Jump to content

[Guide] Adding an Augmentation


Recommended Posts

To augment your weapon you will need the Life Stone of appropriate level and gemstones. Then go to a blacksmith in town and he will do the trick. The outcome is random so you don't know what addition you will get and after that the weapon cannot be traded/dropped any more. But if it's a high grade stone it will give glow to the weapon - looks fancy :)

 

Here is how it goes:

 

1. get the items needed - the weapon for sure, life stone and gemstones (in my case I needed 25 C gems.  You can find out how many you need by starting a refinement without it, dragging the weapon and life stone, and it'll tell you how many you need.)

 

refine0.jpg

 

2. talk to blacksmith in town and pick "augment item" from his list

 

refine1.jpgrefine2.jpg

 

3. drag the weapon, gems and life stones to the marked slots from your inventory

 

refine4.jpg

 

4. press "augment"

 

refine5.jpgrefine6.jpg

 

5. see what you received :)

 

refine7.jpgrefine9.jpg

 

This is how it looks like on a dual:

 

refine91.jpg

 

 

 

Life Stone Level Quantifier

 

Their are ten levels of life stones from level 46 to 76.  These levels are pursuant to the level of the character trying to use them.  Each level also corresponds to the level of the bonus you receive.  Refer to the table below to see what level of skill each stone can generate.

Life Stone Level Skill Level

46                         1

49                         2

52                         3

55                         4

58                         5

61                         6

64                         7

67                         8

70                         9

76                         10

 

In other words, if you get a Level 70 Life Stone and you get an active skill of Blessed Body, it would be a Level 9 Blessed Body.

 

Refinement Possibilities

 

Stat Modification

(These skills modify your base stats)

 

Accuracy +X             X between +0.4 and +3.0

CP Recovery +X             X between +0.1 and +0.8

Critical +X                 X between +4.9 and +32.7

Dodge +X               X between +0.4 and +3.0

HP Recover +X             X between +0.1 and +0.8

M. Atk. +S               X between +2.5 +28.2

Maximum CP +X             X between +19.2 and +214.9 

Maximum HP +X             X between +12.7 and +155.9

Maximum MP +X             X between +6.1 and +115.1

M. Def. +X                 X between +4 and +30.8

MP Recovery +X             X between +0.1 and +0.4

P. Atk. +X                 X between +2.2 and +24.2

P. Def. +X                 X between +5.1 and +38.2

CON +1

INT +1

MEN +1

STR +1

 

 

============================================================================

 

Active Skills

(These Skills can be called upon when wanted)

 

Active: Absorbs HP.

Active: Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks.

Active: Attacks by throwing a boulder.

Active: Burns up the enemy's MP.

Active: Decreases all skill MP consumption rates temporarily.

Active: Decreases all skill re-use times temporarily.

Active: Decreases a target's urge to attack.

Active: Decreases the magic MP consumption rate temporarily.

Active: Decreases the magic re-use time temporarily.

Active: Decreases the opponent's PVP P. Atk. temporarily.

Active: Decreases the skill MP consumption rate temporarily.

Active: Decreases the skill re-use time temporarily.

Active: Decreases the song/dance skill MP consumption rate temporarily.

Active: Decreases the song/dance skill re-use time temporarily.

Active: Decreases the target's urge to attack.

Active: Detonates a fireball by compressing the air around the caster.

Active: Ignites a firecracker.

Active: Ignites a large firecracker.

Active: Increases Accuracy temporarily.

Active: Increases Dodge temporarily.

Active: Increases M. Atk. temporarily.

Active: Increases M. Def. temporarily.

Active: Increases P. Atk. temporarily.

Active: Increases P. Def. temporarily.

Active: Increases PVP P. Atk. temporarily.

Active: Increases resistance to damage from falling temporarily.

Active: Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks.

Active: Increases the chance of a critical attack temporarily.

Active: Increases the critical attack rate of magic attacks temporarily.

Active: Increases the effectiveness of HP recovery magic temporarily.

Active: Increases the maximum CP temporarily.

Active: Increases the maximum HP temporarily.

