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Posted

Loipon, Eftiaxa Ena Shop P Exei Dynasty Items Gia Osous Endiaferontai... Periexei Kai Ta Dynasty Armor Kai Weapons..(Credits To Me).:http://www.4shared.com/file/109670813/bc7effce/Dynasty_Shop_INTERLUDE.html

 

Edw Mia Wedding Priest Gia Ossous Dn Mproun Na Broun I Dn Mporoun Na Ftiaxoun Apo Monoi Tous(Credits To Me:

[/color]:http://www.4shared.com/file/109670957/debd94e4/Wedding_Priestsql.html credits to Me

 

Merikes Poli Kales Buffers Mporeite Na Tis Katebasete Apo Edo(Credits To Stefouli And Others:

http://www.4shared.com/file/109671085/3270d76f/NPC_Buffer_By_Stefoulis15.html Credits To Stefoulis

http://www.4shared.com/file/109671514/927e9e5b/fabrrps_npcbuffer_v3.html credits To Fabrrps

http://www.4shared.com/file/109671731/d3a6dc38/NPC_Buffer_for_L2J-Free__Interlude_Version__v017.htmlCredits To L2J-Free Developers

 

Kai Fisika (Gia NiewBies) Enas Costum Anti-Pk Guard Me Infinity Bow .. :P. Gia osous dn xeroun (Credits To Me):http://www.4shared.com/file/109670887/6ad1809e/Costum_Anti-PK_Guardsql.html

 

Loipon, Gia Osous Dn Xeroun ..,  1o Anoigete To Fakelo Me To NPC px(PK GUARD)

 

2o Anoigete To Navicat Anoigete To Costum NPC Kai Bazete Ekei To NPC apo ton fakelo ...

 

3o Blepete To ID P Exei To NPC p balate

 

4o Mpainete Sto L2 Kai Patate //spawn(Kaino)+(To Id Tou NPC)

 

Pros8eta: Apo To Navicat Mporeite Na ftiaxete Kai Dika Sas NPC . Ekei P Grafei Id Template Bazete To Id Tou NPc Me To Opoio Thelete Na Moiazei Kai To Diko Sas ..

 

 

 

Credits To Me INTERLUDE VERSION... If Something Is Crashed Or You have A Problem Just Post Here And I will Update Immediatelly

Posted

Sigoura den to exeis parei apo alla pack ?  Ta katebasa ta eida kai ta ebala.Polla mou 8imizoun.Alla ti enoeis gia newbies ?    Oi newbies mporei na min kseroun kan pws na ta baloun...

Posted

@timoskouros

Mporei na ennoei me ton oro newbies , oti dn exoun NPC ta pack!! ;p

Se ti client douleuoun ? Timo se poia client dokimases ?

 

Btw Tha itan kalitero na evazes k ena giude mias k les gia newbies ;p

( sigoura einai ola ta credits dika s ? )

Posted

Ta dokimasa se C6.Gia tin akribia L2J Dot pack(Den 8imame rev).Den eixa dei kai ta credits.Alla o PK_Guard miazei poli me enan guard pou eixa dei se ena L2J Archid Preconfiger pack tou TexasJunior.

Posted
[unLiMiTeD" post=451486" timestamp="1244107566]

Osa Egrapsa CREDITS TO ME Einai Dika M... DN einai ola dika M KAI DN TA EKLEPSA apo Pouthena..Mono Ta Dynasty Weapons KAi Armors.sql Eklepsa Apo Allou

 

 

Tha mporouses na kaneis k to guide tote pos ta ekanes , auto perimena na do apo to post ( simfona me to title gia newbies) ;p

tespa oraia ta npc gj

  • 2 weeks later...

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  • Posts

    • Where I can buy a cheap domain .com? cheapest I found was on Godaddy for 12 euro and Hostinger for 10 euro.
    • Hello everyone, here's a simple and useful idea for any type of server.   This code applies a discount when a player makes a purchase inside a clan’s castle or clan hall, offering a benefit to clan members who own a castle or clan hall. Important: Merchant transactions must be handled through multisell, not buylist. The discount is directly applied within the multisell, so the price shown is already reduced.   "For example, if a scroll costs 1000 Adena and you set a 20% discount in the config, the final price when purchasing inside a castle or clan hall will be 800 Adena."   This code is developed on the public aCis 401 revision.   public static int CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT; CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT = clans.getProperty("ClanBaseOwnershipMechantDiscount", 20); # If clan owns a clan hall or castle, all members have a discount of X% at merchant transactions (multisell). # Discount applies only inside the base (castle or clan hall). ClanBaseOwnershipMechantDiscount = 20   /** diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java index 556e111..bbf8e69 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java @@ -101,7 +101,7 @@ do { // send list at least once even if size = 0 - player.sendPacket(new MultiSellList(list, index)); + player.sendPacket(new MultiSellList(list, index, player)); index += PAGE_SIZE; } while (index < list.getEntries().size()); diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java index 7c82c5b..1654abc 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java @@ -6,6 +6,7 @@ import net.sf.l2j.Config; import net.sf.l2j.gameserver.enums.FloodProtector; import net.sf.l2j.gameserver.enums.StatusType; +import net.sf.l2j.gameserver.enums.ZoneId; import net.sf.l2j.gameserver.enums.items.CrystalType; import net.sf.l2j.gameserver.model.Augmentation; import net.sf.l2j.gameserver.model.actor.Player; @@ -225,6 +226,20 @@ return; } + if (player.isInsideZone(ZoneId.CLAN_HALL) && player.getClan() != null && player.getClan().hasClanHall()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + + if (player.isInsideZone(ZoneId.CASTLE) && player.getClan() != null && player.getClan().hasCastle()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + if (Config.BLACKSMITH_USE_RECIPES || !e.getMaintainIngredient()) { // if it's a stackable item, just reduce the amount from the first (only) instance that is found in the inventory diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java index 9269b06..c6102a0 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java @@ -2,6 +2,9 @@ import static net.sf.l2j.gameserver.data.xml.MultisellData.PAGE_SIZE; +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.multisell.Entry; import net.sf.l2j.gameserver.model.multisell.Ingredient; import net.sf.l2j.gameserver.model.multisell.ListContainer; @@ -15,7 +18,9 @@ private boolean _finished; - public MultiSellList(ListContainer list, int index) + private Player _player; + + public MultiSellList(ListContainer list, int index, Player player) { _list = list; _index = index; @@ -28,6 +33,8 @@ } else _finished = true; + + _player = player; } @Override @@ -74,7 +81,14 @@ { writeH(ing.getItemId()); writeH(ing.getTemplate() != null ? ing.getTemplate().getType2() : 65535); - writeD(ing.getItemCount()); + + if (_player.isInsideZone(ZoneId.CLAN_HALL) && _player.getClan() != null && _player.getClan().hasClanHall()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else if (_player.isInsideZone(ZoneId.CASTLE) && _player.getClan() != null && _player.getClan().hasCastle()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else + writeD(ing.getItemCount()); + writeH(ing.getEnchantLevel()); writeD(0x00); // TODO: i.getAugmentId() writeD(0x00); // TODO: i.getManaLeft()  
    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/uthciha-services https://campsite.bio/utchihaamkt
    • WTB EXP ETERNAL 10x new dm.
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