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Safe Enchant +13 98.99%


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i have heard that every kind of enchant has (or could have) different chances...

Game has different codes for dropped, spoiled, chest, mammon, olimpiad or quest enchats.. and some of them have different chances.. Blessed ones have less chance of success also...

On private servers, GM can tube up the percentages to its desires..

 

Also different kind of weapons had different chances.. 1 hand ones are more prone to be breaken.. and bow s too..

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Fighter weapons (like swords for FIGHTERS) have higher chances of success on enchant.

I've broken 5 homunkulus going from +3 to +4, all at once.

But I've made a few +10 dark screamers... they break normally at +8 or so.

With 28 EWC I made 2 dark screamers +10. But I didn't go straight for one.

What I did was:

3 dark screamers, A, B and C.

A -> 0 to +3

B -> 0 to +3

C -> 0

A -> 3 to +5

B -> 3 to +5

C -> 0 to +4

A -> 5 to +7

B -> 5 to +7

C -> 4 to +5

A -> 7 to +9

B -> 7 to +9

C -> 5 to +6 (boom)

A -> 9 to +10

B -> 9 to +10

 

It's weird, but before I started to enchant more than one item at once, it broke a lot less.

I've wasted more than 70 ewc before those to get a +10, they always broke before +8, only 1 went up to +9 and broke trying +10.

And about enchanting once in a day, that's bs, makes no sense.

You try to enchant something. It'll run an algorithm which can result in success or not. I don't think a variable of this algorithm could be "if it has been enchanted lately then boom"...

Plus I don't really believe that a walkpath can be blessed... :D

I think it's all luck... but I'll try it anyway, I have 3 ds +10, gonna explode them all. (I read it somewhere else, no flaming please. I can prove if asked what's it all about.)

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