Jump to content
  • 0

Question

7 answers to this question

Recommended Posts

  • 0
Posted

Hey hey Legend i found how you put the doors opened.And if you delete the Doors then they will still appeard but you can't target them..Just make 0; all the stats after the positions

exm. IronWallGate;12240010;-238741;212232;-12788;0;0;0;0;0;0;158250;644;518;False

Make it

      IronWallGate;12240010;-238741;212232;-12788;0;0;0;0;0;0;0;0;0;

  • 0
Posted

Hey hey Legend i found how you put the doors opened.And if you delete the Doors then they will still appeard but you can't target them..Just make 0; all the stats after the positions

exm. IronWallGate;12240010;-238741;212232;-12788;0;0;0;0;0;0;158250;644;518;False

Make it

      IronWallGate;12240010;-238741;212232;-12788;0;0;0;0;0;0;0;0;0;

  • 0
Posted

before I was using that lame code ;D

 

Index: /Server/GameServer/java/net/sf/l2j/gameserver/GameServer.java
===================================================================
--- /Server/GameServer/java/net/sf/l2j/gameserver/GameServer.java (revision 111)
+++ /Server/GameServer/java/net/sf/l2j/gameserver/GameServer.java (revision 122)
@@ -670,4 +670,18 @@
             _log.log(Level.WARNING, "DynamicExtension could not be loaded and initialized", ex);
         }
+        
+        _log.warning("Opening Custom Doors: In Progress");
+        _doorTable.getDoor(19160001).openMe();
+        _doorTable.getDoor(19160009).openMe();
+        _doorTable.getDoor(19160008).openMe();
+        _doorTable.getDoor(19160007).openMe();
+        _doorTable.getDoor(19160006).openMe();
+        _doorTable.getDoor(19160005).openMe();
+        _doorTable.getDoor(19160004).openMe();
+        _doorTable.getDoor(19160003).openMe();
+        _doorTable.getDoor(19160002).openMe();
+        _doorTable.getDoor(19160010).openMe();
+        _doorTable.getDoor(19160011).openMe();
+        _log.warning("Opening Custom Doors: Finished");

         FloodProtector.getInstance();

 

Replace the door ids that one are for the pagan doors in interlude

Guest
This topic is now closed to further replies.


×
×
  • Create New...