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Posted

This command increases your pvp by X if you have item Y in your inventory.Currently setted as 1 gold bar :]

 

Go to handler/voicedcommandhandlers and make a new java file called increasepvp.java

In the file insert the following code :

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.equal.gameserver.handler.voicedcommandhandlers;

import com.equal.gameserver.handler.IVoicedCommandHandler;
import com.equal.gameserver.model.actor.instance.L2PcInstance;

/** 
* @Author Leeroy
* 
*/

public class increasepvp implements IVoicedCommandHandler
{
private static final String[]	VOICED_COMMANDS	= 
{
"increasepvp"	//register the command:OO
};

public boolean useVoicedCommand(String command, L2PcInstance activeChar,
		String target) 
{			
        if(activeChar.getInventory().getItemByItemId(3470) == null) //check for the item
        {
           activeChar.sendMessage("You need 1 event coin to use this command."); //if player doesnt have it ,return this.
          return false;
        }

	if (command.startsWith("increasepvp"))	//read the command		
		{
		activeChar.setPvpKills(+20); // set the pvp kills by +20
		activeChar.getInventory().destroyItemByItemId("increasepvp", 3470, 1, activeChar, activeChar.getTarget()); //destroy the item
		activeChar.sendMessage("Your PvP points has been increased."); //send a message to the character
		activeChar.getPvpKills(); //reload the pvp points.. not sure if it works
		}
	return true;
}

public String[] getVoicedCommandList()
{
	return VOICED_COMMANDS;
}
}

 

and register the command by this method:

Go to MasterHandler.java and add

 

import com.equa;.gameserver.handler.voicedcommandhandlers.stats;
import com.equal.gameserver.handler.voicedcommandhandlers.Stat;
import com.equal.gameserver.handler.voicedcommandhandlers.increasepvp;

and in the downer lines..

      _voicedCommandHandler.registerVoicedCommandHandler(new increasepvp());   
      _log.config("VoicedCommandHandler: Loaded .increasepvp VoiceCommand handler.");   

Tested & working.Im not sure only for the reload pvp method.. but it still works ,just need to relog :P

Posted

You should better take the item first, then check if it has been deleted and update the database and only after that, give the pvps :D But nevermind, its good as that too.

Posted

for me stupid idea, increasing pvp amount by item? woot! it's the same as editing char by gm... get pvp points by making pvps, not by item lol!

Posted

for me stupid idea, increasing pvp amount by item? woot! it's the same as editing char by gm... get pvp points by making pvps, not by item lol!

Not really.

It can be used as a price for TvT or some kind of event..

Use your imagination and u`ll get that its pretty useful :]

  • 3 months later...
  • 2 years later...
Posted

This command increases your pvp by X if you have item Y in your inventory.Currently setted as 1 gold bar :]

 

Go to handler/voicedcommandhandlers and make a new java file called increasepvp.java

In the file insert the following code :

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.equal.gameserver.handler.voicedcommandhandlers;

import com.equal.gameserver.handler.IVoicedCommandHandler;
import com.equal.gameserver.model.actor.instance.L2PcInstance;

/** 
* @Author Leeroy
* 
*/

public class increasepvp implements IVoicedCommandHandler
{
private static final String[]	VOICED_COMMANDS	= 
{
"increasepvp"	//register the command:OO
};

public boolean useVoicedCommand(String command, L2PcInstance activeChar,
		String target) 
{			
        if(activeChar.getInventory().getItemByItemId(3470) == null) //check for the item
        {
           activeChar.sendMessage("You need 1 event coin to use this command."); //if player doesnt have it ,return this.
          return false;
        }

	if (command.startsWith("increasepvp"))	//read the command		
		{
		activeChar.setPvpKills(+20); // set the pvp kills by +20
		activeChar.getInventory().destroyItemByItemId("increasepvp", 3470, 1, activeChar, activeChar.getTarget()); //destroy the item
		activeChar.sendMessage("Your PvP points has been increased."); //send a message to the character
		activeChar.getPvpKills(); //reload the pvp points.. not sure if it works
		}
	return true;
}

public String[] getVoicedCommandList()
{
	return VOICED_COMMANDS;
}
}

 

and register the command by this method:

Go to MasterHandler.java and add

 

import com.equa;.gameserver.handler.voicedcommandhandlers.stats;
import com.equal.gameserver.handler.voicedcommandhandlers.Stat;
import com.equal.gameserver.handler.voicedcommandhandlers.increasepvp;

and in the downer lines..

      _voicedCommandHandler.registerVoicedCommandHandler(new increasepvp());   
      _log.config("VoicedCommandHandler: Loaded .increasepvp VoiceCommand handler.");   

Tested & working.Im not sure only for the reload pvp method.. but it still works ,just need to relog :P

 

 

I know this topic is 3 years old but I found it here and it seems to be really interesting for me. The only one think that is wrong in this code is this line:

activeChar.setPvpKills(+20); // set the pvp kills by +20

it means that it is setting PvP kills to 20 when using .increasepvp but it should really increase existing pvp kills. I used

increasePvpKills()

getPvpKills()

updatePvpStatus

but that is giving me error when loading handlers: The method increasePvpKills() is undefined for the type handlers.voicedcommandhandlers.increasepvp

 

Any advise?

 

Posted

 

I know this topic is 3 years old but I found it here and it seems to be really interesting for me. The only one think that is wrong in this code is this line:

activeChar.setPvpKills(+20); // set the pvp kills by +20

it means that it is setting PvP kills to 20 when using .increasepvp but it should really increase existing pvp kills. I used

increasePvpKills()

getPvpKills()

updatePvpStatus

but that is giving me error when loading handlers: The method increasePvpKills() is undefined for the type handlers.voicedcommandhandlers.increasepvp

 

Any advise?

make it

 

activeChar.setPvpKills(activeChar.getPvpKills()+20);

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