xxNemesisxx Posted June 27, 2009 Posted June 27, 2009 in this file only have error any cant help me plis ... Index: java/net/sf/l2j/gameserver/model/actor/L2Npc.java =================================================================== --- java/net/sf/l2j/gameserver/model/actor/L2Npc.java (revision 2939) +++ java/net/sf/l2j/gameserver/model/actor/L2Npc.java (working copy) @@ -35,6 +35,7 @@ import net.sf.l2j.gameserver.datatables.SpawnTable; import net.sf.l2j.gameserver.idfactory.IdFactory; import net.sf.l2j.gameserver.instancemanager.CastleManager; +import net.sf.l2j.gameserver.instancemanager.CustomNpcInstanceManager; import net.sf.l2j.gameserver.instancemanager.DimensionalRiftManager; import net.sf.l2j.gameserver.instancemanager.FortManager; import net.sf.l2j.gameserver.instancemanager.QuestManager; @@ -62,6 +63,7 @@ import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.model.actor.instance.L2TeleporterInstance; import net.sf.l2j.gameserver.model.actor.instance.L2WarehouseInstance; +import net.sf.l2j.gameserver.model.actor.instance.L2CustomNpcInstance; import net.sf.l2j.gameserver.model.actor.knownlist.NpcKnownList; import net.sf.l2j.gameserver.model.actor.stat.NpcStat; import net.sf.l2j.gameserver.model.actor.status.NpcStatus; @@ -119,7 +121,10 @@ /** The interaction distance of the L2NpcInstance(is used as offset in MovetoLocation method) */ public static final int INTERACTION_DISTANCE = 150; - + + /** The Polymorph object that manage this L2NpcInstance's morph to a PcInstance... I wrote this line too =P Darki699 */ + private L2CustomNpcInstance _customNpcInstance; + /** The L2Spawn object that manage this L2NpcInstance */ private L2Spawn _spawn; @@ -194,8 +199,10 @@ */ public void onRandomAnimation() { + int min = (_customNpcInstance != null) ? 1 : 2; + int max = (_customNpcInstance != null) ? 13 : 3; // Send a packet SocialAction to all L2PcInstance in the _KnownPlayers of the L2NpcInstance - SocialAction sa = new SocialAction(getObjectId(), Rnd.get(2, 3)); + SocialAction sa = new SocialAction(getObjectId(), Rnd.get(min, max)); broadcastPacket(sa); } @@ -755,6 +762,10 @@ " Seconds<br>" ); } + html1.append("<tr><td>Object ID</td><td>" + getObjectId() + "</td><td>NPC ID</td><td>" + getTemplate().npcId + "</td></tr>"); + + html1.append("<tr><td>Object ID</td><td>"+getObjectId()+"</td></tr>"); + html1.append("<tr><td>Spawn ID</td><td>"+getSpawn().getId()+"</td></tr>"); StringUtil.append(html1, "<table border=\"0\" width=\"100%\">" + @@ -763,6 +774,12 @@ "</td><td>NPC ID</td><td>", String.valueOf(getTemplate().npcId), "</td></tr>" + + "<tr><td>Object ID</td><td>", + String.valueOf(getObjectId()), + "</td></tr>" + + "<tr><td>Spawn ID</td><td>", + String.valueOf(getSpawn().getId()), + "</td></tr>" + "<tr><td>Castle</td><td>" + String.valueOf(getCastle().getCastleId()), "</td><td>Coords</td><td>", @@ -2458,6 +2475,14 @@ public void setSpawn(L2Spawn spawn) { _spawn = spawn; + // Does this Npc morph into a PcInstance? + if (_spawn != null) + { + if (CustomNpcInstanceManager.getInstance().isThisL2CustomNpcInstance(_spawn.getId() , getNpcId())) + { + new L2CustomNpcInstance(this); + } + } } @Override @@ -2683,7 +2708,17 @@ return true; return false; } - + + public L2CustomNpcInstance getCustomNpcInstance() + { + return _customNpcInstance; + } + + public void setCustomNpcInstance(L2CustomNpcInstance arg) + { + _customNpcInstance = arg; + } + @Override public NpcInventory getInventory() {
0 disorder25 Posted July 24, 2010 Posted July 24, 2010 is this code for Gracia final? Share the hole code> Thanks