Active: Increases the maximum HP temporarily and restores HP by the increased amount.

Active: Increases the maximum MP temporarily.

Active: Increases the power of HP recovery magic temporarily.

Active: Increases the recharge recover rate of MP.

Active: Increases the recharge recovery rate of MP.

Active: Increases the target's urge to attack.

Active: Inflicts a dark attack.

Active: Inflicts a dark attack in the shape of a parabola.

Active: Inflicts a elementally challenged attack.

Active: Inflicts a elementally challenged attack in the shape of a parabola.

Active: Inflicts a flaming attack.

Active: Inflicts a flaming attack in the shape of a parabola.

Active: Inflicts a gusting attack.

Active: Inflicts a gusting attack in the shape of a parabola.

Active: Inflicts an earthen attack attack.

Active: Inflicts an earthen attack attack in the shape of a parabola.

Active: Inflicts a sacred attack.

Active: Inflicts a sacred attack in the shape of a parabola.

Active: Inflicts a water-type attack.

Active: Inflicts a water-type attack in the shape of a parabola.

Active: Inflicts damage by throwing a boulder.

Active: Instantly restores your HP.

Active: Launches a dark attack.

Active: Launches a sacred attack.

Active: Momentarily becomes invincible.

Active: Momentarily frightens the target, causing him to flee.

Active: Opens doors and treasure chests with a certain probability. Requires Keys of a Thief.

Active: Play music for a short duration.

Active: Puts the opponent's mind at peace and erases the desire to attack.

Active: Regenerates MP.

Active: Removes the target.

Active: Restores CP.

Active: Restores your own CP.

Active: Resurrects a corpse.

Active: Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service.

Active: Teleports the caster to a village. Cannot be used in a specially designated place such as the GM Consultation Service.

Active: Teleports to a village regardless of time. Cannot be used in a specially designated place such as the GM Consultation Service.

Active: Temporarily blocks all of the target's physical/magic skills.

Active: Temporarily blocks a monster's pre-emptive attack. Fighting ability significantly decreases while in effect.

Active: Temporarily blocks the target's magic skills.

Active: Temporarily causes a target to bleed heavily.

Active: Temporarily decreases a target's Atk. Spd.

Active: Temporarily decreases a target's speed.

Active: Temporarily holds the target. The target cannot be affected by any additional hold attacks while the effect lasts.

Active: Temporarily Increases the distance you can jump without sustaining damage.

Active: Temporarily Increases your head size.

Active: Temporarily Increases your lung capacity.

Active: Temporarily paralyzes a target.

Active: Temporarily petrifies the target.

Active: Temporarily poisons the target.

Active: Temporarily puts the target to sleep. The target cannot be affected by any additional sleep attacks while the effect lasts.

Active: Temporarily resist damage from falls.

Active: Temporarily stuns the target.

Active: Unleashes a general attack and temporarily decreases your magic attack power during PvP.

 

Chance Skills

(These skills fire randomly in specific situations)

 

Chance: Blocks all of the physical/magic skills of the target that inflicts damage on you with a certain probability.

Chance: Blocks the magic skills of the target that inflicts damage on you with a certain probability.

Chance: Decreases the Atk. Spd. of the target that inflicts damage on you with a certain probability.

Chance: Decreases the PVP P. Atk. of the target that inflicts damage on you with a certain probability.

Chance: Decreases the speed of the target that inflicts damage on you with a certain probability.

Chance: Decreases the urge to fight of the target that inflicts damage on you with a certain probability.

Chance: Has a chance to hold a target that damages you. The target cannot be affected by any additional hold attacks while the effect lasts.

Chance: Has a chance to paralyze a target that damages you.

Chance: Has a chance to petrify a target that damages you.

Chance: Has a chance to poison a target that damages you.

Chance: Has a chance to sleep a target that damages you.

Chance: Has a chance to sleep a target that damages you. The target cannot be affected by any additional sleep attacks while the effect lasts.

Chance: Has a chance to stun a target that damages you.

Chance: Increases accuracy with a certain probability when damage is incurred.

Chance: Increases critical attack rate of magic attacks with a certain probability when damage is incurred.

