Jump to content

enchant


Recommended Posts

err u can try this script i think its can help ur request

///////////////////////////////////////////////////////////////////////////////

///////////////////////////////////////////////////////////////////////////////

// made by easy2k4

// enchanting w/a/j one by one and stops on the last one

///////////////////////////////////////////////////////////////////////////////

///////////////////////////////////////////////////////////////////////////////

 

INCLUDE StdLib\inventory.l2c

 

///////////////////////////////////////////////////////////////////////////////

 

// You can (need to) change these values :)

 

DEFINE_GLOBAL STRING selected_enchanted_item "Omen Beast's Eye Earring"

DEFINE_GLOBAL STRING selected_enchanted_scroll "Scroll: Enchant Armor (D)"

DEFINE_GLOBAL STRING selected_enchanted_crystals "Crystal: D-Grade"

DEFINE_GLOBAL INT loop_delay 1100

 

///////////////////////////////////////////////////////////////////////////////

 

// start -->>

 

Enchant_one_by_one

 

SCRIPT_END

 

 

 

FUNCTION Enchant_one_by_one

 

DEFINE STRING item_name 0

DEFINE ARRAYLIST bag_inventory 0

 

DEFINE ARRAYLIST list_of_enchanted_items 0

 

DEFINE INT enchanted_items_count 0

DEFINE INT enchanted_scrolls_count 0

DEFINE INT crystals_count 0

DEFINE INT crystals_count_after_enchanting 0

 

DEFINE INT id_of_item 0

DEFINE INT id_of_enchant 0

DEFINE INT id_of_crystals 0

 

DEFINE Inventory item_of_scroll 0

 

DEFINE INT enchanting_process 0

 

DEFINE INT enchant_size 0

 

DEFINE INT random_loop_delay 0

 

ITEM_GET_ID id_of_enchant "<&selected_enchanted_scroll&>"

ITEM_COUNT enchanted_scrolls_count "<&id_of_enchant&>"

 

ITEM_GET_ID id_of_crystals "<&selected_enchanted_crystals&>"

ITEM_COUNT crystals_count "<&id_of_crystals&>"

ITEM_COUNT crystals_count_after_enchanting "<&id_of_crystals&>"

 

ITEM_GET_ID id_of_item "<&selected_enchanted_item&>"

 

PRINT_TEXT " "

PRINT_TEXT "------------------------------"

PRINT_TEXT "Enchant one by one has started"

PRINT_TEXT "by easy2k4"

PRINT_TEXT "------------------------------"

PRINT_TEXT " "

 

GET_INVENTORY bag_inventory

FOREACH item Inventory bag_inventory

item_name = bag_inventory.item.name

 

if item_name == selected_enchanted_item

enchanted_items_count = enchanted_items_count + ONE

 

list_of_enchanted_items.add bag_inventory.item

endif

 

if item_name == selected_enchanted_scroll

item_of_scroll = bag_inventory.item

endif

NEXTEACH

 

PRINT_TEXT "Selected item is: <&selected_enchanted_item&> (x<&enchanted_items_count&>)"

PRINT_TEXT "Selected scroll is <&selected_enchanted_scroll&> (x<&enchanted_scrolls_count&>)"

PRINT_TEXT "Selected crystals are <&selected_enchanted_crystals&> (x<&crystals_count&>)"

PRINT_TEXT " "

 

if enchanted_items_count < TWO

PRINT_TEXT "Not enough items to enchanting."

RETURN VOID

endif

 

if enchanted_scrolls_count < ONE

PRINT_TEXT "Not enough scrolls to enchanting."

RETURN VOID

endif

 

enchanting_process = ONE

 

do

FOREACH item Inventory list_of_enchanted_items

if enchanting_process == ONE

enchant_size = list_of_enchanted_items.item.enchant

 

DEFINE BYTEBUFFER buffer_of_selected_enchant 256

DEFINE BYTEBUFFER buffer_of_selected_item 256

DEFINE BYTEBUFFER buffer_of_selecting_item 256

 

ITEM_GET_ID id_of_enchant "<&selected_enchanted_scroll&>"

 

buffer_of_selected_enchant.write_byte #i25

buffer_of_selected_enchant.write_int32 item_of_scroll.id

buffer_of_selected_enchant.write_int32 #i0

buffer_of_selected_enchant.trim_to_index

 

INJECTBB buffer_of_selected_enchant

 

SLEEP "<&loop_delay&>"

 

// buffer_of_selecting_item.write_byte #i208

// buffer_of_selecting_item.write_byte #i79

// buffer_of_selecting_item.write_byte #i0

// buffer_of_selecting_item.write_int32 list_of_enchanted_items.item.id

// buffer_of_selecting_item.trim_to_index

 

// INJECTBB buffer_of_selecting_item

 

// SLEEP "<&loop_delay&>"

 

GET_RAND random_loop_delay 100 300

 

SLEEP "<&random_loop_delay&>"

