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Modern Warfare 2 (initially known as Call of Duty: Modern Warfare 2) is an upcoming first-person shooter video game from Infinity Ward. Officially announced on February 11, 2009, the game will be published by Activision and is due for release on November 10, 2009. Although the game does not share the Call of Duty series title, Modern Warfare 2 is the sequel to Call of Duty 4: Modern Warfare and will continue along the same storyline.

 

Gameplay

 

A "Special Forces" mode will be featured in Modern Warfare 2, comparable to the "Mile High Club" epilogue mission in Call of Duty 4: Modern Warfare,[6] consisting of isolated missions in a variety of settings unrelated to the campaign story. The main campaign will not support cooperative play, but the "Special Forces" mode will have a two-player cooperative option.[5]

 

Plot

 

Modern Warfare 2 is set several years after the conclusion of Call of Duty 4. Sergeant "Soap" MacTavish will return as a non-playable character, and has been promoted to captain in the Special Air Service.[5] MacTavish will lead an elite, multinational commando unit, Task Force 141, to counter the resurgent Russian Ultranationalist organization.[6] The group is now led by Vladimir Makarov, a former associate of Imran Zakhaev with his own nationalistic ambitions. Makarov has been portraying Zakhaev's death as an act of martyrdom to garner support for his cause, and has built a strong power base in Russia over the years. In response to the threat posed by Makarov, the global community established Task Force 141 to stop him.[7] The player will take on the role of Task Force member Sgt. Gary "Roach" Sanderson.[8] Mission settings include the mountains of Russia, a desert in Afghanistan, and Rio de Janeiro, Brazil.[5][7]

 

Development

 

The sixth game in the Call of Duty series was originally referred to under the working title Call of Duty 6.[4] The official title for the game was first revealed to be Call of Duty: Modern Warfare 2 by Activision Blizzard on December 3, 2008.[9] Activision Blizzard subsequently recanted their announcement, saying any information about the upcoming Call of Duty game was "speculative,"[10] and Infinity Ward also asserted that they had not officially confirmed their latest project.[11] On February 11, 2009, Activision Blizzard reannounced Modern Warfare 2 and set a tentative release date for "Holiday 2009."[2]

 

Marketing

 

On March 25, 2009, a teaser trailer for the game was revealed at the Game Developer Choice Awards ceremony in San Francisco. The teaser was also posted on Infinity Ward's website.[14] It announced a release date of November 10, 2009[3] and confirmed that the game's title of Call of Duty: Modern Warfare 2 was officially shortened to just Modern Warfare 2.[3] The teaser was also released on the Xbox Live Marketplace and on the PlayStation Network a short time later.[15] A second teaser was released on May 10, 2009, showing gameplay features such as snowmobile driving, guiding smart bombs, and an underwater mission. The teaser announced that the game would be "revealed" on TNT during the NBA Eastern Conference Finals on May 24, 2009.[16] The "reveal" was the first full-length trailer, which debuted extended sequences of actual in-game scenes and combat; the trailer was subsequently made available on the Modern Warfare 2 official website, which was updated for the occasion.[17]

 

During E3 2009, Infinity Ward announced that a downloadable content pack consisting of two multiplayer maps will be made available first through Xbox Live for the Xbox 360 version of the game.[18] An early campaign mission called "Cliffhanger" was also demonstrated during the E3 event, following the player character Sgt. Gary "Roach" Sanderson as he and Capt. "Soap" MacTavish infiltrate and escape a Russian base in the Tian Shan Ranges in Kazakhstan. It was shown during the mission that snowmobiles are rideable.[8]

Voice actor Ken Lally, who has previously provided motion capture work for the Resident Evil 5 character Albert Wesker,[12] confirmed that he provided voice work for Modern Warfare 2; his role in the game was not specified.[13]

 

Infinity Ward has confirmed that they will address the issue of enemies that continually respawn at different points of a level. Also, in response to questions about the length of the single-player campaign, Infinity Ward CCO Jason West stated that Modern Warfare 2 would not be longer than the 6-10 hour-long campaign of Call of Duty 4.[6]

 

Pics

 

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Video:

 

 

Box Art

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Sources:

www.wikipedia.org

www.youtube.com

www.modernwarfare2.net

  • 3 weeks later...
  • 1 month later...
Posted

Cod4 was the best game I have ever played for xbox ( multiplayer wise ). I really cant wait for cod4 mod warfare2... If its anything like the first one it should be insane. Gotta say I'm pretty pumped for gears 3 tho..