Chance: Increases critical attack rate with a certain probability when damage is incurred.

Chance: Increases evasion with a certain probability when damage is incurred.

Chance: Increases M. Atk. with a certain probability when damage is incurred.

Chance: Increases maximum CP with a certain probability when damage is incurred.

Chance: Increases maximum HP with a certain probability when damage is incurred.

Chance: Increases maximum MP with a certain probability when damage is incurred.

Chance: Increases M. Def. with a certain probability when damage is incurred.

Chance: Increases P. Atk. with a certain probability when damage is incurred.

Chance: Increases P. Def. with a certain probability when damage is incurred.

Chance: Increases PVP P. Atk. with a certain probability when damage is incurred.

Chance: Increases recovery rate when receiving HP recovery magic with a certain probability after damage is incurred.

Chance: Increases recovery rate when receiving MP recovery magic with a certain probability after damage is incurred.

Chance: Momentarily blocks all of the target's physical and magic skills during a critical attack.

Chance: Momentarily blocks all of the target's physical and magic skills during a magic attack.

Chance: Momentarily blocks all of the target's physical and magic skills during a physical attack.

Chance: Momentarily blocks the target's magic skill during a critical attack.

Chance: Momentarily blocks the target's magic skill during a magic attack.

Chance: Momentarily blocks the target's magic skill during a physical attack.

Chance: Momentarily burns up the target's MP during a critical attack.

Chance: Momentarily burns up the target's MP during a magic attack.

Chance: Momentarily burns up the target's MP during a physical attack.

Chance: Momentarily causes the target to bleed during a critical attack.

Chance: Momentarily causes the target to bleed during a magic attack.

Chance: Momentarily causes the target to bleed during a physical attack.

Chance: Momentarily decreases a target's Atk. Spd. during a critical attack.

Chance: Momentarily decreases a target's Atk. Spd. during a magic attack.

Chance: Momentarily decreases a target's Atk. Spd. during a physical attack.

Chance: Momentarily decreases a target's speed during a critical attack.

Chance: Momentarily decreases a target's speed during a physical attack.

Chance: Momentarily decreases the target's speed during a magic attack. Intensity 3.

Chance: Momentarily frightens the target, causing him to flee during a magic attack.

Chance: Momentarily frightens the target, causing him to flee during a physical attack.

Chance: Momentarily frightens the target during a critical attack.

Chance: Momentarily holds the target during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts.

Chance: Momentarily holds the target during a magic attack. The target cannot be affected by any additional hold attacks while the effect lasts.

Chance: Momentarily holds the target during a physical attack. The target cannot be affected by any additional hold attacks while the effect lasts.

Chance: Momentarily paralyzes the target during a critical attack.

Chance: Momentarily paralyzes the target during a magic attack.

Chance: Momentarily paralyzes the target during a physical attack.

Chance: Momentarily petrifies the target during a critical attack.

Chance: Momentarily petrifies the target during a magic attack.

Chance: Momentarily petrifies the target during a physical attack.

Chance: Momentarily poisons the target during a critical attack.

Chance: Momentarily poisons the target during a magic attack.

Chance: Momentarily poisons the target during a physical attack.

Chance: Momentarily puts the target to sleep during a critical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.

Chance: Momentarily puts the target to sleep during a magic attack. The target cannot be affected by any additional sleep attacks while the effect lasts.

Chance: Momentarily puts the target to sleep during a physical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.

Chance: Momentarily stuns the target during a critical attack.

Chance: Momentarily stuns the target during a magic attack.

Chance: Momentarily stuns the target during a physical attack.

Chance: Regenerates CP with a certain probability when damage is incurred.

Chance: Regenerates MP with a certain probability when damage is incurred.

Chance: Temporarily decreases a target's speed during a critical attack.

Chance: Temporarily decreases a target's speed during a physical attack.

Chance: Temporarily decreases a target's urge to attack during a critical attack.

Chance: Temporarily decreases a target's urge to attack during a physical attack.

Chance: Temporarily decreases the target's speed during a magic attack. Intensity 3.

