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  • 0
Posted

yes or add a check in the skillhandler to dont effect targets in raidboss instance for ex

 

if (target instanceof L2RaidBoss)

    return false;

 

or something like that

  • 0
Posted

Yup. Another possibility is to do what zunix said:

Open L2Character, find callskill and add (in the proper place):

 
if (target instanceof L2Raidboss)
						{
							if (skill.getSkillType() == L2SkillType.HEAL || skill.getSkillType() == L2SkillType.HEAL_MOB
                                                                || skill.getSkillType() == L2SkillType.HEAL_PERCENT)
							{
								player.sendPacket(ActionFailed.STATIC_PACKET);
								return;
							}
						}

Etc,apply that for all the skill type restrictions.

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