Jump to content

[Share]Oracle L2Walker LineageII for Gracia to Final 1.97 to 2.17 and OOG


Recommended Posts

Posted

This worn on Epilogue Server ? :S

 

i search but only L2 Net wOrk on Epilogue but is not easy to xp with them :S

Posted

the links for

eL2Walker 2.05 Gracia Ct 2.2

 

eL2Walker 2.07 Gracia Ct 2.2

 

eL2Walker 2.09a Gracia Ct 2.2

L2Walker 2.13

OracleL2Walker 2.16c

 

are not working properly... everytime rapidshare asks you to get premium acc

pls another mirror

 

  • 2 weeks later...
Posted

Hi evry one ....

The server is L2DUBAI.com......

I have problem whit IG W7 OracleL2Walker2.17f ... whit that program i join into the server .. But when i wanna begin a combat ... ( i push START COMBAT who is in "Other Ctr" in Menu of L2walker ) then the problem is .. my char do  nothing i mean ... he need to select some MOB on target but he dont make it ...

 

                  I beg you ... Some baddy to help me would be greatful  : TNX agein

Posted

Some of my discoveries for RPG-Club:

 

that server uses 83 protocol system.

and Oracle's 83 protocol system doesn't work there (actually works, but cannot select anyone - mob, player, npc...) that's caused because of l2.exe

in my opinions, they have changed packet names or something.

 

Oracle's L2Walker IG 2.17f works perfectly(unsure of it, but self buffing worked enough smoothly), communicates with client but, as i said, you cannot select anyone.

 

So... someone here can compare both systems to produce something unimaginable and completely working?

 

UPDATE:

 

All the crap is in system folder, tried on clean clients, l2.exe is the main, and the only reason of non-selection.

Please, someone make this crap working.

Posted

Some of my discoveries for RPG-Club:

 

that server uses 83 protocol system.

and Oracle's 83 protocol system doesn't work there (actually works, but cannot select anyone - mob, player, npc...) that's caused because of l2.exe

in my opinions, they have changed packet names or something.

 

Oracle's L2Walker IG 2.17f works perfectly(unsure of it, but self buffing worked enough smoothly), communicates with client but, as i said, you cannot select anyone.

 

So... someone here can compare both systems to produce something unimaginable and completely working?

 

UPDATE:

 

All the crap is in system folder, tried on clean clients, l2.exe is the main, and the only reason of non-selection.

Please, someone make this crap working.

 

yy +1 for working l2w for rpgclub tired of trying to run scripts in l2net :D

Posted

All the crap is in system folder, tried on clean clients, l2.exe is the main, and the only reason of non-selection.

Please, someone make this crap working.

dsetup.dll is the problem but maybe is better to let the experts to find the solution.

  • 3 weeks later...
  • 3 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..