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Posted

1. Use L2doorsCut.exe tool on all or selected .unr map files in your clients MAPS folder

2.1 Use l2pxh, hlapeh or whatever to prevent incomming doors info from server to your client in StaticObject/StaticObjectUpdate packets

OR

2.2 Use l2pxh .. whatever to send StaticObject update packets to your client directly with "opened" doors flag

 

now you won't get any doors in your way

 

exploit will not work

1.in any earlier than C4PTS servers based on OFF files

2. in some very serious C4PTS based servers

3. on retail :)

 

exploit must work on

1. all java

2. most of C4PTS based servers and extenders

 

 

PS. this is theory. I had not fully tested it. but what I had tested - worked very well

 

 

 

 

Posted

i think it works on all javas cuz there isnt any door geodata at all... its just client side, and if you see the door oppened, your client will allow you to walktrough the door... else it will be kinda hard to walk trough it

Posted

i think it works on all javas cuz there isnt any door geodata at all... its just client side, and if you see the door oppened, your client will allow you to walktrough the door... else it will be kinda hard to walk trough it

 

so for java is enough to cut doors from client with l2DoorsCut.exe :)

Posted

Every C4 server that exist is off, this is useless.

 

quite opposite - most PTS servers based on C4PTS no matter which' client or chronicle they support

so this exploit will work on almost all of them

 

serious projects can disable this exploit, but only at 5x more use of server resources cost

 

 

C1PTS based servers as for example 32bit Gracia Final is fully secured from this exploit

 

 

 

 

 

Posted

Its a nice idea, but easy to patch, if i would program java or some L2, when a door is closed there will be a STUCK on geodata, means that if it is closed u cannot go inside, because is a WALL, when is opened just take off the STUCK and go on. Maybe it must be tested on java servers, rly dunno if they hav this kinda fixed or not :P

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