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Posted

I'm back in business.

 

This has nothing to do with the old L2Pure server but I wanted to keep the old name.

 

#Rates

XP/SP - 500x

Adena - This one is independent. All mobs on the server drop between 20kk and 200kk adena. Drop handled in core

Enchant Max - 30 (armor) / 35 (weapon)

Enchant Rate - 75%

Enchant Safe - 10

Here we got a special addon. Blessed enchant scrolls add +3 to the item.

Also, when someone enchants and item to it's max there will be an announce with the player name and the item he enchanted.

 

#General

Pretty much everything working. It would be a waste of time to fill a 500 rows post saying that we got clanhalls, olympiad, skills and whatever else working. I managed to get some lvl 81 and 84 skills working tho.

TvT every 3 hours. Rewarded with GB.

GB is the custom currency on the server. You can buy spellbooks, dynasty and vesper which are customed a bit and alot more stuff.

You can get GB in primeval by hunting Tyrannosaurus. They also drop blessed scrolls and attribute stones. There are around 50 of them on the island and each got a 3h respawn.

Also Sailren drops GB and blesseds. You can find it in primeval as well, but don't forget it is a raid.

AIO Npc...buffer, gatekeeper and gmshop...all at once.

Counter-Strike sounds...the one I shared here

 

To resume this to fewer words, this is a pvp based server. You gotta farm but not for years. Also the one who is nuts enough to enchant his items gonna pwn on this server, not the one who plays 24/24.

 

 

Here and here is the patch.

 

http://l2-pure.com/

 

 

Posted

I'm back in business.

 

This has nothing to do with the old L2Pure server but I wanted to keep the old name.

 

#Rates

XP/SP - 500x

Adena - This one is independent. All mobs on the server drop between 20kk and 200kk adena. Drop handled in core

Enchant Max - 30 (armor) / 35 (weapon)

Enchant Rate - 75%

Enchant Safe - 10

Here we got a special addon. Blessed enchant scrolls add +3 to the item.

Also, when someone enchants and item to it's max there will be an announce with the player name and the item he enchanted.

 

#General

Pretty much everything working. It would be a waste of time to fill a 500 rows post saying that we got clanhalls, olympiad, skills and whatever else working. I managed to get some lvl 81 and 84 skills working tho.

TvT every 3 hours. Rewarded with GB.

GB is the custom currency on the server. You can buy spellbooks, dynasty and vesper which are customed a bit and alot more stuff.

You can get GB in primeval by hunting Tyrannosaurus. They also drop blessed scrolls and attribute stones. There are around 50 of them on the island and each got a 3h respawn.

Also Sailren drops GB and blesseds. You can find it in primeval as well, but don't forget it is a raid.

AIO Npc...buffer, gatekeeper and gmshop...all at once.

Counter-Strike sounds...the one I shared here

 

To resume this to fewer words, this is a pvp based server. You gotta farm but not for years. Also the one who is nuts enough to enchant his items gonna pwn on this server, not the one who plays 24/24.

 

 

Here is the patch.

 

For the moment there is no website for it. I will probably make one when I got some time :D. Be happy with this until then.

 

 

be back tomorrow morning.

 

so blesseds its like 3x normal scrol but no more % , right?

Got a problem , go to character creation , make all and when put create nothign happend , no errors just nothing happend :S

Posted

vago , some stuff.

BUffs: some buff like cat buff = 4 min , great might =19 min chan of protect its missed

need some "exchage" section because .deposit like 10000 times its rly bored

 

Posted

vago wtf u did coz a player had 1 vesper weapon+35 on the first day thats really shhiit for others...btw fix kamael skill contagion coz it doesnt work...

Posted

I was on last night for 20 minutes..1 players online ME!...Also got a staff to +16 on my 2nd try....Good luck with your server dude...Ill pass

i was online like 3h alone so?

better for me all rex for me xD

the idea FOR NEW SERVER ITS low population at the beguining

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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