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Posted

You know that all the stuff that he will put in can be done if you just look in ur navicat, and at the lineage 2 website right?

 

Here are a few steps that your lazy ass can take:

 

1. go to http://www.lineage2.com/news/graciafinal_05.html

2. Find those skills in game using the Alt + G option.

3. Most of the skills will generate 2 IDs, 1 is the actual skill the people need to get, the other 1 is either its effect when the skill is in use, or is just a -testing purposes only- skill.

4. Open up your skill_trees.sql located in the SQL Folder that you have.

5. Look at the basic construction of your SQL Table.

For L2J: 

`class_id` int(10) unsigned NOT NULL default '0',  => The class that you want to get the skill. Can be found in char_templates.

  `skill_id` int(10) unsigned NOT NULL default '0',  => The ID of the skill, found through Alt + G or data/stats/skills Folder

  `level` int(10) unsigned NOT NULL default '0',    => The SKILL's Level.

  `name` varchar(40) NOT NULL default '',            => The Name of the skill, doesn't have to really match, but its good to do so.

  `sp` int(10) unsigned NOT NULL default '0',        => Spell Points required to learn the skill if you have people learn skills.

  `min_level` int(10) unsigned NOT NULL default '0', => The Level the character needs to be to obtain the skill.

 

Spend 1 hour tops, and you will have your own skill_trees.sql

 

Credits to:

 

The common sense of an Administrator...

ZumbuL

Posted

You know that all the stuff that he will put in can be done if you just look in ur navicat, and at the lineage 2 website right?

 

Here are a few steps that your lazy ass can take:

 

1. go to http://www.lineage2.com/news/graciafinal_05.html

2. Find those skills in game using the Alt + G option.

3. Most of the skills will generate 2 IDs, 1 is the actual skill the people need to get, the other 1 is either its effect when the skill is in use, or is just a -testing purposes only- skill.

4. Open up your skill_trees.sql located in the SQL Folder that you have.

5. Look at the basic construction of your SQL Table.

For L2J: 

`class_id` int(10) unsigned NOT NULL default '0',  => The class that you want to get the skill. Can be found in char_templates.

  `skill_id` int(10) unsigned NOT NULL default '0',  => The ID of the skill, found through Alt + G or data/stats/skills Folder

  `level` int(10) unsigned NOT NULL default '0',    => The SKILL's Level.

  `name` varchar(40) NOT NULL default '',            => The Name of the skill, doesn't have to really match, but its good to do so.

  `sp` int(10) unsigned NOT NULL default '0',        => Spell Points required to learn the skill if you have people learn skills.

  `min_level` int(10) unsigned NOT NULL default '0', => The Level the character needs to be to obtain the skill.

 

Spend 1 hour tops, and you will have your own skill_trees.sql

 

Credits to:

 

The common sense of an Administrator...

ZumbuL

 

Very nice information... Could be pinned.

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