0 EdenEternal Posted July 24, 2010 Posted July 24, 2010 in this file only have error any cant help me plis ... Index: java/net/sf/l2j/gameserver/model/actor/L2Npc.java =================================================================== --- java/net/sf/l2j/gameserver/model/actor/L2Npc.java (revision 2939) +++ java/net/sf/l2j/gameserver/model/actor/L2Npc.java (working copy) @@ -35,6 +35,7 @@ import net.sf.l2j.gameserver.datatables.SpawnTable; import net.sf.l2j.gameserver.idfactory.IdFactory; import net.sf.l2j.gameserver.instancemanager.CastleManager; +import net.sf.l2j.gameserver.instancemanager.CustomNpcInstanceManager; import net.sf.l2j.gameserver.instancemanager.DimensionalRiftManager; import net.sf.l2j.gameserver.instancemanager.FortManager; import net.sf.l2j.gameserver.instancemanager.QuestManager; @@ -62,6 +63,7 @@ import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.model.actor.instance.L2TeleporterInstance; import net.sf.l2j.gameserver.model.actor.instance.L2WarehouseInstance; +import net.sf.l2j.gameserver.model.actor.instance.L2CustomNpcInstance; import net.sf.l2j.gameserver.model.actor.knownlist.NpcKnownList; import net.sf.l2j.gameserver.model.actor.stat.NpcStat; import net.sf.l2j.gameserver.model.actor.status.NpcStatus; @@ -119,7 +121,10 @@ /** The interaction distance of the L2NpcInstance(is used as offset in MovetoLocation method) */ public static final int INTERACTION_DISTANCE = 150; - + + /** The Polymorph object that manage this L2NpcInstance's morph to a PcInstance... I wrote this line too =P Darki699 */ + private L2CustomNpcInstance _customNpcInstance; + /** The L2Spawn object that manage this L2NpcInstance */ private L2Spawn _spawn; @@ -194,8 +199,10 @@ */ public void onRandomAnimation() { + int min = (_customNpcInstance != null) ? 1 : 2; + int max = (_customNpcInstance != null) ? 13 : 3; // Send a packet SocialAction to all L2PcInstance in the _KnownPlayers of the L2NpcInstance - SocialAction sa = new SocialAction(getObjectId(), Rnd.get(2, 3)); + SocialAction sa = new SocialAction(getObjectId(), Rnd.get(min, max)); broadcastPacket(sa); } @@ -755,6 +762,10 @@ " Seconds<br>" ); } + html1.append("<tr><td>Object ID</td><td>" + getObjectId() + "</td><td>NPC ID</td><td>" + getTemplate().npcId + "</td></tr>"); + + html1.append("<tr><td>Object ID</td><td>"+getObjectId()+"</td></tr>"); + html1.append("<tr><td>Spawn ID</td><td>"+getSpawn().getId()+"</td></tr>"); StringUtil.append(html1, "<table border=\"0\" width=\"100%\">" + @@ -763,6 +774,12 @@ "</td><td>NPC ID</td><td>", String.valueOf(getTemplate().npcId), "</td></tr>" + + "<tr><td>Object ID</td><td>", + String.valueOf(getObjectId()), + "</td></tr>" + + "<tr><td>Spawn ID</td><td>", + String.valueOf(getSpawn().getId()), + "</td></tr>" + "<tr><td>Castle</td><td>" + String.valueOf(getCastle().getCastleId()), "</td><td>Coords</td><td>", @@ -2458,6 +2475,14 @@ public void setSpawn(L2Spawn spawn) { _spawn = spawn; + // Does this Npc morph into a PcInstance? + if (_spawn != null) + { + if (CustomNpcInstanceManager.getInstance().isThisL2CustomNpcInstance(_spawn.getId() , getNpcId())) + { + new L2CustomNpcInstance(this); + } + } } @Override @@ -2683,7 +2708,17 @@ return true; return false; } - + + public L2CustomNpcInstance getCustomNpcInstance() + { + return _customNpcInstance; + } + + public void setCustomNpcInstance(L2CustomNpcInstance arg) + { + _customNpcInstance = arg; + } + @Override public NpcInventory getInventory() { explain what error you have when you compiling? you can't find lines or what?
0 eKo Posted July 24, 2010 Posted July 24, 2010 first : what kind of error second: if you got a compile error tell us the error msg third: as i know lastest rev have a npc moprhed engine allready in the source ready
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xxNemesisxx
in this file only have error any cant help me plis ...
4 answers to this question
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