Jump to content

[Guide] Earn some money


Slash666

Recommended Posts

Hello guys i've found a simple program that make you earn money for free. This software give you some point on every Tot minutes, you get paid the last day of the month when you reach 20 $. In the webpage enter your e-mail address, download the software and leave it opened

 

 

ban_46860_4159.gif            ban_46860_4159.gif

 

http://www.megaupload.com/?d=IVO7U7AU  you stop earning point after 1 minute of no activity, so download this program too, that make your mouse moving on random positions after 1 minute, this help you when you are afk.  

Link to comment
Share on other sites

Agree, the only real site wich give money is bux.to

If all those sites was real, who would go to work?

 

I agree with You ... I saw hundreds of thats Programs .  ;)

Link to comment
Share on other sites

And could You tell us how much they can "paid ...if they will ... "  for ...sample... 1000 points ? They give us points for watching their Ad . But how much points = x $ ?

Link to comment
Share on other sites

Don't waste your time . These are the fraudsters as They say they will turn points into money ... and ? Ofc They don't  ;) I had 5400 point's yesterday and 0$ and now I've 1 points and 0$ too  :) I think mod should lock or delete this topic.

 

Tested -  dont working .

Link to comment
Share on other sites

  • 3 months later...
Guest
This topic is now closed to further replies.


  • Posts

    • Will it work for GOD H5 Client Protocol 140??
    • 6.2K followers growth from 500K DMs campaign for Onlyfan niche 🚀 ⭐️ Instant Instagram followers growth & gain subscribers ⭐️ GO VIRAL easier with reels on IG ⭐️ Scraping & Sending in less than 24 hours For consulting contact us on telegram @igmassdm ✅
    • ANOTHER LOGO DESIGN FOR ANOTHER EPIC PROJECT 😎 Thank You for using my support 🙏    
    • In this guide we will cover how to understand and implement the packages belonging to the Lineage 2 UI. More specifically the Essence version UI. Required UTPT (Unreal Tournament Package Tool) : https://github.com/l2jsourcecode/ut-package-tool File : InterfaceClassic.U   The packages are embedded into the interface, specifically located in the InterfaceClassic.u file. Some key classes include: UIPacket.uc (defines package structure) UIProtocol.uc (defines package opcode)   The packages are split into two main types: Client to Server (prefix: C) Server to Client (prefix: S) For example, in the UIProtocol class:   const C_EX_COSTUME_LOCK = 573; // packet from client to server const S_EX_COSTUME_LOCK = 785; // packet from server to client   We’ll use this package as a case study to delve deeper. Understanding Client to Server Packets Let's examine a packet from the client with an opcode of 573. On the server side, opcodes are converted into hexadecimal values using a formula: opcode - C_MAX   where C_MAX is an opcode defined in UIProtocol. Recently, C_MAX has been set to 209. For instance: 573 - 209 = 364 364 -> hex = 16C This hexadecimal value (16C) corresponds to the opcode for the Java class. Understanding Server to Client Packets For server packets, we also use hexadecimal conversion but with a different opcode: S_MAX = 255 S_MAX is applied to packages with an opcode above 255. For values below this, simply convert the number to hex. For example: const S_EX_COSTUME_LOCK = 785; 785 - 255 = 530 530 -> hex = 212 = 0xFE:0x212 Here, 0xFE represents S_MAX. Packet Structure Finally, let’s look at the packet structure. Open UIPacket.uc and locate the C_EX_COSTUME_LOCK to examine its structure in detail.   struct _C_EX_COSTUME_LOCK { var int nCostumeId; var int nLockState; };   We observe two integer variables, representing the structure of the package transmitted to the server. By continuing our search within this file, we find the following code:   static function bool Encode_C_EX_COSTUME_LOCK(out array<byte> stream, _C_EX_COSTUME_LOCK packet) { if(!EncodeInt(stream, packet.nCostumeId)) { return false; } if(!EncodeChar(stream, packet.nLockState)) { return false; } return true; }   This function encodes the packet structure for transmission. As discussed earlier, the data types within the packet are crucial. Specifically:   EncodeInt corresponds to an integer. EncodeChar is treated as a short in Java, typically read using readC, while readD is used for EncodeInt. Having examined the client-to-server packet structure, let's now explore the structure expected by the client from the server. The process is similar. We locate _S_EX_COSTUME_LOCK within UIPacket:     struct _S_EX_COSTUME_LOCK { var byte bResult; var int nCostumeId; var int nLockState; };   Data Decryption The corresponding decryption function is:   static function bool Decode_S_EX_COSTUME_LOCK(out _S_EX_COSTUME_LOCK packet) { if(!DecodeBool(packet.bResult)) { return false; } if(!DecodeInt(packet.nCostumeId)) { return false; } if(!DecodeChar(packet.nLockState)) { return false; } return true; }   Here, the variables are decoded as follows:   bResult is decoded as a Bool. nCostumeId is decoded as an Int. nLockState is decoded as a Char.   This consistent approach to encoding and decoding ensures reliable data transmission between the client and server. Example usage :  https://imgur.com/a/zVZHVzq Credits : L2j West Coast Custom ( https://discord.gg/n2c8meMN )
  • Topics

×
×
  • Create New...