writeD(_destY); writeD(_destZ); writeD(_cha.getX()); writeD(_cha.getY()); writeD(_cha.getZ()); writeD(_type.ordinal()); } } This part: @Override protected void writeImpl() { writeC(0xd4); writeD(_cha.getObjectId()); writeD(_destX); writeD(_destY); writeD(_destZ); writeD(_cha.getX()); writeD(_cha.getY()); writeD(_cha.getZ()); writeD(_type.ordinal()); } How do I know what is the packet (content) of the first write (writeC) ? You can see it's set 0xd4, but can I get this code? And the other writes? How I know what content should I put in each and in what order? If I change 1 writeD of order there, this packet won't work fine...
0 Intrepid Posted October 4, 2009 Posted October 4, 2009 those from the client sniffered packets from official
0 Emrys Posted October 4, 2009 Posted October 4, 2009 those from the client sniffered packets from official yy The bad think is that noone plays official with phx... risk of ban
0 Intrepid Posted October 4, 2009 Posted October 4, 2009 yy The bad think is that noone plays official with phx... risk of ban its not with phx :) its with a simple packet sniffer :) you cant play with phx on offi :D
0 KaL Posted October 4, 2009 Author Posted October 4, 2009 Them...could you indicate any special one for me to try it? EtherDetect is a good option?
0 Intrepid Posted October 4, 2009 Posted October 4, 2009 Them...could you indicate any special one for me to try it? EtherDetect is a good option? well unless you dont play on official you cant take packets and i dont know what they use exactly because i never tried to get packets from offi
0 KaL Posted October 4, 2009 Author Posted October 4, 2009 Can't I get the packets from a L2Off server?
0 Intrepid Posted October 4, 2009 Posted October 4, 2009 Can't I get the packets from a L2Off server? you mean offmod? no
0 Emrys Posted October 4, 2009 Posted October 4, 2009 well unless you dont play on official you cant take packets and i dont know what they use exactly because i never tried to get packets from offi maybe WPE pro?
0 Intrepid Posted October 4, 2009 Posted October 4, 2009 maybe WPE pro? as i said i dont know that :)
0 Emrys Posted October 4, 2009 Posted October 4, 2009 Something else, if we get an l2off server (stolen files) and capture from, there the files will be the same?
0 Intrepid Posted October 4, 2009 Posted October 4, 2009 Something else, if we get an l2off server (stolen files) and capture from, there the files will be the same? no L2Offmod servers are work with extenders they have a stolen C4 pack from ncsoft and tthey add later updates with extender which is home made not valid
Question
KaL
How I know what writes, what the content of them, and in what order should I put the writes in each file of serverpackets folder?
And how I know what is the packet type (always the 1st write of the writeImpl, writeC(0x??) packet).
32 answers to this question
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