Jump to content
  • 0

[HELP] Doors


=Legend=

Question

7 answers to this question

Recommended Posts

  • 0

Hey hey Legend i found how you put the doors opened.And if you delete the Doors then they will still appeard but you can't target them..Just make 0; all the stats after the positions

exm. IronWallGate;12240010;-238741;212232;-12788;0;0;0;0;0;0;158250;644;518;False

Make it

      IronWallGate;12240010;-238741;212232;-12788;0;0;0;0;0;0;0;0;0;

Link to comment
Share on other sites

  • 0

Hey hey Legend i found how you put the doors opened.And if you delete the Doors then they will still appeard but you can't target them..Just make 0; all the stats after the positions

exm. IronWallGate;12240010;-238741;212232;-12788;0;0;0;0;0;0;158250;644;518;False

Make it

      IronWallGate;12240010;-238741;212232;-12788;0;0;0;0;0;0;0;0;0;

Link to comment
Share on other sites

  • 0

before I was using that lame code ;D

 

Index: /Server/GameServer/java/net/sf/l2j/gameserver/GameServer.java
===================================================================
--- /Server/GameServer/java/net/sf/l2j/gameserver/GameServer.java (revision 111)
+++ /Server/GameServer/java/net/sf/l2j/gameserver/GameServer.java (revision 122)
@@ -670,4 +670,18 @@
             _log.log(Level.WARNING, "DynamicExtension could not be loaded and initialized", ex);
         }
+        
+        _log.warning("Opening Custom Doors: In Progress");
+        _doorTable.getDoor(19160001).openMe();
+        _doorTable.getDoor(19160009).openMe();
+        _doorTable.getDoor(19160008).openMe();
+        _doorTable.getDoor(19160007).openMe();
+        _doorTable.getDoor(19160006).openMe();
+        _doorTable.getDoor(19160005).openMe();
+        _doorTable.getDoor(19160004).openMe();
+        _doorTable.getDoor(19160003).openMe();
+        _doorTable.getDoor(19160002).openMe();
+        _doorTable.getDoor(19160010).openMe();
+        _doorTable.getDoor(19160011).openMe();
+        _log.warning("Opening Custom Doors: Finished");

         FloodProtector.getInstance();

 

Replace the door ids that one are for the pagan doors in interlude

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.


×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock