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[Help] Paidia problhma me to l2 pack inject!!


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Katevasa to l2 pack inject kai ola ta sketika kai de mou douleuei ta kanw ola swsta einai 100% sigoura allazw kai thn hmerominia alla palh de mou douleuei mou leei wrong date eleos! As me vohthisei mia kapoios plz!

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katarxin edo fonazoume na min to katevasi kanis giati mpori na exi ious!kai na gini tis trelis :/ ...ipan oti tha doulepsi stis 29 alla opios to exi stis 29 mpori na min exi kai pc :P giauto perimene ;)

 

kalosirthes ,kai min zitas mono voithia prosfere kiolas^^

 

friendly Tha

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paidia akouste ti 8a ginei..egw to krataw to dokimazw stis 29 kai an douleyei to lew me pms se aytous p xerw pws dn 8a diafigei..an dn douleyei kano post pws dn douleyei kai na vale te oloi anti virus nma svannarei

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Paides toxo k go..an kai thelo na pisteuo pos einai alitheia den ginetai gti 1)Einai free kai einai apo Rosous 2)Exei Virus W32.Jeefo 3)To Date to pairnei apo to www.Yandex.Ru tora an thelete dokmaste to...

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Yparxoun 2 tropoi gia na doulepsei, tous eipa ston Mew me pm alla den to ekane opote sas tous lew twra:

 

1)Reverse engineering (opos an i8eles na bgaleis serial etsi akribos kai auto), an dn 3erete apo tetoia min mperdeveste.

2)Allagi sto roloi. APO TO BIOS setup, OXI auto TWN WINDOWS, AYTO ENNOIEITAI!!!

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    • Yes, it is, it's not hard to do (if you know what you're doing); just time consuming.   To make some things clear: 1. You can not create .ukx files with animated skeletalmeshes inside, by using any of the freeshared L2Editors (basically, no support for .psa files) 2. You need a patched UT2003/UT2004. You can either get your own ut2004 and download Gildor's patch from his web, or use any of these: When you use these, you should be able to import both .psk and .psa animations > link the skeletalmesh to the psa > save as .ukx > use ut2down to convert the file to l2 format > encrypt the .ukx with standard l2 encryption (you can use mxc encdec, you can find it in the folder of the l2editor i shared). Your best bet is to use pawnviewer (aka dev mode) to test that. If you have troubles with that process then leave a reply here, otherwise, if it works correctly, you can move on to adding missing animnotify classes to you unrealed, then proper animnotifies, sounds, effects or w/e is missing from your .ukx files. Keep in mind that this is overall not difficult but a huge amount of work (unless you're good at scripting/macros) since you'd need to manually re-create every single animnotify, by hand. If you have doubts or i wasn't clear enough let me know here. (in case you don't know what an animnotify is: UDN - Two - AnimNotifies (unrealengine.com) )  
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