SaLeoTragem Posted May 29, 2009 Posted May 29, 2009 Index: trunk/L2_GameServer_It/java/config/other.properties =================================================================== --- trunk/L2_GameServer_It/java/config/other.properties (revision 1061) +++ trunk/L2_GameServer_It/java/config/other.properties (working copy) @@ -41,6 +41,8 @@ # % Chance of succeding to enchant an item when it has a chance of breaking EnchantChanceWeapon = 68 +EnchantChanceBlessed = 75 +EnchantChanceCrystal = 100 EnchantChanceArmor = 52 EnchantChanceJewelry = 54 # Enchant limit [default = 0 (unlimited)] Index: trunk/L2_GameServer_It/java/net/sf/l2j/Config.java =================================================================== --- trunk/L2_GameServer_It/java/net/sf/l2j/Config.java (revision 1061) +++ trunk/L2_GameServer_It/java/net/sf/l2j/Config.java (working copy) @@ -857,6 +857,8 @@ /** Chance that an item will succesfully be enchanted */ public static int ENCHANT_CHANCE_WEAPON; + public static int ENCHANT_CHANCE_BLESSED; + public static int ENCHANT_CHANCE_CRYSTAL; public static int ENCHANT_CHANCE_ARMOR; public static int ENCHANT_CHANCE_JEWELRY; /** Maximum level of enchantment */ @@ -1390,6 +1392,8 @@ /* chance to enchant an item over +3 */ ENCHANT_CHANCE_WEAPON = Integer.parseInt(otherSettings.getProperty("EnchantChanceWeapon", "68")); + ENCHANT_CHANCE_BLESSED = Integer.parseInt(otherSettings.getProperty("EnchantChanceBlessed", "75")); + ENCHANT_CHANCE_CRYSTAL = Integer.parseInt(otherSettings.getProperty("EnchantChanceCrystal", "100")); ENCHANT_CHANCE_ARMOR = Integer.parseInt(otherSettings.getProperty("EnchantChanceArmor", "52")); ENCHANT_CHANCE_JEWELRY = Integer.parseInt(otherSettings.getProperty("EnchantChanceJewelry", "54")); /* limit on enchant */ @@ -2116,6 +2120,8 @@ else if (pName.equalsIgnoreCase("MaximumFreightSlots")) FREIGHT_SLOTS = Integer.parseInt(pValue); else if (pName.equalsIgnoreCase("EnchantChanceWeapon")) ENCHANT_CHANCE_WEAPON = Integer.parseInt(pValue); + else if (pName.equalsIgnoreCase("EnchantChanceBlessed")) ENCHANT_CHANCE_BLESSED = Integer.parseInt(pValue); + else if (pName.equalsIgnoreCase("EnchantChanceCrystal")) ENCHANT_CHANCE_CRYSTAL = Integer.parseInt(pValue); else if (pName.equalsIgnoreCase("EnchantChanceArmor")) ENCHANT_CHANCE_ARMOR = Integer.parseInt(pValue); else if (pName.equalsIgnoreCase("EnchantChanceJewelry")) ENCHANT_CHANCE_JEWELRY = Integer.parseInt(pValue); else if (pName.equalsIgnoreCase("EnchantMaxWeapon")) ENCHANT_MAX_WEAPON = Integer.parseInt(pValue); Index: trunk/L2_GameServer_It/java/net/sf/l2j/gameserver/clientpackets/RequestEnchantItem.java =================================================================== --- trunk/L2_GameServer_It/java/net/sf/l2j/gameserver/clientpackets/RequestEnchantItem.java (revision 1061) +++ trunk/L2_GameServer_It/java/net/sf/l2j/gameserver/clientpackets/RequestEnchantItem.java (working copy) @@ -41,7 +41,13 @@ protected static final Logger _log = Logger.getLogger(Inventory.class.getName()); private static final String _C__58_REQUESTENCHANTITEM = "[C] 58 RequestEnchantItem"; private static final int[] CRYSTAL_SCROLLS = { 731, 732, 949, 950, 953, 954, 957, 958, 961, 962 }; - + private static final int[] NORMAL_WEAPON_SCROLLS = { 729, 947, 951, 955, 