Players before register they have boots or friends they press attack 2 times on the character that will go to oly (after press 2 times no do nothing else) , after that they wait until the character teleports to oly and all the boots or friends that press attack 2 times all enter in oly zone but they are in same location, they /target their player and can rez, buff etc ;o
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To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
Verify if following is supposed to be the way to handle movement
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ()));
For me, it's not enough. And if it's the case, whole AI system is probably buggy.
Question
O_o
Players before register they have boots or friends they press attack 2 times on the character that will go to oly (after press 2 times no do nothing else) , after that they wait until the character teleports to oly and all the boots or friends that press attack 2 times all enter in oly zone but they are in same location, they /target their player and can rez, buff etc ;o
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