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Posted

Η τεραστια αγάπη που έχω για τα αλλα members του forum, με έκανε να φτιάξω αυτό το Guide για Archmage για να μάθετε να παίζεται.

Λοιπόν λίγα λόγια για τον Archmage με βάση την εμπειρία μου:

Ο Archmage δεν είναι και ο καλύτερος mage του game.Έχει μέτρια Casting και M.Atk αλλα αρκετά καλά skills.Πάντως για οποιον αρχίζει πρώτη φορα L2, ο Archmage είναι ότι πρέπει, διότι είναι πολύ απλός char με λίγα και καλά skills.

(To Guide αναφέρεται αποκλειστικά για Interlude Client)

 

Skills:

(Η power των skills είναι στο Top level)

 

2vwe3jb.pngSurrender To Fire: Μειώνει τι Risistance του αντιπαλου στις Fire Attacks(όπως Prominence)

219s5ls.pngProminence: Το βασικό επιθετικό Skill του Archmage. Power 108

10sga9t.pngAura Flare: Είναι ένα Skill, που δεν έχει μεγάλη power αλλα έχει μεγάλη Casting Speed. Power 87

dc3s4h.pngFire Vortex: Είναι το Vortex του Archmage με Fire Element. Είναι αρκετά ισχυρό και ταυτόχρονα μειώνει Atk.Speed, Cast. Speed, την "Resistance" στις Fire Attacks, και όση ώρα είναι ενεργό σαν debuff, τρώει συνεχώς την MP του αντιπαλου. Power 140.

2pq51yt.pngSleep: Έλεος, κάνει sleep στον αντίπαλο ακινητοποιώντας τον μέχρι να φάει Damage.

skill1072_0.pngSleeping Cloud: Κάνει το ίδιο με το slep απλώς είναι "Mass"

eumqsy.pngDecay: Λειτουργεί σαν Poison η bleed, μονο πολύ πιο δυνατό, καθώς γίνετε και γρήγορα Cast

eu0ft5.pngSlow: Μειώνει τι speed του αντιπαλου

161g85f.pngCancellation: Βγάζει έναν αριθμό από τυχαία buffs από τον αντίπαλο

skill1232_0.pngBlazing Skin: Είναι ένα Buffs διαρκειας 20 mins, που κάνει Reflect ένα ποσοστό των Damage που τρως. ΔΕΝ ΚΑΝΕΙ  REFLECT SKILLS!

 

Weapoms&Armors:

O Archmage αφου ειναι mage class, χρησιμοποιει παντα Robe Αrmor. Oι παρακατω Armors/Weapons/Jewels ειναι απλα προτεινομενες, και δεν συμαινει πως ειναι ευκολη η αποκτηση τους.

 

No Grade,D Grade(lvl 1-39)

weapon_voodoo_doll_i00.pngVoodoo Doll (μονο για lvl 1-19)

weapon_life_stick_i00.pngStaff of Life (μονο για lvl 20-39)

armor_t55_u_i00.pngarmor_t55_l_i00.pngDevotion Set

accessary_blue_diamond_necklace_i00.pngaccessary_coral_earing_i00.pngaccessary_blue_coral_ring_i00.pngBlue Diamond Necklace, Coral Earring, Blue Coral Ring (μονο για lvl 1-19)

accessary_elven_necklace_i00.pngaccessary_elven_earing_i00.pngaccessary_elven_ring_i00.png Elven Jewels Set (μονο για lvl 20-39)

 

 

C Grade(lvl 40-51)

weapon_homunkuluss_sword_i01.pngHomunkulu's Sword SA: Acumen

armor_t53_u_i00.pngarmor_t53_l_i00.pngarmor_t53_g_i00.pngarmor_t53_b_i00.pngKarmian Set

accessary_necklace_of_binding_i00.pngaccessary_earing_of_binding_i00.pngaccessary_ring_of_binding_i00.pngBinding Jewels Set

 

B Grade(lvl 52-60)

weapon_tears_of_wizard_i01.pngWizards Tear SA: Acumen

armor_t59_ul_i00.pngitem_5716.jpgitem_5732.jpgitem_2415.jpgAvadon Robe Set

accessary_necklace_of_black_ore_i00.pngaccessary_earing_of_black_ore_i00.pngaccessary_ring_of_black_ore_i00.pngBlack Ore Jewels Set

