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Skill problem


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Hy!

 

Plz help me.

<skill id="785" levels="1" name="Flame Icon">

  <!-- Done by DJ MELERIX -->

  <set name="hitTime" val="1800"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="reuseDelay" val="15000"/>

  <set name="skillType" val="BUFF"/>

  <set name="skillRadius" val="1000"/>

  <set name="target" val="TARGET_PARTY"/>

  <cond msgId="113" addName="1">

    <target active_effect_id_lvl="5562,3"/>

  </cond>

  <for>

    <effect name="Buff" time="60" val="0" stackOrder="1" stackType="icon_buff">

      <mul order="0x30" stat="debuffVuln" val="0.6"/>

      <mul order="0x30" stat="pDef" val="1.5"/>

      <mul order="0x30" stat="mDef" val="1.5"/>

      <add order="0x40" stat="accCombat" val="6">

        <using kind="Sword,Big Sword,Blunt,Big Blunt"/>

      </add>

      <add order="0x40" stat="runSpd" val="10">

        <using kind="Sword,Big Sword,Blunt,Big Blunt"/>

      </add>

      <mul order="0x30" stat="pAtkSpd" val="1.1">

        <using kind="Sword,Big Sword,Blunt,Big Blunt"/>

      </mul>

      <add order="0x40" stat="rCrit" val="33">

        <using kind="Sword,Big Sword"/>

      </add>

      <mul order="0x30" stat="cAtk" val="1.33">

        <using kind="Blunt,Big Blunt"/>

      </mul>

      <mul order="0x30" stat="cancelVuln" val="0.6"/>

      <mul order="0x30" stat="gainHp" val="0.2"/>

    </effect>

  </for>

</skill>

 

I delete the row emphasized with the red one, and asks it likewise the skill (5562=Spirit of Phoenix).

I have the same problem of mine with Touch of Eva and Spirit of Shilen. Sorry my bad english.

 

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I Dont Know If This Help You But Give A Try Mate..

 

<skill id="785" levels="1" name="Flame Icon">

  <!-- Done by DJ MELERIX -->

  <set name="hitTime" val="1800"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="reuseDelay" val="15000"/>

  <set name="skillType" val="BUFF"/>

  <set name="skillRadius" val="1000"/>

  <set name="target" val="TARGET_PARTY"/>

  <cond msgId="113" addName="1">

    <target active_effect_id_lvl="5562,3"/>

  </cond>

  <for>

    <effect name="Buff" time="60" val="0" stackOrder="1" stackType="icon_buff">

      <mul order="0x30" stat="debuffVuln" val="0.6"/>

      <mul order="0x30" stat="pDef" val="1.5"/>

      <mul order="0x30" stat="mDef" val="1.5"/>

      <add order="0x40" stat="accCombat" val="6">

        <using kind="Sword,Big Sword,Blunt,Big Blunt"/>

      </add>

      <add order="0x40" stat="runSpd" val="30"/>

      <mul order="0x30" stat="pAtkSpd" val="1.3">

        <using kind="Sword,Big Sword,Blunt,Big Blunt"/>

      </mul>

      <add order="0x40" stat="rCrit" val="33">

        <using kind="Sword,Big Sword"/>

      </add>

      <mul order="0x30" stat="cAtk" val="1.33">

        <using kind="Blunt,Big Blunt"/>

      </mul>

      <mul order="0x30" stat="cancelVuln" val="0.6"/>

      <mul order="0x30" stat="gainHp" val="0.2"/>

    </effect>

  </for>

</skill>

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