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interlude [ Interlude L2J] L2mafia Server With SubClass Skills Stuck!


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Posted

Well Its like The Old Good E-global C3 ;) Rocks The truth is that Prob is the rates 20x but i think its Okz cause iF you burn a little you can go in a Day 70 :P

Posted

loipon paidia aytos einai o server p paizw..akouset entipwseis..

Para poli kalh organwsh..Idiaitera ligo lag parapolla events ka8imerinws...Arxisan kai ta sieges simera kai ginetai xamws...Exei events gia a kai s weapons kai ousiastika apo edw kai pera arxizei to kefi..opoios 8elei as mpei an riuxei mia matia;)

Posted

very nice job ,grateful! but...i think isnt good the rates because a player will not come to ur server if want to play  low rates,i think if some1  want to play on this rates he will go to dragon network or mpla mpla mpla...make it x30..x35 this is good rates..and if u want a fter if have people make it x20 kai sta @@ sou

Posted

i am thinking seriously of it but dont know yet . When you reach once about 65 lvl you forget that you have at xp and thinking of how to gather medals for you equipment. And i dont want all players to have easy main + 3 subs i want to fight for that so to become better than others. this way server have competition one player defirent from other and believe it they dont stop xp cause they are crazy to reach 75 lvl to make subs ^^ . Anyway thano thanks for your good posts about my server ! I will like it if someday see a char ingame called thanos47 as happend with mewmew.

Posted

omg u tell it so good!wait me!u have a very good idea about ur server...;) my name isnt Thanos47

is ForDomenica,the site is very slow :S can u write a link to download the system?...and how i will make acc :S

im ok...now i can

Posted

i like multi skills servers. i dont like so much lo rates buts its ok. now i am playing oneo4000 with multiskils too, but i will try your server for real. but if someone try a lot to become 80 lvl, and try again to make his equipment, and again and again, then its not a pvp server.

Posted

sory but  no one in THIS post tell that it is a pvp server i called pvp-rpg server the reason is obvious!

  • 3 weeks later...
Posted

kevor S T O P  S P A M M I N G

 

des ta pms s....

 

se proidopiisa...

 

thn epomenh fora dn tha se proidopiisei kaneis...

 

tha exeis na kaneis me mod :P

 

apla opos s eipa sto pm sebasou ta alla members...

 

cyaz

 

EDIT:oups english section.... :/

 

i just told to kevor to STOP SPAMMING because in 15 minutes he has posted 40 times

.......

 

Posted

kevor S T O P  S P A M M I N G

 

des ta pms s....

 

se proidopiisa...

 

thn epomenh fora dn tha se proidopiisei kaneis...

 

tha exeis na kaneis me mod :P

 

apla opos s eipa sto pm sebasou ta alla members...

 

cyaz

 

EDIT:oups english section.... :/

 

i just told to kevor to STOP SPAMMING because in 15 minutes he has posted 40 times

.......

 

 

Kevor, Is Banned for 3 Days. If He Do it again...Is Permanent BAN.

Posted

Do XP=X50

Do Sp=X100

Do Adena=X50

I think will be better i like this rates for multiskill i play to the same server O_o

Posted

Server re-opened after a sort period of time. It was offline due to transfer to another pc at a bigger hoster. Now has 100 mb up/down speed. Thank you.

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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