959 }; + private static final int[] BLESSED_WEAPON_SCROLLS = { 6569, 6571, 6573, 6575, 6577 }; + private static final int[] CRYSTAL_WEAPON_SCROLLS = { 731, 949, 953, 957, 961 }; + private static final int[] NORMAL_ARMOR_SCROLLS = { 730, 948, 952, 956, 960 }; + private static final int[] BLESSED_ARMOR_SCROLLS = { 6570, 6572, 6574, 6576, 6578 }; + private static final int[] CRYSTAL_ARMOR_SCROLLS = { 732, 950, 954, 958, 962 }; + private int _objectId; protected void readImpl() @@ -184,21 +189,63 @@ int chance = 0; int maxEnchantLevel = 0; - if (item.getItem().getType2() == L2Item.TYPE2_WEAPON) - { - chance = Config.ENCHANT_CHANCE_WEAPON; - maxEnchantLevel = Config.ENCHANT_MAX_WEAPON; - } - else if (item.getItem().getType2() == L2Item.TYPE2_SHIELD_ARMOR) - { - chance = Config.ENCHANT_CHANCE_ARMOR; - maxEnchantLevel = Config.ENCHANT_MAX_ARMOR; - } - else if (item.getItem().getType2() == L2Item.TYPE2_ACCESSORY) - { - chance = Config.ENCHANT_CHANCE_JEWELRY; - maxEnchantLevel = Config.ENCHANT_MAX_JEWELRY; - } + if (item.getItem().getType2() == L2Item.TYPE2_WEAPON) + for (int normalweaponscroll : NORMAL_WEAPON_SCROLLS) + if (scroll.getItemId() == normalweaponscroll) + { + chance = Config.ENCHANT_CHANCE_WEAPON; + maxEnchantLevel = Config.ENCHANT_MAX_WEAPON; + } + for (int blessedweaponscroll : BLESSED_WEAPON_SCROLLS) + if (scroll.getItemId() == blessedweaponscroll) + { + chance = Config.ENCHANT_CHANCE_BLESSED; + maxEnchantLevel = Config.ENCHANT_MAX_WEAPON; + } + for (int crystalweaponscroll : CRYSTAL_WEAPON_SCROLLS) + if (scroll.getItemId() == crystalweaponscroll) + { + chance = Config.ENCHANT_CHANCE_CRYSTAL; + maxEnchantLevel = Config.ENCHANT_MAX_WEAPON; + } + else if (item.getItem().getType2() == L2Item.TYPE2_SHIELD_ARMOR) + for (int normalarmorscroll : NORMAL_ARMOR_SCROLLS) + if (scroll.getItemId() == normalarmorscroll) + { + chance = Config.ENCHANT_CHANCE_ARMOR; + maxEnchantLevel = Config.ENCHANT_MAX_ARMOR; + } + for (int blessedarmorscroll : BLESSED_ARMOR_SCROLLS) + if (scroll.getItemId() == blessedarmorscroll) + { + chance = Config.ENCHANT_CHANCE_BLESSED; + maxEnchantLevel = Config.ENCHANT_MAX_ARMOR; + } + for (int crystalarmorscroll : CRYSTAL_ARMOR_SCROLLS) + if (scroll.getItemId() == crystalarmorscroll) + { + chance = Config.ENCHANT_CHANCE_CRYSTAL; + maxEnchantLevel = Config.ENCHANT_MAX_ARMOR; + } + else if (item.getItem().getType2() == L2Item.TYPE2_ACCESSORY) + for (int normaljewelscroll : NORMAL_ARMOR_SCROLLS) + if (scroll.getItemId() == normaljewelscroll) + { + chance = Config.ENCHANT_CHANCE_JEWELRY; + maxEnchantLevel = Config.ENCHANT_MAX_JEWELRY; + } + for (int blessedjewelscroll : BLESSED_ARMOR_SCROLLS) + if (scroll.getItemId() == blessedjewelscroll) + { + chance = Config.ENCHANT_CHANCE_BLESSED; + maxEnchantLevel = Config.ENCHANT_MAX_JEWELRY; + } + for (int crystaljewelscroll : CRYSTAL_ARMOR_SCROLLS) + if (scroll.getItemId() == crystaljewelscroll) + { + chance = Config.ENCHANT_CHANCE_CRYSTAL; + maxEnchantLevel = Config.ENCHANT_MAX_JEWELRY; + } if (item.getEnchantLevel() < Config.ENCHANT_SAFE_MAX || (item.getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR Credits L2jForum
3xpl0it3R Posted May 30, 2009 Posted May 30, 2009 I told you on an another post.Just give us more infos.What this code does ?
