Jump to content
  • 0

[Help] Geodata-mobs glitching


Question

Posted

Hello guys.

Recently i add geodata and pathnod. to my gracia final pack.

My problem is that when i target some mobs and i hit them for example in hellbound areas,the mobs are glitching or go under the surface or dissapear.

Lol what is the problem?And how i can fix it? :/

 

Here is my config file :

 

 

# ---------------------------------------------------------------------------

# Geodata

# ---------------------------------------------------------------------------

# GeoData options:

# 0 = GeoData and PathFinding OFF (default)

# 1 = GeoData is used to check Line Of Sight (LOS) targeting and

#    L2Playable movement. You need to download files for data/geodata folder.

#    Monsters can pass walls but not aggro (no line of sight) through them.

# 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode

#    files if CellPathFinding not enabled) and all character moves go through

#    geodata checks (if a mob passes a wall, pathfinding didn't find a route

#    but we allow attack and returning home).

#    Recommended server memory minimum 2 GB, rather 3 GB.

# Default: 0

GeoData = 2

 

# Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least.

# If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster.

# Default: False

CellPathFinding = False

 

# True = Loads GeoData buffer's content into physical memory.

# False = Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.

# Default: True

ForceGeodata = True

 

# This setting controls Client <--> Server Player coordinates synchronization:

# -1 - Will synchronize only Z from Client --> Server. Default when no geodata.

# 1 - Synchronization Client --> Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles.

# 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1).

# Server sends validation packet if client goes too far from server calculated coordinates.

# Default: -1

CoordSynchronize = -1

 

13 answers to this question

Recommended Posts

  • 0
Posted

oo thx you very much....

Wtf you call this an answer???????

Give me a solution or dont answer at all...

Come on man....be serious.

I am not a kid,i just try to find a solution.If you dont know how to help me plz don't answer.

  • 0
Posted

I use l2geodata sychronizer which connect with official and update the geodata...i didnt find any better one.

Do you have to post here any better geodata and pathnod.for gracia final??

  • 0
Posted

Only at hellbound? I remember a friend had the same problem on hellbound, players/mobs glitching... The file for hellbound geodata is probably not finished... remove it or add finished one.

  • 0
Posted

and how to know which is the exactly part of hellbound.

I mean for example ,geodata is full of file like this : 16_23.l2j  etc etc.

Which is for hellbound areas...Because only hellbounds areas have problems.

And after all,do you have any link for good geodata?

  • 0
Posted

and how to know which is the exactly part of hellbound.

I mean for example ,geodata is full of file like this : 16_23.l2j  etc etc.

Which is for hellbound areas...Because only hellbounds areas have problems.

And after all,do you have any link for good geodata?

 

search for a geo map on the internet it will show you which file contains the region you need

  • 0
Posted

Damn it i use an other geodata and i have still the same problem..in hellbound areas mobs are glitching :( and i dont know which are the hellbound files to delete them :/

 

 

*Sry for reposting but i cant modify my mesgs.

  • 0
Posted

shit geodata

 

lol spam ??? :D

 

Well the problem is figured out.

I found a better geodata.

You can close the topic.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • in conclusion when somebody who has a project for 10+ years still on development writes an e-say to try until you succeed and then advertises his project, one of the reasons is he needs money, so l2j has once more become pure expensive hobby, you wont make money out of it.   You can still use L2jFrozen and get better results for this, i know some people that done it    keep in mind that C in aCis stands for Crappy, and after all these years its not a cool wordplay anymore, its a fact, prove me wrong.
    • First, don't really follow the "main voice", moreover if you consider it an hobby. Simply do what you want, you got only one life so use it as you want. If you make it an hobby, it's exactly like piano, or velo - only practice makes you better.   Secondly, how do you learn things ? It's actually a really important question, since some can simply be scholar, read books (theory) then practice ; and some simply can't read books. I'm the second type, I hated school, I find it boring - my knowledge in Java comes from try-and-fail. You improve your coding style every year or so, I can myself rewrite my own code (which I already considered top-notched) after a while. You always learn something new - even if Java barely evolves. L2J is a fun way to learn programming, it's a giant sandbox where you can edit anything, and I believe it should be taken as it.   My own way of learning was as follow : Add existing customs, no matter what they are : the point is to know main classes used by L2J / customs. L2J is barely Java knowledge ; the true knowledge is to know WHAT to search in WHICH location (what I call, organization). You have to understand than EVERYTHING you think already exists, in a form on another, in the source code. A custom is only the association of the different mechanisms you found "here and there", glued together in a proper goal. Once you know main classes to edit, and the customs you added are compiling fine, the main point is to know WHAT exactly you DID. Try to understand WHY and WHERE you actually copied the code. Third point would be to MANIPULATE the customs you added in order to fit your wish. First edit little values, then logic conditions ; eventually add a new Config, or a new functionality to the custom. Fourth point would be to begin to craft your own ideas. Once again, EVERYTHING already exists, in a form or another. You want a cycled event ? You got Seven Signs main task as exemple. Npc ? Search any type of Npc and figure out what it does. Fifth point would be to understand Java - mostly containers (WHAT and WHERE to use them), variables types and main Java mechanisms (inheritance, static modifier, etc). You should also begin to cut your code into maintainable classes or methods. Java can actually run without optimization, but bigger your ideas, more optimized and well-thought it should be. It's direct saved time in the future, and you would thank yourself doing so. Main tips : ALWAYS use any type of versioning system - GIT or SVN. It allows to save your work, step by step and eventually revert back anytime you want if you terribly messed up. L2J is 80% organization knowledge, and 20% Java knowledge. Basically, if you know WHAT and WHERE to search, if you aren't dumb, it's easy to replicate and re-use things. Cherry on top is to use a already good coded pack to avoid copy-paste crap and get bad habits. Avoid any type of russian or brazilian packs, for exemple - their best ability is to leak someone's else code. Obviously you need some default sense of logic, but Java and programming in general help you to improve it.   Finally, most of your questions could be solved joining related Discord (at least for aCis, I can't speak for others) - from the moment your question was correctly asked (and you seemed to search for the answer). My community (and myself) welcomes newbies, but got some issues with noobies.   The simpliest is to try, fail and repeat until you succeed - it sounds stupid, but that's basically how life works.   PS : about Java ressources, before ChatGPT, it was mostly about stackoverflow website, and site like Baeldung's one. With ChatGPT and alike, you generally double-cross AI output to avoid fucked up answers. Also, care about AI, they are often hallucinating really hard, even today. They can give you complete wrong answer, you tell them they are wrong, and they say "indeed, I suck, sorry - here's a new fucked up answer". You shouldn't 100% rely over AI answer, even if that can give sometimes legit answers, full code or just skeletons of ideas.   PPS : I don't think there are reliable ressources regarding L2J itself, also most of the proposed code decays pretty fast if the source code is actually maintained (at least for aCis). Still, old coded customs for old aCis sources are actually a good beginner challenge to apply on latest source.
    • WTS: - AQ - Baium - Zaken  - Frintezza - Vesper Fighter Focus Fire Element   pm for detalis
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock