Jump to content
  • 0

[Help] Help me with this error plx!!!!!!!!!


Question

4 answers to this question

Recommended Posts

  • 0
Posted

a NPE... there are all kinds of em... can u tell me when exactly it shows up? What do u do to show this npe?

when someone attack to other but i think my DP need's update :P

P.S here you are intrepid

 

---------------------------------------------------------------------------------------------------------------------------------

 /*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.group_template;

import static net.sf.l2j.gameserver.ai.CtrlIntention.AI_INTENTION_ATTACK;
import net.sf.l2j.gameserver.ai.CtrlEvent;
import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.datatables.NpcTable;
import net.sf.l2j.gameserver.instancemanager.DimensionalRiftManager;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.L2Attackable;
import net.sf.l2j.gameserver.model.actor.L2Character;
import net.sf.l2j.gameserver.model.actor.L2Npc;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2RiftInvaderInstance;
import net.sf.l2j.gameserver.model.quest.Quest;
import net.sf.l2j.gameserver.model.quest.jython.QuestJython;
import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;

/**
* 
* Overarching Superclass for all mob AI
* @author Fulminus
*
*/
public class L2AttackableAIScript extends QuestJython
{

/**
 * This is used to register all monsters contained in mobs for a particular script
 * @param mobs
 */
public void registerMobs (int[] mobs)
{
	for (int id : mobs)
	{
		this.addEventId(id, Quest.QuestEventType.ON_ATTACK);
		this.addEventId(id, Quest.QuestEventType.ON_KILL);
		this.addEventId(id, Quest.QuestEventType.ON_SPAWN);
		this.addEventId(id, Quest.QuestEventType.ON_SPELL_FINISHED);
		this.addEventId(id, Quest.QuestEventType.ON_SKILL_SEE);
		this.addEventId(id, Quest.QuestEventType.ON_FACTION_CALL);
		this.addEventId(id, Quest.QuestEventType.ON_AGGRO_RANGE_ENTER);			
	}
}

/**
 * This is used simply for convenience of replacing
 * jython 'element in list' boolean method.
 */
public static <T> boolean contains(T[] array, T obj)
{
	for (int i = 0; i < array.length; i++)
	{
		if (array[i] == obj)
		{
			return true;
		}
	}
	return false;
}

public static boolean contains(int[] array, int obj)
{
	for (int i = 0; i < array.length; i++)
	{
		if (array[i] == obj)
		{
			return true;
		}
	}
	return false;
}

public L2AttackableAIScript (int questId, String name, String descr)
{
	super(questId, name, descr);
}

public String onAdvEvent (String event, L2Npc npc, L2PcInstance player)
{
	return null;
}

public String onSpellFinished(L2Npc npc, L2PcInstance player, L2Skill skill)
{
	return null;
}

public String onSkillSee (L2Npc npc, L2PcInstance caster, L2Skill skill, L2Object[] targets, boolean isPet) 
   { 
   	if (caster == null) 
   	{
   		return null;
   	}
   	if (!(npc instanceof L2Attackable))
   	{
   		return null;
   	}
   	
   	L2Attackable attackable = (L2Attackable)npc; 
   	
   	int skillAggroPoints = skill.getAggroPoints();
   	
   	if (caster.getPet() != null)
   	{
   		if (targets.length == 1 && contains(targets, caster.getPet()))
   			skillAggroPoints = 0;
   	}
   	
	if (skillAggroPoints > 0)
	{
		if ( attackable.hasAI() && (attackable.getAI().getIntention() == AI_INTENTION_ATTACK))
		{
			L2Object npcTarget = attackable.getTarget();
			for (L2Object skillTarget : targets)
			{
				if (npcTarget == skillTarget || npc == skillTarget)
				{
					L2Character originalCaster = isPet? caster.getPet(): caster;
					attackable.addDamageHate(originalCaster, 0, (skillAggroPoints*150)/(attackable.getLevel()+7));
				}
			}
		}
	}
   	
   	return null;
   }
   
   public String onFactionCall (L2Npc npc, L2Npc caller, L2PcInstance attacker, boolean isPet) 
   { 
   	L2Character originalAttackTarget = (isPet? attacker.getPet(): attacker);
	if ( attacker.isInParty()
			&& attacker.getParty().isInDimensionalRift())
	{
		byte riftType = attacker.getParty().getDimensionalRift().getType();
		byte riftRoom = attacker.getParty().getDimensionalRift().getCurrentRoom();

		if (caller instanceof L2RiftInvaderInstance
				&& !DimensionalRiftManager.getInstance().getRoom(riftType, riftRoom).checkIfInZone(npc.getX(), npc.getY(), npc.getZ()))
		{
			return null;
		}
	}    	
   	