  • 2 months later...

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    • in conclusion when somebody who has a project for 10+ years still on development writes an e-say to try until you succeed and then advertises his project, one of the reasons is he needs money, so l2j has once more become pure expensive hobby, you wont make money out of it.   You can still use L2jFrozen and get better results for this, i know some people that done it    keep in mind that C in aCis stands for Crappy, and after all these years its not a cool wordplay anymore, its a fact, prove me wrong.
    • First, don't really follow the "main voice", moreover if you consider it an hobby. Simply do what you want, you got only one life so use it as you want. If you make it an hobby, it's exactly like piano, or velo - only practice makes you better.   Secondly, how do you learn things ? It's actually a really important question, since some can simply be scholar, read books (theory) then practice ; and some simply can't read books. I'm the second type, I hated school, I find it boring - my knowledge in Java comes from try-and-fail. You improve your coding style every year or so, I can myself rewrite my own code (which I already considered top-notched) after a while. You always learn something new - even if Java barely evolves. L2J is a fun way to learn programming, it's a giant sandbox where you can edit anything, and I believe it should be taken as it.   My own way of learning was as follow : Add existing customs, no matter what they are : the point is to know main classes used by L2J / customs. L2J is barely Java knowledge ; the true knowledge is to know WHAT to search in WHICH location (what I call, organization). You have to understand than EVERYTHING you think already exists, in a form on another, in the source code. A custom is only the association of the different mechanisms you found "here and there", glued together in a proper goal. Once you know main classes to edit, and the customs you added are compiling fine, the main point is to know WHAT exactly you DID. Try to understand WHY and WHERE you actually copied the code. Third point would be to MANIPULATE the customs you added in order to fit your wish. First edit little values, then logic conditions ; eventually add a new Config, or a new functionality to the custom. Fourth point would be to begin to craft your own ideas. Once again, EVERYTHING already exists, in a form or another. You want a cycled event ? You got Seven Signs main task as exemple. Npc ? Search any type of Npc and figure out what it does. Fifth point would be to understand Java - mostly containers (WHAT and WHERE to use them), variables types and main Java mechanisms (inheritance, static modifier, etc). You should also begin to cut your code into maintainable classes or methods. Java can actually run without optimization, but bigger your ideas, more optimized and well-thought it should be. It's direct saved time in the future, and you would thank yourself doing so. Main tips : ALWAYS use any type of versioning system - GIT or SVN. It allows to save your work, step by step and eventually revert back anytime you want if you terribly messed up. L2J is 80% organization knowledge, and 20% Java knowledge. Basically, if you know WHAT and WHERE to search, if you aren't dumb, it's easy to replicate and re-use things. Cherry on top is to use a already good coded pack to avoid copy-paste crap and get bad habits. Avoid any type of russian or brazilian packs, for exemple - their best ability is to leak someone's else code. Obviously you need some default sense of logic, but Java and programming in general help you to improve it.   Finally, most of your questions could be solved joining related Discord (at least for aCis, I can't speak for others) - from the moment your question was correctly asked (and you seemed to search for the answer). My community (and myself) welcomes newbies, but got some issues with noobies.   The simpliest is to try, fail and repeat until you succeed - it sounds stupid, but that's basically how life works.   PS : about Java ressources, before ChatGPT, it was mostly about stackoverflow website, and site like Baeldung's one. With ChatGPT and alike, you generally double-cross AI output to avoid fucked up answers. Also, care about AI, they are often hallucinating really hard, even today. They can give you complete wrong answer, you tell them they are wrong, and they say "indeed, I suck, sorry - here's a new fucked up answer". You shouldn't 100% rely over AI answer, even if that can give sometimes legit answers, full code or just skeletons of ideas.   PPS : I don't think there are reliable ressources regarding L2J itself, also most of the proposed code decays pretty fast if the source code is actually maintained (at least for aCis). Still, old coded customs for old aCis sources are actually a good beginner challenge to apply on latest source.
    • WTS: - AQ - Baium - Zaken  - Frintezza - Vesper Fighter Focus Fire Element   pm for detalis
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