Jump to content

Recommended Posts

Posted

I was ...playing around with Lineage2 (connected to a server) and TSearch ( Download link here ) a similar program to ArtMoney and I found some intresting (at least) results. But let me explain to you in more depth.

 

I keep finding the SAME ALLWAYS address in memory where client stores info. If you open inventory it holds the ammount of adena you have. If you buy or sell something it holds the ammount of the item you buy or sell etc etc. There are also 2 memory addresses that the client stores the amount of adena you currently have but these addresses are dynamicaly changing (close and reopen inventory and addresses are wrong) but they are uselless anyway because the ammount of adena you currently own is server side work. I have changed them and my client sows the number I changed (from 500 to 5.000.000 :D ) but if you try to buy/sell/drop the number restores to the correct ammount! I have also found a memory address that it is NOT changing and it is the address that holds the number of items when you buy or sell stuff that is stackable. (If you try to buy ss a small dialog box opens and you enter the number of ss you want to buy. That number is in the memory address I am talking about). I can change all of my stats like patk pdef etc but the change is ONLY client side, when I hit a monster they all change back to ...normal. I have saved tables (the format TSearch uses) and I can explain to anyone how can be done upon request.

 

Please keep in mind that everything is done sever-side, client accepts data and sends requests to the server. This is my conclusion after using TSearch. Don't start flamming: "It doesnt work!!" :roll: But it would be really intresting to see if there is a way to use memory tweeking client-side.

 

 

 

Moderators please read

 

I dont want to flood the forum with pictures or endless text. If you think (Maxtor diavazeis? :) ) it is usefull I will do it ...but only with your permission.

 

 

 

Thank you in advance!

 

 

 

P.S

 

TSearch is freeware! And it has some ...cool fucntions! Internal HexEditor - DMA (Dynamic Memory Allocation) workaround and more... Btw DMA is the thing I am currently working because L2 client changes the memory addresses dynamicaly...

 

 

 

P.S-2-

 

Forgive my bad English (it is not my native language)

Posted

With the way you are trying about changing the amount of adena...this only changes viewable results on client.

 

 

 

Btw here is a video with DMA how to:

 

http://www.ghu.as.ro/ghtuts/divines1.rar (DMA infos with TSearch)

 

 

 

You should find a way to edit infos before they send it to socket.

 

Some usefull links that might help you:

 

 

 

http://www.vbforums.com/showthread.php?t=379855 (custom Wpe)

 

http://www.winsockvb.com/article.php?article_id=1 (Infos about Winsocket)

Posted

LOL ... I dont wanna be a part of R.C.C (Russian Cheaters Community) but a little help to the right direction would be enough... I want to find it my self and I dont have anything with Russians (on of my best friend is from Russia).

 

 

 

P.S.

 

I can make a fake image in Photoshop in about 10 mins. Is yours a fake? I am a little bit sceptic here...

  • 2 weeks later...
Posted
I't your business =) The screenshot is real

 

 

 

First part:

 

http://msfu.net.ru/exbb/topic.php?forum=22&topic=15

 

(DwarfMystic)

 

 

 

Read for HP and MP regen...

 

 

 

lol! Nice btw. Is there anyways you can translate it for us English ppl ? I do know its a lot of work so its ok if you don't want.

Posted

2 Diji:

 

 

 

Using that patch of "Hint" (cost 15 WMZ = 15 USD), you can create a char with any appearance and any FIRST profession (like Orc-Spoiler, Dwarf-Mage etc.)

 

Side effect - HP and MP don't regenerate

 

 

 

Proffesions one can choose:

 

1. Human Fighter

 

2. Human Mage

 

3. Elven Fighter

 

4. Elven Mage

 

5. Dark Fighter

 

6. Dark Mage

 

7. Orc Fighter

 

8. Orc Mage

 

9. Dwarven Fighter

 

It's IMPOSSIBLE to create Dwarf-Human Knight/Orc Raider

 

 

 

"Hint" can create such a char at ANY server for 4 WMZ (USD)

 

 

 

CAUTION!

 

Such a char has problems with skills lerning - it's not accepted by any NPC. To lern skills you should use anothe BUG - it costs 15 WMZ and in addition to first price (this is because this second BUG can be used NOT ONLY IN THIS SITUATION).

 

Anyway mages have skills "Wind Strike" and "Self Heal" from begining.

 

 

 

..... in brief )

Guest
This topic is now closed to further replies.


