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[Help] with Delevel NPC


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I think this script is false can someone Help me ? its for Gracia Final!!

 

import sys
from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from net.sf.l2j.gameserver.datatables import SkillTable
from net.sf.l2j			       import L2DatabaseFactory
from net.sf.l2j.gameserver.model.quest import State
from net.sf.l2j.gameserver.model.quest import QuestState
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest

qn = "7105_Delevel"

NPC=[1316188]
GOLDBAR = 3470
QuestId    = 1316188
QuestName   = "Delevel"
QuestDesc   = "custom"
InitialHtml = "1.htm"

print "INFO Loaded: Delevel Manager"

class Quest (JQuest) :

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)


def onEvent(self,event,st):
	htmltext = event

	if  st.getPlayer().getLevel() < 41 :
		htmltext = "<html><body>Players Lower 40 Level Can't use this Action!</body></html>"

	elif st.getQuestItemsCount(GOLDBAR) < 1 :	
                       		 htmltext = "<html><body>You Need 1 Gold Bar to use this Action!</body></html>"

	else:
		st.getPlayer().setTarget(st.getPlayer())

		if event == "2":
			st.takeItems(GOLDBAR,1)
                                st.getPlayer().getStat().removeExpAndSp((st.getPlayer().getExp() - Experience.LEVEL[st.getPlayer().getStat().getLevel() - 1]),0)
			st.setState(State.COMPLETED)
			return "Delevel Manager: You Get -1 Level"
                                st.exitQuest(1)	


		if htmltext != event:
			st.setState(State.COMPLETED)
			st.exitQuest(1)
	return htmltext


def onTalk (self,npc,player):
   st = player.getQuestState(qn)
   htmltext = "<html><head><body>I have nothing to say to you</body></html>"
   st.setState(State.STARTED)
   return InitialHtml

QUEST       = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)

for npcId in NPC:
QUEST.addStartNpc(npcId)
QUEST.addTalkId(npcId)

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