 

A Grade(lvl 61-75)

weapon_sword_of_miracle_i01.pngSword of Miracles SA: Acumen

item_2407.jpgitem_5767.jpgitem_5779.jpgitem_512.jpgDark Crystal Robe Set

accessary_inferno_necklace_i00.pngaccessary_inferno_earing_i00.pngaccessary_inferno_ring_i00.pngaccessary_inferno_earing_i00.png Majestic Jewels Set

 

S Grade(76-80)

Eδω στα S Grade, σαφως υπαρχει η αντοιστηχη S Grade Robe(Major Arcana), ομως δεν δινει Casting Speed κατι που λειπει απο τον Αrchmage.Βαιβεα η Major Arcana αναιβαζει M.Atk, -50% να φατε Interupt καποιο skill σας, δινει Stun Resist +50% και εχει σαφως παραπανω P.Def. Παρολαυτα, εγω επιμενω στα S Grade να μενετε με Dark Crystal Robe λογο της Casting Speed που δινει.

Tελος παντων, συνεχιζουμε:

weapon_arcana_mace_i01.pngArcana Mace SA: Acumen

accessory_tateossian_necklace_i00.pngaccessory_tateossian_earring_i00.pngaccessory_tateossian_ring_i00.pngTateossian Jewels Set

 

Dyes

 

Πιστευω οτι γενικα δινουμε λιγο Casting και λιγο M.Atk αφαιρωντας MEN, οποτε εγω για Dyes προτινω:

item_4624.jpgWIT +4 MEN -4

item_4607.jpgINT  +4 MEN -4

 

XP Areas:

 

1-8  στα Gremlin, Keltir κτλ..

 

8-20 Elven Fortress

 

20-27 Έξω από Dion

 

26-32 Εξω απο Cruma

 

32-40 Cruma Tower 1st Floor

 

40-45 Eξω απο Hunter Vilage

 

45-49 Ivory Tower πάνω

 

49-54 Cemetery

 

54-61 Forshaken Plains

 

55-69 Forest Of The Dead

 

69-76 Hot Springs..

 

76-78 Varka/Ketra

 

78-85 Μαλλον εδω με PT στο Primeval Isle ή Μοs

 

 

Archmage στα PVP:

Πριν αρχίσω, θα ήθελα να αναφέρω πως το Cansel  να το σκάτε πάντα κανονικά(εγώ δεν θα το λέω κάθε φορα στα PVP).

Ας υποθέσουμε πως παίζεται σε έναν Low rate με λίγα buffakia, και ξεκινάτε από την άκρη μιας Arenas.

 

Archmage VS Archer

Αφήστε να σας σκάσει βέλος Η skill(για να μη φάτε Interupt).Ok τώρα Surender Το Fire, Fire Vortex και μετά prominence 3-4 θα χρειαστεί, γιατι έχει μικρή HP.

 

Archmage VS Tank

Αρκετά δύσκολος αντίπαλος, καθώς μπορεί να σας κάνει hold και να σας αρχίσει στα stun, εκεί μάλλον είστε off. Γι' αυτό λοιπόν το παν είναι να του πιάσετε Slow, αρχίστε με Slow, ύστερα Decay, Surender , Fire Vortex και Prominence. Να κοιτάζετε να τρέχετε λίγο μακριά αν πάει να σας φτάσει.

 

Archmage VS Dagger

Εδω δεν υπάρχει περίπτωση, να μην σας φτάσει ο Daggeras.Τέσπα, εσείς σκάστε 1-2 Sleep αν δεν πιασει αρχίζετε surender,Fire Vortex και μετά Prominence.Αν πιάσει το Sleep κάντε ένα Slow και μετά Decay και ύστερα συνεχίζεται όπως είπα πριν.Το κόλπο όμως είναι να μην γυρίσετε την πλάτη σας...Επίσης προσπαθήστε να έχετε το βελάκι πάνω στον αντίπαλο, μιας και θα σας βγάζει συνεχεια target.