  • Posts

    • Very nice and passionate effort. Good luck.
    • SX.ORG is a global proxy platform offering residential, mobile and datacenter IPs for SEO, web scraping, ad verification and multi-account management. It provides flexible IP rotation, precise geo-targeting, HTTP(S)/SOCKS5 support, API access and pay-as-you-go pricing based only on the traffic you use.
    • L2-IMBA — SEASON 2  Custom PvP / PvE Interlude · Every Class Playable BETA — LIVE NOW GRAND START — 11 September 2026, 20:00 GMT+2 https://l2-imba.com · https://discord.com/invite/jmhVpj8ySv ═══════════════════════════════════════ RATES & CORE SETTINGS ═══════════════════════════════════════ Chronicle — Interlude XP / SP — x45, level-adjusted curve Adena — x1 Max level — 90 Subclass — 1, to level 80 Starting hub — Giran Skills — Auto-learn, post-80 via custom trainers Loot — Auto-loot with low-value filtering Buffs — Extended duration, expanded slots, saved schemes Client limit — NO DUAL-BOXING, one client per player Automation — Built-in auto-farm with daily time limit Offline — Trading and crafting enabled Current beta configuration. Final values confirmed at launch sign-off. ═══════════════════════════════════════ All 31 third classes are developed to level 90 through five specialized trainers — there are no dead classes here. Tanks, daggers, archers, warriors, summoners, healers, buffers and crafters all have real post-80 progression and a role worth playing. Full PvE progression through ten farm zones, thirty-five themed encounters and eighteen tracked raids, feeding into gear-equalized Team vs Team and open-world PvP. This isn't a stat patch with a new name. L2-IMBA keeps the combat, classes and world of Interlude and builds a new endgame on top of it — new equipment branches, custom class development past level 80, purpose-built farm ecosystems, boss progression, crafting, and augmentation, all connected into one progression loop. Level and develop your class → choose an armor identity → clear themed farm content → collect materials and boss resources → craft and upgrade without abandoning your build → compete in equalized and open-world PvP → reach God's equipment. ═══════════════════════════════════════ ROLE MASTERY ARMOR ═══════════════════════════════════════ Starting at Dynasty, armor becomes a real build choice instead of a mandatory set everyone wears. Each armor type offers three role masteries plus a flexible Universal path — twelve paths per tier, sixty full-set configurations across the progression. The chest piece selects your mastery; a matching five-piece set activates it. HEAVY   Juggernaut — frontline wall, shield synergy, reflection   Spellbreaker — anti-magic fortress, spell disruption   Slayer — heavy armor turned offensive, vampiric sustain LIGHT   Bowmaster — ranged pressure, kiting, accuracy   Assassin — positional burst, blow reliability, dagger lethals   Berserker — high-risk carry, power rises as HP falls ROBE   Arcanist — rapid-fire critical casting   Invoker — high-impact nuking and debuffs   Oracle — dedicated healing and support Upgrade recipes preserve your chosen path through every tier: Dynasty → Zariche → Valakas → Cursed → God's The system is gear-driven, not class-locked. Build creatively. ═══════════════════════════════════════ LEVEL 90 CLASS DEVELOPMENT ═══════════════════════════════════════ Max level extended to 90. Five specialized trainers — Archer, Tank, Rogue, Warrior, Mystic — cover all 31 third classes in post-80 progression, with 470+ learning entries. Every race gets a custom passive from level one. Tanks get distinct Human/Elf/Dark Elf identities. Duelist gains a two-handed greatsword path. Fortune Seeker becomes a real fighter without losing its spoil identity. Maestro gets a durable frontline route. Summoners, cubics and servitors get deeper combat logic rather than stat scaling. This is backed by server-side combat work — dedicated handling for debuff proficiency, PvE skill damage, blows, lethals, bow reuse, vampirism and reflection. ═══════════════════════════════════════ THE FARMING WORLD ═══════════════════════════════════════ Ten dedicated farm destinations via Global Gatekeeper: Farm Coins 1 & 2, Holy, Fire/Water, Wind, Earth, Unholy, Golden, Chaotic and Night zones. Seven themed enemy families — Undead, Demon, Angel, Beast, Bug, Water, Fire — each with four stages and a mini-boss. Thirty-five distinct encounters, each with its own resource identity feeding crafting. Eighteen tracked raids — twelve Farm Raid Bosses and six Custom Epic Raid Bosses. Plus a scheduled group-based Party Zone with dynamically managed normal and rare spawns. ═══════════════════════════════════════ CRAFTING & ENDGAME ═══════════════════════════════════════ SOUL FORGE — recycle old weapons into tier resources, convert boss and farm materials, craft Legendary components. Old gear becomes input, not warehouse clutter. CURATED AUGMENTATION — data-driven Top-Grade and Legendary profiles with meaningful stat, active and passive pools. Active effects are categorized so the same effect can't be stacked through equipment swapping. EXTENDED ENCHANT — Custom Crystal and Legendary stages. On the Legendary route, a failed enchant does not destroy the item or reduce its enchant level. Long-term progression, not an all-or-nothing gamble. TREASURE CHESTS — Rare, Immortal, Epic and Legendary tiers feeding gear growth, crafting and augmentation. ═══════════════════════════════════════ PvP ═══════════════════════════════════════ Gear-equalized Team vs Team on a recurring schedule — your equipment is snapshotted and restored, so the fight is about play, not who farmed longest. Open-world PvP with rewards and ranks alongside it. ═══════════════════════════════════════ QUALITY OF LIFE ═══════════════════════════════════════ - No dual-boxing — one client per player, enforced - Built-in auto-farm with a daily time limit — no third-party software needed, and third-party automation is bannable - Auto-learn skills, auto-loot with low-value drop filtering - Extended-duration buffs, expanded slots, saved schemes - Offline trading and crafting - Global Gatekeeper, global class change - Offline combat automation disabled ═══════════════════════════════════════ BY THE NUMBERS ═══════════════════════════════════════ 380+ custom item definitions · 110+ weapons and shields · 210+ armor and wearables · 250+ custom skill definitions · 2,700+ custom monster placements · 90+ shop and exchange catalogs · 1,100+ offers ═══════════════════════════════════════ BETA ═══════════════════════════════════════ Core systems, progression identities and content routes are in place. Exact item bonuses, mastery values, skill strength, reuse times, augment pools, enchant chances, drop rates and crafting costs remain subject to testing. Beta changes will refine balance without removing the defining role of each mastery or the overall progression structure. All beta characters are wiped at full launch. Beta testers keep their rewards. ═══════════════════════════════════════ OPEN BETA — 4 SEPTEMBER 2026 · 18:00 GMT+2 Website: https://l2-imba.com Wiki: https://l2-imba.com/wiki Register: https://l2-imba.com/account Download: https://l2-imba.com/start-playing Discord:  https://discord.com/invite/jmhVpj8ySv
    • 🛡️ 100% Safe on your personal Gmail. Zero VPN required and works globally. Grab yours directly on klouditem.com!
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..