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Question for Script buffer.


Question

Posted

Hello guys,

 

I have got a script buffer in my server which is working great when i`m on GM char.(at any lvl , when i choose buffs from html .. everything is fine and i get effects) BUT

When i`m making new account and go to buffer with a new character 1 lvl and press on buffer...

I choose buffs from html but i get no effect...

 

Any suggestions?

 

I`m using latest L2jfree pack, Supports 100% this buffer. The mysterious thing is that .. when i`m with GM char .. i get all buffs with Zero problems. but with normal character 1 lvl.. i don`t get buffs.

 

The begin of the script is :

 

import sys

from com.l2jfree.gameserver.model.actor.instance import L2PcInstance

from java.util import Iterator

from com.l2jfree.gameserver.datatables import SkillTable

from com.l2jfree       import L2DatabaseFactory

from com.l2jfree.gameserver.model.quest import State

from com.l2jfree.gameserver.model.quest import QuestState

from com.l2jfree.gameserver.model.quest.jython import QuestJython as JQuest

 

qn = "9999_NPCBuffer"

 

NPC=[40000,50000]

QuestId    = 9999

QuestName  = "NPCBuffer"

QuestDesc  = "custom"

InitialHtml = "1.htm"

 

print "importing custom: 9999: NPCBuffer"

 

class Quest (JQuest) :

 

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

 

 

def onEvent(self,event,st):

htmltext = event

 

#Wind Walk

if event == "1":

SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())

st.getPlayer().restoreHPMP()

return "1.htm"

st.setState(COMPLETED)

[/Quote]

 

In some other script buffers i have seen something related with Adena and levels checkin before buffer give you effects.

Maybe the problem is that i don`t have those things into my script ?

 

thanks in advice.

Recommended Posts

  • 0
Posted

Already done it. Still nothing.

The mysterious thing is that.. with GM char i get buffs (At Any lvl ..)

Anyway i tryed that too .. still nothing as i said.

 

Something else?

  • 0
Posted

Here is the end of the script.

 

if htmltext != event:

st.setState(COMPLETED)

st.exitQuest(1)

return htmltext

 

 

def onTalk (self,npc,player):

  st = player.getQuestState(qn)

  htmltext = "<html><head><body><center>ERROR<br1>Please, contact the administrator.</center></body></html>"

  st.setState(State.STARTED)

  return InitialHtml

 

QUEST      = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)

 

for npcId in NPC:

QUEST.addStartNpc(npcId)

QUEST.addTalkId(npcId)

[/Quote]

 

And the Quote above was the start of it. Things between it .. are only buffs.

  • 0
Posted

 

 

Try this code :

 

 

#Wind Walk

      if event == "1":

        st.getPlayer().setTarget(st.getPlayer())

        SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())

        st.getPlayer().restoreHPMP()

        return "1.htm"

        st.setState(COMPLETED)

 

 

  • 0
Posted

Don`t Works.. Now I cant even get buffs with GM char.

Changed it as it was.

Other suggestions ?

 

I thought that when i add script buffer. It supposed to work for every character.

And atm i can get every buff with GM char.. but none of them with other normal chars..

 

I tryed to give access to another character setted to 100 .. but still nothing.

I can only get buffs with my Admin char.

 

Mysterious ..

  • 0
Posted

Done..

Results: Nothing happens, i don`t even get buffs with admin char .. i see error log file about syntax etc..

 

I guess.. the problem is that.. characters aren`t on this quest so they cannot get effect..

But how can i put them in 9999_NPCbuffer quest lol ;p

  • 0
Posted

import sys
from com.l2jfree.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from com.l2jfree.gameserver.datatables import SkillTable
from com.l2jfree			       import L2DatabaseFactory
from com.l2jfree.gameserver.model.quest import State
from com.l2jfree.gameserver.model.quest import QuestState
from com.l2jfree.gameserver.model.quest.jython import QuestJython as JQuest

qn = "9999_NPCBuffer"

NPC=[40000]
QuestId     = 9999
QuestName   = "NPCBuffer"
QuestDesc   = "custom"
InitialHtml = "1.htm"

print "importing custom: 9999: NPCBuffer"

class Quest (JQuest) :

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)


def onEvent(self,event,st):
	htmltext = event

use this 1 in start and tell me if it works

 

  • 0
Posted
import sys

from com.l2jfree.gameserver.model.actor.instance import L2PcInstance

from java.util import Iterator

from com.l2jfree.gameserver.datatables import SkillTable

from com.l2jfree       import L2DatabaseFactory

from com.l2jfree.gameserver.model.quest import State

from com.l2jfree.gameserver.model.quest import QuestState

from com.l2jfree.gameserver.model.quest.jython import QuestJython as JQuest

 

qn = "9999_NPCBuffer"

 

NPC=[40000,50000]

QuestId    = 9999

QuestName  = "NPCBuffer"

QuestDesc  = "custom"

InitialHtml = "1.htm"

 

print "importing custom: 9999: NPCBuffer"[/Quote]

 

Thats not the problem, checked it already but thats not the problem as i said.. I had 2x id's at (NPC=) just because im using the htmls from this script .. in two different NPC's. So with that way .. the script is executable from both NPC's.

 

Any other suggestion ?

 

Note: NPC buffer working great when i`m using it with Admin char. But with other characters.. not.

  • 0
Posted

Maybe the problem is if your buffer need mana(MP) to buff you... and in lvl 1 the character doesnt have enough mana...

 

no because it use effect so the character get only an effect

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