 

Νοte: Ο μονος λογος που σκατε Slow στον Daggera ειναι για να σκασουμε οσα περισοτερα hit μπορουμε την ωρα που ερχεται σε μας. Δεν υπαρχει κανενας λογος να αρχισετε να τρεχετε και να hit, θα σας σπασει τα νευρα με το Trick και σιγουρα καποια στιγμη το Backstub θα το φατε. Γι' αυτο σε Daggera ΔΕΝ ΤΡΕΧΕΤΕ.

 

Archmage VS Mage

Ok τώρα σε VS mage σκάστε κανονικά Surender,Vortex και πολλά prominence, τα ίδια με πριν δηλαδή.Τώρα αν παίζεται εναντίον Νεκρό και φάτε Curse of Abyss μάλλον δεν το έχετε...Βεβαια το fire vortex μειώνει παρα πολύ casting speed, και θα δείτε την διαφορα στους άλλους μόλις το κάνετε.

 

ArchMage VS Gladi/Tyrant

Προσπαθήσετε να μην βρεθείτε κοντά του. Κατευθείαν αρχίζετε με Slow, μετά Decay και μετά την κλασική διαδικασία.... αρκεί να φεύγετε μακριά κάθε φορα που πλησιαζει, αν θελησει να πλησιασει. Ειδικα ο Gladiator με την μικρη Atk.Speed αν πιασει το Vortex και Slow, θα σας αρχισει απο μακρια και θα προλαβει το max 2 "μπανανες" να σκασει πριν ψοφισει.

 

Archmage VS Destroyer

Έχετε αρκετές ελπίδες, αρκεί να μην σας πιάσει από κοντά .Αρχίστε λοιπόν με slow και εκμεταλλευτείτε την λίγη speed του Destro.Surender, Fire Vortex, prominences.

 

Νote: Eδω ισχυει το ακριβως αντιθετο απο το PVP με Daggera. Πρεπει παντα μα ΠΑΝΤΑ να μενετε απομακρισμενοι απο τον Destro, κατι που ειναι ευκολο λογο της μικρης Speed του οπως προαναφερθηκε. Και γενικα αν τον δειτε να σκαει Freazy συνεχιστε να hit, κρατωντας παντα μια αποσταση, γιατι συντομα θα πεσει.

 

 

Credits: UnEffect @Maxcheaters.com

 

 

::)

Posted

kalo file mou to guide an kai nomizw ligo aplo!

mporeis na baleis polla alla pragmata!

 

P.X dyes,tattoo,armors,weapons,quest,jewels na baleis kiala skills oxi mono auta pou xrisimopoieis esu prosopika!

 

elpizw na boi8isa me auta oste na kaneis enan poio aksiologo odhgo gia ton sorceror!

Posted

Symfono me oti eipe o Riakoc, kai epeisis den prostheses to skill Aura Flash pou gia mena einai VASIKO.

 

Otan paizo mage, pairno normal buffs xoris Berserker kai anti gia Magnus (opos kanoun oloi, pou gia mena ienai malakia) perno CoV (Kalytero HP kai P def) kai pao dipla apo tous enemies kai apla varao me to main nuke tou mage (Eite einai i prominence, eite Hydro Blast, eite Hurricane) kai tautoxrona spammaro to Aura flash pou leitourgi san Trick, to apotelesma einai ta mona class pou mou trone to CP einai oi Daggers. ;)

Posted

@R1aKoC: Nai dikio exeis pragmati, alla egw to Guide to kanw kiriws gia ta PVPs.Baibea den nomizw na iparxei kapios edw kai toso NewBie pou na min 3erei kai ta class.Basika borei na iparxei alla gia na pw tin ali8eia, den kanw ta Guide gia help toso, alla 8elw na akousw gnwmes apo tous "Pr0" tou forum.

 

@Exte: Nai iparxei kai afto to Aura Flash, alla egw stous server pou eixa pe3ei me Sorc., alou den douleue, alou eixe megali I mikri reuse, alou den itan mass.E kai gia na min pw kamia blakia den to anefera ka8olou :P.Afou eipa etc kai aliws egw Sorcerer den...

An kai teleutaia eixa porw8ei me Archmage, kai mallon 8a kanw sub.Ama dw tipota new texnikes, 8a post here.

