Jump to content
  • 0

Skill problem


Question

Posted

Hy!

 

Plz help me.

<skill id="785" levels="1" name="Flame Icon">

  <!-- Done by DJ MELERIX -->

  <set name="hitTime" val="1800"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="reuseDelay" val="15000"/>

  <set name="skillType" val="BUFF"/>

  <set name="skillRadius" val="1000"/>

  <set name="target" val="TARGET_PARTY"/>

  <cond msgId="113" addName="1">

    <target active_effect_id_lvl="5562,3"/>

  </cond>

  <for>

    <effect name="Buff" time="60" val="0" stackOrder="1" stackType="icon_buff">

      <mul order="0x30" stat="debuffVuln" val="0.6"/>

      <mul order="0x30" stat="pDef" val="1.5"/>

      <mul order="0x30" stat="mDef" val="1.5"/>

      <add order="0x40" stat="accCombat" val="6">

        <using kind="Sword,Big Sword,Blunt,Big Blunt"/>

      </add>

      <add order="0x40" stat="runSpd" val="10">

        <using kind="Sword,Big Sword,Blunt,Big Blunt"/>

      </add>

      <mul order="0x30" stat="pAtkSpd" val="1.1">

        <using kind="Sword,Big Sword,Blunt,Big Blunt"/>

      </mul>

      <add order="0x40" stat="rCrit" val="33">

        <using kind="Sword,Big Sword"/>

      </add>

      <mul order="0x30" stat="cAtk" val="1.33">

        <using kind="Blunt,Big Blunt"/>

      </mul>

      <mul order="0x30" stat="cancelVuln" val="0.6"/>

      <mul order="0x30" stat="gainHp" val="0.2"/>

    </effect>

  </for>

</skill>

 

I delete the row emphasized with the red one, and asks it likewise the skill (5562=Spirit of Phoenix).

I have the same problem of mine with Touch of Eva and Spirit of Shilen. Sorry my bad english.

 

3 answers to this question

Recommended Posts

  • 0
Posted

I Dont Know If This Help You But Give A Try Mate..

 

<skill id="785" levels="1" name="Flame Icon">

  <!-- Done by DJ MELERIX -->

  <set name="hitTime" val="1800"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="reuseDelay" val="15000"/>

  <set name="skillType" val="BUFF"/>

  <set name="skillRadius" val="1000"/>

  <set name="target" val="TARGET_PARTY"/>

  <cond msgId="113" addName="1">

    <target active_effect_id_lvl="5562,3"/>

  </cond>

  <for>

    <effect name="Buff" time="60" val="0" stackOrder="1" stackType="icon_buff">

      <mul order="0x30" stat="debuffVuln" val="0.6"/>

      <mul order="0x30" stat="pDef" val="1.5"/>

      <mul order="0x30" stat="mDef" val="1.5"/>

      <add order="0x40" stat="accCombat" val="6">

        <using kind="Sword,Big Sword,Blunt,Big Blunt"/>

      </add>

      <add order="0x40" stat="runSpd" val="30"/>

      <mul order="0x30" stat="pAtkSpd" val="1.3">

        <using kind="Sword,Big Sword,Blunt,Big Blunt"/>

      </mul>

      <add order="0x40" stat="rCrit" val="33">

        <using kind="Sword,Big Sword"/>

      </add>

      <mul order="0x30" stat="cAtk" val="1.33">

        <using kind="Blunt,Big Blunt"/>

      </mul>

      <mul order="0x30" stat="cancelVuln" val="0.6"/>

      <mul order="0x30" stat="gainHp" val="0.2"/>

    </effect>

  </for>

</skill>

  • 0
Posted

I have a problem with Flame Icon too, mine doesn't cast. It gives me the system message "Flame Icon cannot be used due to unsuitable terms."

 

Anyone know why?

Guest
This topic is now closed to further replies.


×
×
  • Create New...