I created a system of FAKES to improve my GeoEngine, but I'm having problems with blocks. I've tried everything to fix it, but a block going from the inside out bugs the player's movement and freezes them. However, the reverse doesn't cause this bug. If I'm outside and click inside, the path is traced normally, but if it's reversed, it bugs at the fence. I've created several debugs and read all kinds of GeoEngine versions, but I haven't had any success. Can someone give me some insight into graphical data?
When fakes spawn, they are given possible routes, but they don't follow them. If there's a target, instead of following the correctly drawn path, it simply uses a straight line.
Question
smartmedia
Γεια χαρά,
Εχω στήσει ενα server L2JFree Gracia Final με τον οποίο πειραματίζομαι και αντιμετωπίζω το εξής πρόβλημα:
Χρησιμοποιώ 1 custom NPC Buffer για να βάλω τα buff's, δεν ξέρω αν χρειάζεται να αναφέρω πως λέγεται.
Απο το L2JConfig η characters.properties αν προτιμάτε, έχω ορίσει να μπαίνουν 25 buff's και 20 Dances.
Το αποτέλεσμα είναι οτι όταν θα βάλω buff και Dances να φαίνονται χάλια όπως στην εικόνα που ανέβασα.
Δεν συνεχίζουν τα Dances μετά απο τα Buff και τα Dances τραβάνε μέχρι τέλος αντι να διπλώνουν,
καμιά ιδέα γιατί συμβαίνει αυτό και πως θα το διορθώσω.
Ετχαριστώ...
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