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Posted

Hello...edw 8a sas pw merika kolpakia gia diafora pragmata...(dn exw photos kai videos...isws argotera)

dn einai tpt idiaitero aplws mporei se merikous apo sas na xrhsimeysei

 

1)Pos na parw ta drops apo ena raid monos mou:

Xreiazomaste:

Elven elder panw apo 78 lvl

enan allo char pou na mporei na hittarei me sovaro dmg to boss 5-6 fores

Grhgorada sto dualbox

 

1)Katarxhn vreite ena pt/clan pou kanoun raid kai peiste tous na mpeite sto pt tous enw kanoun to raid

san healer pou eiste 8a tous eiste xrhsimoi...

2)Healarate kai pexte kanonika mexri h zwh tou boss na ftasei sto elaxisto kai na 8elei 4-5 hits gia na pesei

3)Krathste ton char sas apomakrysmeno sxetika apo to battlefield(gia na mhn sas doun kai sas xwsoun)

4)Molis h zwh ftasei sta 5-6 hits tote kante grhgora to Party recall!!!

5)Sygxarhthria to pt efyge kai sas afhse ena boss 5 hit me ta drops tou :D

 

 

Grhgoro cancel (L2Off only)

 

1)Enan sps/sorc

2)Enan flagged enemy

 

1)efoson deite enan flaggarismeno char kai pezete se l2off logika ta skills 8a einai opos tou official (an oxi to bug dn pianei)

2)Kante to skill cancelation

3)efoson einai l2 off kai ta skills einai l2 off to cancel 8a vgalei 12-15 buffs se xrono peripou me ena vortex (antistoixia),epeidh ston official to cancel einai alliws,ginetai pio grhgora afou den exoun oloi thn polyteleia tou full buff

 

 

Merika akoma bugs erxontai!!!

Posted

 

1)Pos na parw ta drops apo ena raid monos mou kai na me krazei olokliri i clan kai na mpw sto blacklist tous kai na meinw no clan kai na me ripparoun oli tin wra

Diorthwsi
Posted

ftiakse 2 new chars kai kanto auto ,kai meta pekse me main

Se low rates?

 

Oxi efxaristw kanto esi kirie ainstain

Posted

MEGA LATHOS....

ftiaxe enan evas saint

kai anevase ton alla san <<healer>>

opote healareis

kaimeta gg

Gia malakes tous pernas?

 

Gia rwta atoma pou paizoun off edw mesa na sou poun ti ginete

 

Ksipniste paidia oute buffs den tha sas dinoun

Akou edw mega lathos tha to exei dokimasei se kamia x99999 me ta misa attoma noitika kathisterimena

Posted

giati se low rates einai auto mono ?

Se low reates dropparoun ta raids ta items katw.....
Posted

A Kai allo geloio pou to thimithika twra

 

Sta raids pane 2-3 party kathe fora

 

Opote ante geia

 

HAHAHAA

Posted

afta dn einai akrivos bug..

to proto einai ena trick pou mporei na kanei kapoios... pantos den einai gia sovara boss.. akoma kai to zaken an to exeis sta 5 hit tha se xosei!

Posted

To prwto enta3ei einai ena trick.

Den 8a sxoliasw tis periptwseis na piasei kai tis periptwseis na apotuxei.

Gia to deftero omws, pou einai to bug? Oute kan trick.

Ena skill tou sps/sorc einai to opoio exei reuse analogws me to pws to exei kanei o admin tou server.

Tipota allo. Kai efoson einai ena bug aplws den to exeis diatupwsei swsta, apokleietai na pianei se OFF opote pali failure.

Anyway kala ekanes kai ta ekanes share...(H mhpws oxi? :S)

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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