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Re filaraki bravo gia thn douleias sou eisai polu analutikos an kai eixa peiramatistei prin diavaso to guide sou kai ekana akrivos ta vhmata opws ta grapheis exw omws ena provlima!!!

 

Katarxas dn ksero kai dn to grapheis to deytero gameserver pou tha to vroume? Tha kanoume antigraphi to eidh uparxon h oloklhro ton server...Egw ekana oloklhro ton server ena deytero antigrapho (Dn ksero an einai swsto) kai pou prepei na einai se idio fakelo h se ksexoristo?(Egw ta evala se ksexoristo)

 

Tecpa na mhn sta polulogo Otan anoigo ton ena server anoigei kanonika kai molis anoigei o deyteros kanonika kai autos...O prwtos m graphei: Address Already in use Server Terminated... All players Disconected kai kleinei!!!

 

An boreis na m peis ti na kano tha sou eimoun upoxreos!!! Eyxaristo ek twn proterwn!!!

  • 4 months later...
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Posted

File  CrazyManiac  to post egine « on: 2009-06-01, 07:16:51 »

kai tote den to  eixa kanei  toso analitiko kanenas ayto to share.

to acc ayto tou A-error einai  diko mou... :)

  • 2 months later...
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  • 4 months later...

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    • Version 0.3.0 - NPC rendering and npcpos.txt editing https://res.cloudinary.com/h4p9pew6/video/upload/v1792026335/npc-spawns-editor.mp4   A new NPC Spawns tab. Choose an L2OFF script folder and Cruma shows the server's spawns right in the game world: - Every spawn zone is a colored outline on the geodata. From high up you also see the zones far below. - NPCs stand where the server puts them. Random spawns use the same logic as the server. - Editing: move a whole zone or its corners, add and remove corners; move and turn NPCs; change the NPC, count, respawn time, AI and its parameters; add and delete zones, makers and NPCs; rename zones and makers and every reference to a zone is updated; new zones are named after the nearest zone (for example, benon_1725_07 next to benon_1725_06). - Actions: click an NPC or a zone to open its maker; double-click to start editing; search for NPCs; the focus button flies the camera to an NPC; the View menu can hide zone outlines and keep only the NPCs. - Each client remembers its own script folder, the same way it remembers its geodata folder. - Saving: only the edited lines of npcpos.txt change; before writing, you see a diff of the changes (maximum_npc 4 -> 3); every version is kept as a dated backup.   Improvements - UI changes: small fixes and a wider tool tab.   Download Link: 0.3.0
    • Why not, if you're interested I will post an update
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