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Packets (writes)


KaL
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How I know what writes, what the content of them, and in what order should I put the writes in each file of serverpackets folder?

 

And how I know what is the packet type (always the 1st write of the writeImpl, writeC(0x??) packet).

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those are from retail sniffed packets

 

the basic structure is

 

public class name extends L2GameServerPackets
{
     private static final String packet name string = "packet name";

     // constructor with packet variables
     public name()
     {
     }

     // writeImpl() is the action of the packet
     @Override
     protected final void writeImpl()
     {
     }

     @Override
     public String getType()
    {
return packet name string;
    }
}

 

these are for server packets.

 

clientpackets use a readImpl() and runImpl() method readImpl() collect info(from client) runImpl() do the action of the clientpacket the others are similar

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Well...I found before how is the structure and what methods each file must have. But I'm trying to find how to know the contentes of writeImpl()

 

Look at this example:

 

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.fusion.gameserver.network.serverpackets;

import com.fusion.gameserver.model.L2Object;
import com.fusion.gameserver.model.L2Character;

/**
*
* @author  KenM
*/
public final class FlyToLocation extends L2GameServerPacket
{
   private final L2Character _cha;
   private final int _destX, _destY, _destZ;
   private final FlyType _type;
   
   public enum FlyType
   {
       THROW_UP,
       THROW_HORIZONTAL,
       DUMMY, // no effect
       CHARGE;
   }
   
   public FlyToLocation(L2Character cha, int destX, int destY, int destZ, FlyType type)
   {
       _cha = cha;
       _destX = destX;
       _destY = destY;
       _destZ = destZ;
       _type = type;
   }
   
   public FlyToLocation(L2Character cha, L2Object dest, FlyType type)
   {
       this(cha, dest.getX(), dest.getY(), dest.getZ(), type);
   }
   
   /**
    * @see com.fusion.gameserver.network.serverpackets.L2GameServerPacket#getType()
    */
   @Override
   public String getType()
   {
       return "[s] 0xd4 FlyToLocation";
   }

   /**
    * @see com.fusion.gameserver.network.serverpackets.L2GameServerPacket#writeImpl()
    */
   @Override
   protected void writeImpl()
   {
       writeC(0xd4);
       writeD(_cha.getObjectId());
       writeD(_destX);
       writeD(_destY);
       writeD(_destZ);
       writeD(_cha.getX());
       writeD(_cha.getY());
       writeD(_cha.getZ());
       writeD(_type.ordinal());
   }
   
}

 

This part:

 

@Override

   protected void writeImpl()

   {

       writeC(0xd4);

       writeD(_cha.getObjectId());

       writeD(_destX);

       writeD(_destY);

       writeD(_destZ);

       writeD(_cha.getX());

       writeD(_cha.getY());

       writeD(_cha.getZ());

       writeD(_type.ordinal());

   }

 

How do I know what is the packet (content) of the first write (writeC) ? You can see it's set 0xd4, but can I get this code?

 

And the other writes? How I know what content should I put in each and in what order? If I change 1 writeD of order there, this packet won't work fine...

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those from the client sniffered packets from official

yy

The bad think is that noone plays official with phx... risk of ban

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yy

The bad think is that noone plays official with phx... risk of ban

 

its not with phx :)

its with a simple packet sniffer :)

 

you cant play with phx on offi :D

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Them...could you indicate any special one for me to try it? EtherDetect is a good option?

 

well unless you dont play on official you cant take packets and i dont know what they use exactly because i never tried to get packets from offi

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well unless you dont play on official you cant take packets and i dont know what they use exactly because i never tried to get packets from offi

maybe WPE pro?

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Something else, if we get an l2off server (stolen files) and capture from, there the files will be the same?

 

no L2Offmod servers are work with extenders they have a stolen C4 pack from ncsoft and tthey add later updates with extender which is home made not valid

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