Chance: Temporarily increases the target's urge to attack during a critical attack.

Chance: Temporarily increases the target's urge to attack during a physical attack.

Chance: Temporarily provokes a target to attack during a critical attack.

Chance: Temporarily provokes a target to attack during a physical attack.

Chance: Throw the target that inflicts damage on you into a state of fear and causes him to flee with a certain probability.

Passives

(These skills are "always on.")

 

Passive: Decreases the magic MP consumption rate.

Passive: Decreases the MP consumption rate for all skills.

Passive: Decreases the skill MP consumption rate.

Passive: Decreases the song/dance skill MP consumption rate.

Passive: Increases accuracy.

Passive: Increases critical attack rate.

Passive: Increases evasion.

Passive: Increases lung capacity.

Passive: Increases Lung Capacity.

Passive: Increases M. Atk.

Passive: Increases M. Def.

Passive: Increases P. Atk.

Passive: Increases P. Def.

Passive: Increases PVP P. Atk.

Passive: Increases the ability to reflect some of the damage you incurred back to the enemy. Excludes damage by skill or long-range attacks.

Passive: Increases the critical attack rate of magic attacks.

Passive: Increases the effect of HP recovery magic.

Passive: Increases the height from which you can jump without sustaining damage.

Passive: Increases the power of HP recovery magic.

Passive: Increases the recharge recovery rate of MP.

Passive: Increases the weapon weight limit by 2 times.

Passive: Raises resistance to damage from falling.

 

 

 

P.s.

 

All is I tell In this list Is supposed to Be in OFFICIAL (Retail) Server !!

 

Not in L2J (Yet) ;D

 

Guide copy/Pasted from L2Stratics.

Link to comment
Share on other sites

As it seems , it works on L2j servers also (tested on L2jFree, not sure about the glow, but the bonus stats work), I also found out, that the Tyrannosaurus mob, from the Primival Isle Drops the Top-Grade 76 lvl Life Stone, which is the best one...

Link to comment
Share on other sites

angel,

I mean, That Augumentation Sistem Will NEVER work in L2jFree Like the Ratail ;D

 

And..Yes..I have seen it on l2jFee..In my server Too ;D

But I think L2jFree have to Fix ALL stats of augumentation...Not like retail..but to be Near like the Retail ;D

Link to comment
Share on other sites

u have any prob with me?im the only one who dont press the [more]

if u was post this guide and u take +! karma im sure u was like it! so shut up!and learn to judge because i dont have give karma

Link to comment
Share on other sites

ARE YOU CRAZY GUYS ??!!??

 

In the last Row I write this :

 

Guide Copy/pasted From L2Stratics !!

 

STOP THE SPAM, AND LEARN TO READ BEFORE POST SOME fucking Bullshits !!

 

thanks !!

 

(This was refered to Domenica & Delavo)

Link to comment
Share on other sites

ARE YOU CRAZY GUYS ??!!??

 

In the last Row I write this :

 

Guide Copy/pasted From L2Stratics !!

 

STOP THE SPAM, AND LEARN TO READ BEFORE POST SOME -beep-ing Bullshits !!

 

thanks !!

 

(This was refered to Domenica & Delavo)

 

why so nervous?

Link to comment
Share on other sites

domenica i want press the [less] but anyway...i have understand how idiot u are ,sorry :S

he post the guide at 

[Guide] Adding an Augmentation

« on: Yesterday at 11:45:04 PM »

the modify was at « Last Edit: Yesterday at 11:46:41 PM by EkoIce »

 

and the first post for greetings was at 

Re: [Guide] Adding an Augmentation

« Reply #1 on: Yesterday at 11:51:55 PM »

 

amazing guide bro keep up the good work Wink

 

now i have pwn u so stfu and go away!kk?pwned noob

 

 

now u know the feeling of DA PWNZORRRRRRRRRRRRRRRRR

i respect the members(i wont say im 'bigger' and powerfull.we are the same),...but some  times  let me crazy...

domenica i wait ur reply...

every1 have say good words about this...because we wasnt see on l2stratics

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.



×
×
  • Create New...