xAddytzu Posted May 30, 2009 Posted May 30, 2009 It's very hard to read ? +EnchantChanceBlessed = 75 +EnchantChanceCrystal = 100
Horus Posted May 30, 2009 Posted May 30, 2009 It's very hard to read ? +EnchantChanceBlessed = 75 +EnchantChanceCrystal = 100 Hope you don't take me wrong, but I spent some time reading your diff and honestly, this isn't your work ^^ Anyway gz, its not up to me to judge you.
SaLeoTragem Posted May 30, 2009 Author Posted May 30, 2009 Hope you don't take me wrong, but I spent some time reading your diff and honestly, this isn't your work ^^ Anyway gz, its not up to me to judge you. READ THE POST : Credits : L2jforum :P
xAddytzu Posted May 30, 2009 Posted May 30, 2009 Credits L2jForum It's not my work, of course.. He gave credit
Horus Posted May 30, 2009 Posted May 30, 2009 READ THE POST : Credits : L2jforum :P True,sorry my bad. Anyway read the other posts, don't just spam with things you get from the L2jForum and post them here, 1st- you don't know what most of them are for, 2nd- It doesn't make sense. Just use the updated version. This was a nice share though ;)
SaLeoTragem Posted May 30, 2009 Author Posted May 30, 2009 True,sorry my bad. Anyway read the other posts, don't just spam with things you get from the L2jForum and post them here, 1st- you don't know what most of them are for, 2nd- It doesn't make sense. Just use the updated version. This was a nice share though ;) My friend ;)Get the last C6 Server from l2j and tell me if it has the Blessed&Crystal Rate!
Intrepid Posted May 30, 2009 Posted May 30, 2009 My friend ;)Get the last C6 Server from l2j and tell me if it has the Blessed&Crystal Rate! C6 is unsupported in newer(better)chronicles its alredy implemented also crystal enchant in other chronicles dont exist anymore :)
Horus Posted May 30, 2009 Posted May 30, 2009 C6 is unsupported in newer(better)chronicles its alredy implemented also crystal enchant in other chronicles dont exist anymore :) Exactly. And if you're using a C6 Packet you're just a bit dumb. They are crawling with exploits,missing features,etc. Just get a newer pack which is safer,has more features and way faster ^^
SaLeoTragem Posted May 30, 2009 Author Posted May 30, 2009 Exactly. And if you're using a C6 Packet you're just a bit dumb. They are crawling with exploits,missing features,etc. Just get a newer pack which is safer,has more features and way faster ^^ Horus if you don't like c6 it's your PROBLEM! I try only to make c6 more playable ;) Thats all :) ATM c6 SUX ! And its true :P
Horus Posted May 30, 2009 Posted May 30, 2009 ^^ anyway lets not run into discussions. Just make sure you post only decent things to avoid further problems. Cheers
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