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Posted

[glow=red,2,300]L2][Magnus[/glow]

swordcloth.gif

firewall2.gif

[glow=red,2,300]

Login server:Auto Accounts

 

[glow=red,2,300]Game:

L2Magnus:

Gatekeeper

Custom Buffer

Gm shop

Custom Gm shop{Demonic Weapon}

Farming zone {1,2}

Adena Zone

Exp Zone

PvP Zone

New Char Start In the Custom Arena

MaxBuffs:24

[/glow]

[glow=red,2,300]Rates

 

Xp:500000 x

Sp:500000 x

Adena:500000x

 

Scrolls

 

Scroll enchant rate -> 65%

Crystall Scroll Enchant rate -> 65%

 

Max weapon enchant -> +30

Max armor enchant-> +30

Safe enchant-> +10

Blessed Scroll- > 100%

Have a nice game smile

the Gm team

Ty Ucoz,Maxcheaters And Gm TeAM

[/glow][/glow]

firewall2.gif

[glow=red,2,300]Low server!! is open

Rates:

Adena:x35

Exp:x35

Sp:x35

Safe:6

Max:16

No Custom Items~!![/glow]

Status:

Login: [glow=red,2,300]Online[/glow]

Game: [glow=red,2,300]Online[/glow]

 

How to Connect

Go to the magnus.ucoz.net

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And Donwlaod:

width=960 height=768http://img193.imageshack.us/img193/9571/bitmap2.png[/img]

Posted

Another ucoz & Home server..Sorry dude,find a site and rent a pc..Who will play in a server wich is gonna close when u reach 20 ppl?

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
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    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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