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H4ckM4ster

what is better?  

5 members have voted

  1. 1. what is better?

    • interlude
      3
    • gracia..
      2


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is not the right place here to do this post.also in our forum you can find everything you wanna about l2j or l2off servers.only you can go to the l2develop L2j section and l2 off.you can find there guides. http://www.maxcheaters.com/forum/index.php?topic=50068.0 this is a guide for newbies how to dev a server.and this http://www.maxcheaters.com/forum/index.php?board=37.0 is the section you can find all about server adds and developments.there in the request section you can do your questions about l2 server.(l2j help)you will find many answers in your questions and problems.

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If you search on forum you will find many things about what you are asking for. Don't be bored or you will never learn.

 

Locked. (already answered)

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  • Posts

    • Yes, something like that. More specifically, the running, attacking and attack wait animations for female human with a bow.
    • Do you mean do something like I did?
    • I tried searching, but couldn't find an answer to my question. That is why I created the topic.
    • Is it worth it listing on any of them? Or its better if i just buy ads on fb/forums/google etc.?
    • I'm looking to edit existing character animations for the L2 Interlude client. What I did successfully so far: Exported the files files from animations/Fighter.ukx (to get the .psk and .psa files) Imported a couple .psk + one .psa file to Blender and made my changes to the animations. Exported the resulting .psa file (which ended up being the same size as the original file, so everything should be fine). I downloaded multiple different UnrealED editors - the one from UT2004, L2Editor posted by lordofdes here, L2Editor posted by 911reg. From there on I had trouble with converting back to .ukx. Below are different methods I've tried and failed. Method 1: Made a new .ukx file inside UT2004's UnrealED, containing only my edited .psa file and 1 .psk file Converted my .ukx file with Gildor's tool Placed the resulting file in the animations folder Used L2FileEdit to change the LineageWarrior.int file in the systems folder in order to reroute to the animations I edited Started up the game, but the changed animations were replaced instead with a simple walking animation for some reason   Method 2: Tried the following workflow with both L2Editors (911reg's version and lordofdes's version) (using and not using Gildor's UnrealED patches) Trying to open the original Fighter.ukx file resulted in some of the L2Editor variants crashing. With the ones that didn't crash, I saved the .ukx file with another name (even tried adding my custom .psa file but the result was the same as below). There was file size difference between the .ukx I made and the original .ukx. I tried both substituting the .ukx file as is in the animations folder and after I encrypted it using 911reg's version's encdec.exe In both cases the game crashed when I was about to go to the character screen (made sense since the file size should have been the same). What am I missing here? Is it at all possible to edit the original character animations?
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