	// By default, when a faction member calls for help, attack the caller's attacker.
   	// Notify the AI with EVT_AGGRESSION
	npc.getAI().notifyEvent(CtrlEvent.EVT_AGGRESSION, originalAttackTarget, 1);
   	
   	return null;
   }
   
   public String onAggroRangeEnter (L2Npc npc, L2PcInstance player, boolean isPet) 
   { 
   	L2Character target = isPet ? player.getPet() : player;
   	
   	((L2Attackable) npc).addDamageHate(target, 0, 1);

	// Set the intention to the L2Attackable to AI_INTENTION_ACTIVE
	if (npc.getAI().getIntention() == CtrlIntention.AI_INTENTION_IDLE)
		npc.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
   	return null; 
   }

   public String onSpawn (L2Npc npc) 
   { 
   	return null; 
   }
   
   public String onAttack (L2Npc npc, L2PcInstance attacker, int damage, boolean isPet)
   {	
   	if ((attacker != null) && (npc instanceof L2Attackable))
   	{
    	L2Attackable attackable = (L2Attackable)npc; 

    	L2Character originalAttacker = isPet? attacker.getPet(): attacker;
    	attackable.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, originalAttacker);
    	attackable.addDamageHate(originalAttacker, damage, (damage*100)/(attackable.getLevel()+7));
   	}
   	return null;
   }

   public String onKill (L2Npc npc, L2PcInstance killer, boolean isPet) 
   { 
   	return null; 
   }
   
   public static void main(String[] args)
   {
   	L2AttackableAIScript ai = new L2AttackableAIScript(-1,"L2AttackableAIScript","L2AttackableAIScript");
	// register all mobs here...
	for (int level =1; level<100; level++)
	{
		L2NpcTemplate[] templates = NpcTable.getInstance().getAllOfLevel(level);
		if ((templates != null) && (templates.length > 0))
		{
			for (L2NpcTemplate t: templates)
			{
				try
				{
					if ( L2Attackable.class.isAssignableFrom(Class.forName("net.sf.l2j.gameserver.model.actor.instance."+t.type+"Instance")))
					{
						ai.addEventId(t.npcId, Quest.QuestEventType.ON_ATTACK);
						ai.addEventId(t.npcId, Quest.QuestEventType.ON_KILL);
						ai.addEventId(t.npcId, Quest.QuestEventType.ON_SPAWN);
						ai.addEventId(t.npcId, Quest.QuestEventType.ON_SKILL_SEE);
						ai.addEventId(t.npcId, Quest.QuestEventType.ON_FACTION_CALL);
						ai.addEventId(t.npcId, Quest.QuestEventType.ON_AGGRO_RANGE_ENTER);
					}
				}
				catch(ClassNotFoundException ex)
				{
					System.out.println("Class not found "+t.type+"Instance");
				}
			}
		}
	}
   }
}[code] 

[/code]

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Looking to hire a skilled L2J developer or team to build a custom private server for solo play with advanced server-side AI bots. This is NOT for public launch — just a self-hosted project where I can simulate a full L2 experience alone or with a few friends. 🔹 What I Need A private L2J server ( High Five preferred, newer versions can work as well) with bots that: Farm 24/7 on their own (solo or in bot parties) Can be invited into party and follow basic orders (attack, follow, res, heal, etc.) Are able to join Olympiad, fight with proper logic (per class), and rank up Can coordinate for Raid Bosses (check spawn, move, assist, heal, DPS, etc.) Act like real players: town routines, rebuffing, restocking, even chatting if possible Have different roles: tanks, healers, nukers, archers, etc. Can interact through simple in-game commands or NPC interface 🔹 Your Job Set up the server and geodata Integrate a scalable bot system (written in Java or scriptable) Write clean, modular AI behavior (farming, PvP, party play, raid logic, etc.) Allow me to control/assign bots easily (in-game or config) Bonus: basic UI or GM panel for bot config 🔹 Payment Serious budget for serious work PayPal, crypto, or preferred method Project-based or hourly, negotiable Milestone-based OK 🔹 Contact Send me: Your experience with L2J or similar projects Any bot/AI systems you've built before Estimated timeframe Pricing expectations
    • Yeah, it’s wild how much gambling has changed. When I was growing up, even scratch-off tickets felt like a big thing, but now with so many casino apps and betting sites, it’s just everywhere. I know a few people who got caught up in online slots during lockdown and really struggled to stop, just because it was always on their phone.   I stick to in-game stuff like skin trading for games like CS2 or Dota, which to me feels less risky, especially if you know the value of the items. If you’re curious how these trades work or want to see some guides, just visit website—there’s a lot of info about trading without real gambling involved.
    • Yea, his work is amazing, very well done designs, but the timing is not really his thing. I’m waiting for logo and launcher design since December 2024, so 10 days is not really that much lol
    • Discord         :  utchiha_market Telegram        : https://t.me/utchiha_market Auto Buy Store  : https://utchihamkt.mysellauth.com/ Not sure if we’re legit? Check Our server — real reviews, real buyers https://discord.gg/uthciha-servicess  | https://campsite.bio/utchihaamkt  
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock