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Fix for \n


Question

Posted

Hi all...

 

I'm trying to fix \n words in chat, but it's not working!

 

I tried to insert this line in all ChatHandlers:

 

text.replaceAll("\n", "");

 

And this in Say2.java

_text = _text.replaceAll("\n", "");

 

But \n still works in game

 

Can anyone help me to fix it?  :'(

15 answers to this question

Recommended Posts

  • 0
Posted

That's a client bug.

 

Can be easily fixed just by editing your client. Use your imagination :)

  • 0
Posted

Using "if text == "\n"

won't be efficient, because if a player writes 1\n for example, the message will pass and the new line will appear normaly..

  • 0
Posted

Using "if text == "\n"

won't be efficient, because if a player writes 1\n for example, the message will pass and the new line will appear normaly..

as fakoykas said:

That's a client bug.

 

Can be easily fixed just by editing your client. Use your imagination :)

  • 0
Posted

Hi all...

 

I'm trying to fix \n words in chat, but it's not working!

 

I tried to insert this line in all ChatHandlers:

 

text.replaceAll("\n", "");

 

And this in Say2.java

_text = _text.replaceAll("\n", "");

 

But \n still works in game

 

Can anyone help me to fix it?  :'(

 

Strings are immutable, you cannot modify the string itself, you can just create another one and point it to the same reference so. Your problem has easy fix though, since replaceAll method returns the new string:

 

instead of

text.replaceAll("\n", "");

use

text = text.replaceAll("\n", "");

 

and all your problems are done ;D

  • 0
Posted

Well, the string is already declared in the function

 

Anyway, i tried using text = text.replaceAll("\n", ""); but didn't work

  • 0
Posted

Well, the string is already declared in the function

 

Anyway, i tried using text = text.replaceAll("\n", ""); but didn't work

 

Probably you made a mistake somewhere since code is OK (you made me test it lol :P)

 

Post whole method/classes where you inserted that code

  • 0
Posted

/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.sf.l2j.gameserver.handler.chathandlers;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.handler.IChatHandler;
import net.sf.l2j.gameserver.model.BlockList;
import net.sf.l2j.gameserver.model.entity.events.FortressSiege;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.SystemChatChannelId;
import net.sf.l2j.gameserver.serverpackets.CreatureSay;

/**
*
* @author  Noctarius
*/
public class ChatAll implements IChatHandler
{
private SystemChatChannelId[] _chatTypes = { SystemChatChannelId.Chat_Normal };

/**
 * @see de.dc.l2j.gameserver.handler.IChatHandler#getChatType()
 */
public SystemChatChannelId[] getChatTypes()
{
	return _chatTypes;
}

/**
 * @see de.dc.l2j.gameserver.handler.IChatHandler#useChatHandler(de.dc.l2j.gameserver.character.player.L2PcInstance, de.dc.l2j.gameserver.network.enums.SystemChatChannelId, java.lang.String)
 */
public void useChatHandler(L2PcInstance activeChar, String target, SystemChatChannelId chatType, String text)
{
        if (text.startsWith("~") && activeChar._inEventFOS && FortressSiege._started){
        	CreatureSay cs = new CreatureSay(activeChar.getObjectId(), 16, activeChar.getName(), text.substring(1));
        	if (FortressSiege._players!=null && !FortressSiege._players.isEmpty()) 
        			for (L2PcInstance player: FortressSiege._players)
        				if (player._teamNameFOS.equals(activeChar._teamNameFOS))
        					player.sendPacket(cs);
        	return;
        }

       text = text.replaceAll("\n", "");
	CreatureSay cs = new CreatureSay(activeChar.getObjectId(), chatType.getId(), activeChar.getName(), text);

	for (L2PcInstance player : activeChar.getKnownList().getKnownPlayers().values())
	{
		if (player != null && activeChar.isInsideRadius(player, 1250, false, true)
			&& !(Config.REGION_CHAT_ALSO_BLOCKED && BlockList.isBlocked(player, activeChar)))
		{
			player.sendPacket(cs);
			player.broadcastSnoop(activeChar.getObjectId(), chatType.getId(), activeChar.getName(), text);
		}
	}
	activeChar.sendPacket(cs);
	activeChar.broadcastSnoop(activeChar.getObjectId(), chatType.getId(), activeChar.getName(), text);
}
}

 

This is ChatAll.java, all other files have the line in the same place (Upper Creature say cs...)

 

I got this fix from L2jArchid trac timeline, it's place upper this there..

  • 0
Posted

But it doesn's =/

 

I tried too :

if(text.contains("\n"){
text = text.replaceAll("\n", "");
}

 

But didn't worked either

  • 0
Posted

Yeah, but it can be used on chats so I wanna block it :/

 

No more suggestions? I'm still trying an ArrayList and using it in Say2.java

 

But it return an error while compiling...look what I did :

 

private ArrayList<String> list = new ArraList<String>();
list.add("\n");


for(String pattern : list)
{
_text = _text.replaceAll(pattern, "");
}

 

But it returns an error in array list and says that I need to use an <interactor> or something like that after de "add"...but I don't know what it really mean :S

 

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