[EN] Official Spam Töpic. ಠ_ಠ
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Already fixed in subscriber version, but this bug report is classified as "Invalid" because since the author did not explain the method in detail, the validation flaw does indeed exist—but that alone does not prove it is possible to duplicate adena or any other item by exploiting said flaw. It looks like yet another AI hallucinating a vulnerability, then deducing that it could be used to exploit a different vulnerability. No have proofs in video or a detailed way to reproduce the potential failure Go find something else to do, Baldurian; you don’t even know how to exploit the flaw you reported yourself.
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Interface sources for P196 (Secret of Empire 2 or aka Fafurion) for Main/Classic. This protocol is commonly used for classic interlude. You can use the xdat editors which support this protocol from my other shares. NWindow + Interface UC + L2Editor Compiler Download
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Interface sources for P166 (Secret of Empire 1) for Main/Classic. This protocol is commonly used for classic interlude. You can use the xdat editors which support this protocol from my other shares. NWindow + Interface UC + L2Editor Compiler Download
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You can manually send the bypass (if this is a bypass not a packet function) using: Engine.BypassToServer(Bypass); Click the red circle to record game actions (it should capture bypasses) and then you can manipulate it as such with a simple script begin Engine.BypassToServer(Bypass); end.
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By newrostman · Posted
Version 0.5.0 - npcdata editor New - Double-clicking an NPC opens the NPC editing panel. - You can edit drops, spoil, skills, AI class parameters and all other stats. - Search NPCs by name, ID, drop, skills or AI. Improvements - Geodata can be built for all regions or only for the regions selected in the menu. - The NPC Spawns tab has new filters and in Select mode you can edit several zones at once. - Small UI changes. Download
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