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[Preview][Operation Flashpoint: Dragon Rising][PC-Xbox 360-PlayStation 3]


GrisoM

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Operation Flashpoint: Dragon Rising

 

Building on the original game's heritage, Operation Flashpoint 2 aims to deliver the most realistic modelling of conflict scenarios in a new contemporary theatre of war. By offering a multitude of military disciplines, gameplay delivers warfare more realistic and intense then ever before, while an extensive multiplayer component creates battles on an incredible scale. The game challenges a new generation of players to survive the chaos and rapidly evolving situations of military combat in a new and contemporary warzone.

 

General Features

 

 

   * Operation Flashpoint 2 gives players the freedom to handle military crisis situations on their initiative. Unscripted missions task players with real objectives, such as laying down covering fire, covering a friendly unit’s retreat or conducting short-range recon patrol. Armed with cutting edge military hardware, players will need to balance brute force with intelligent use of tactics. Once players have completed the campaign, a Mission Editor enables gamers to create their own single player and multiplayer missions

   * Players command and control a wide variety of multi-component, multi-weapon vehicles, including tanks, infantry fighting vehicles, APCs, attack and utility helicopters. Fully loaded weapons and individual ammunition types are simulated with detailed ballistic physics, based upon individually-crafted mechanics. The character damage system authentically depicts the terrible wounds and injury from modern weapons to communicate the reality of combat

   * Players fight as infantry soldiers in battle, drive tanks in armored assaults, pilot helicopters in air strikes, and infiltrate the enemy in covert special operations utilizing a wide variety of realistic military weapons from knives and rifles to machine guns, grenade launchers and laser designators for air strikes. In whichever role the player chooses, they experience the fierce and brutal reality of warfare and the shock and awe of contemporary firepower unleashed on the arresting scale of modern combat

   * Immense play areas of more than 135 square miles give players a multitude of tactical decisions on how to best accomplish missions. Densely packed with environment detail and objects, valleys, mountains, coastlines, towns, villages and industrial complexes all combine to deliver a rich and challenging tactical environment. The world is persistent, so that buildings destroyed in one campaign mission will be destroyed in the next

   * Operation Flashpoint 2 models the environment, objects and people in realistic detail, but its visual styling will embrace documentary techniques. The camera work through cut-scenes is heavily influenced by television war reports that are often shot under extreme circumstances delivering a unique look with incorrect exposure, severe camera shake and loss of focus

 

 

Operation Flashpoint: Dragon Rising

Publisher: Codemasters

Platform: PC

Release Date: September 29, 2009

Release Region: United States

 

Trailers

 

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Pics

 

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operation-flashpoint-dragon-rising--20090602060237183_640w.jpg

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  • Posts

    • Well my friend, I'm not going to stay here arguing anymore, because you won't give up and much less have the humility to accept something you did wrong, as you saw, I value the work of others, I know who really creates or even takes a block of code and does something better and different, but the subject here was about a guy, nicknamed Vraekar, who steals and SELLS interfaces as if they were his, and is that within your beliefs?, belief that if the guy creates something it has to be stolen and whoever stole it can profit from it?, that's what I'm talking about, you've fought a lot against this, and today you help a guy like that to do wrong, but anyway, you know what you're doing, I hope you reflect, the community knows who does and who helps the wrong. Stay with God, because six of the problems that go around.
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