Posted

Soz re file alla se ola ta tactics les oti diskola kerdizi kai oti ton exoun :S esto epidh einai siko sou to guide den 8a dosis kamia elpida ;D

 

BTW oreo share an 8es vale kai armors+ weapons xriazontai gia newbies

 

PS:keep posting guides

  • 11 months later...
Posted

Poli basizese sto sleep k dn m aresei me 1 Mental Shield sleep dn pianei pote + oti anaferese s pvp srv p sinepagete me epic (ressist sleep) i me enchant jew + m def k episis to sleep apo c5 k argotera to castari pl arga extos kai anaferese s c4 srvs

Posted

Hmmm

Tha mporouses na valeis k alla pragmata. (opws armor,jewls,dyes)

Sta pvp dn symfwnw teleiws. Vale merika Tips. Diladi, an to cc einai grigoro ston server p paizeis ksekinas me cc k meta ta ypoloipa..

Stous daggerades sleep kaneis mono an einai grigoro...ama to kanei san xelwna dn to xrisimopoieis. Episis sta daggeria kaneis aura flare wste na xasoun to target.

+++

Thelei ligi douleia ;D

Posted

Episis... se low rate server... mporeis na xpareis kai se cata/necropolis..

Nomizw pws dn to exei grapsei kaneis ayto se kapoio Guide.

Posted

lol..

 

[Guide]Archmage

« on: June 21, 2009, 23:52:25 »

 

and ..

« Reply #6 on: Yesterday at 16:53:29 »

 

O agapimenos m char.. alla re file gia pes mas ena classs p mporei na nikisei.

 

Posted

lol..

 

[Guide]Archmage

« on: June 21, 2009, 23:52:25 »

 

and ..

« Reply #6 on: Yesterday at 16:53:29 »

 

O agapimenos m char.. alla re file gia pes mas ena classs p mporei na nikisei.

 

 

:o  Oute p to paratirisa -.-

Den eixa ksana dei guide gia Archmage kai nomiza pws eitane kainourgio :S

Anyway. Nomizw pws akoma k an einai allio mporoume na to kritikaroume. Den to dimiourghse gia na ginei Locked.

Ostoso polla comments mporoun na voithisoun na ginei kalytero to guide, me kaytes leptomeries :D

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  • Posts

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+ +import java.security.SecureRandom; +import java.util.ArrayList; +import java.util.logging.Logger; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.gameserver.data.manager.ZoneManager; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.SoloZone; + + +/** + * @author MarGaZeaS + */ +public class SoloZoneTaskManager implements Runnable { + + private static final Location EXIT_LOCATION = VoiceExitSoloZone.getExitLocation(); // Λαμβάνουμε την έξοδο από το VoiceExitSoloZone + + @Override + public void run() + { + // Διασχίζουμε όλους τους παίκτες του κόσμου + for (Player player : World.getInstance().getPlayers()) + { + // Ελέγχουμε αν ο παίκτης είναι στο SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Μεταφέρουμε τον παίκτη στην έξοδο + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); 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final long timeLeft = entry.getValue(); + if(player.isInsideZone(ZoneId.SOLO)) + continue; if(player.isInsideZone(ZoneId.BOSS)) continue; // Time is running out, clear PvP flag and remove from list. if (currentTime > timeLeft) diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java index a707ce5..d247e2e 100644 +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + if (Config.ENABLE_STARTUP) + StartupManager.getInstance(); diff --git a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java b/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java if (!st.hasMoreTokens()) { sendHtmlForm(player); return; } try { switch (st.nextToken()) { case "shutdown": + SoloZoneTaskManager exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), false); break; case "restart": + exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), true); break; case "abort": Shutdown.getInstance().abort(player); break; diff --git a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java b/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java +package net.sf.l2j.gameserver.handler.voicecommandhandlers; + +import net.sf.l2j.commons.pool.ThreadPool; + +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.IVoiceCommandHandler; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
    • Always remember, when you buy files, just compare with my files that I publish for free. and you will know that you are being ripped off. Greetings to all community!!! 🙂
    • Thank you for sharing. You are a capable and skilled person. Thank you again for your selfless dedication, Guytis🫡
    • he kept his promise! i think it's a good idea to unban his old account. he shares files with the community and could help both new and veteran l2off users! good job, Guytis!
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