 

buffer_of_selected_item.write_byte #i95

buffer_of_selected_item.write_int32 list_of_enchanted_items.item.id

buffer_of_selected_item.write_int32 #i0

buffer_of_selected_item.trim_to_index

 

INJECTBB buffer_of_selected_item

 

SLEEP "<&loop_delay&>"

 

ITEM_COUNT crystals_count_after_enchanting "<&id_of_crystals&>"

ITEM_COUNT enchanted_scrolls_count "<&id_of_enchant&>"

 

// PRINT_TEXT "S: <&item_of_scroll.id&> / <&enchanted_scrolls_count&> / <&id_of_enchant&>"

// PRINT_TEXT "P: <&list_of_enchanted_items.item.name&> / <&list_of_enchanted_items.item.id&> / <&list_of_enchanted_items.item.enchant&> / <&list_of_enchanted_items.count&>"

 

if crystals_count_after_enchanting > crystals_count

PRINT_TEXT "Item has been crystallized at x <&enchant_size&>"

list_of_enchanted_items.remove item

else

PRINT_TEXT "Item has been enchanted from <&enchant_size&>"

endif

 

ITEM_COUNT crystals_count "<&id_of_crystals&>"

 

DELETE buffer_of_selected_enchant

DELETE buffer_of_selected_item

DELETE buffer_of_selecting_item

endif

 

if list_of_enchanted_items.count < TWO

enchanting_process = ZERO

endif

 

if enchanted_scrolls_count < ONE

enchanting_process = ZERO

endif

 

NEXTEACH

 

list_of_enchanted_items.clear

 

GET_INVENTORY bag_inventory

FOREACH item Inventory bag_inventory

item_name = bag_inventory.item.name

 

if item_name == selected_enchanted_item

list_of_enchanted_items.add bag_inventory.item

endif

NEXTEACH

 

PRINT_TEXT "The remaining quantity of the items after enchanting: <&list_of_enchanted_items.count&>"

 

loop enchanting_process == ONE

 

PRINT_TEXT " "

PRINT_TEXT "The end of Enchanting One by One :) "

PRINT_TEXT " "

 

RETURN VOID

HAPPY ENCHANT :DD

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Well, sorry not sorry for resurrecting old topic, but I believe it's ultimately stupid to implement license checks like Vilmis did 🙂   private static String url = "jdbc:mysql://185.80.128.233/" + getData("Zm9ydW1fZGI="); private static String username = getData("bXJjb3B5cmlnaHQ="); private static String password = getData("Y29weXJpZ2h0XzEyMw=="); con = GlobalDB.getInstance().getConnection(); PreparedStatement statement; statement = con.prepareStatement("SELECT field_6 from core_pfields_content WHERE member_id = ?"); statement.setInt(1, Config.FORUM_USER_ID); ResultSet rset = statement.executeQuery();   This awesome way of coding things leaves us with base64-encoded credentials and DB exposed and accessible globally 😉 Btw he checks his licensing data from some plugin generated table his forum uses. Vilmis took action and ensured that mrcopyright user would have only needed accesses and rights for this operation. But he forgot to ensure that his INFORMATION_SCHEMA database would not be exposed and readable... That leads us to fully readable server variables like version used (10.1.26-MariaDB-0+deb9u1 - pretty ancient DB and OS, I'd assume). From here you can go south and do some kinky stuff, if you want and have knowledge for that. But who cares, right?   Ooh, table core_pfields_content field_6 is IP address which is checked by FORUM_USER_ID. Yep, you can query all IP addresses there (124 of them right now) and also do whatever you want with them! 🙂  The most fun part? Files source has been shared what, more than 2 years ago?  Vilmis still uses very same credentials and never changed it after sources exposure - who cares. Although, "sources" may be way too strong word here. If anyone still use paid Orion versions, I'd suggest packing your shit and leaving immediately, or at least fix this incompetent fool caused problems. It's obvious Vilmis don't care or maybe doesn't even know from the first place how to solve this problem (hint hint - tiny PHP Rest API microservice which would do absolutely the same but without exposing sensitive data?). By doing that, he exposes his infrastructure and YOUR data, and he does that for more than 2 years now 🙂 Developer of century!    
    • rename the l2.bin into l2.exe
    • L2LIVE.PRO- Dynamic Mid-rates Essence Seven Signs GRAND OPENING - July 5, 20:00 GMT+3 (EEST) TEST SERVER IS OPEN - COME AND CHECK IT OUT TODAY! Join our community and be part of it at: https://www.l2live.pro https://discord.gg/k3NMgR4Dmu   Server description * EXP/SP: Dynamic (x1- x100 based on your level, *before* Sayha and EXP buffs * Adena: x50 / Item Drop: x10 / Fishing EXP increased / Attribute EXP increased * Simplified gameplay to stay in the loop while not spending hours and hours farming * Starter Pack containing very useful items for beginners * MP replenishing potions with auto-consumption * No overpowered donations L2LIVE shop * All spellbook coupons, pet spellbook coupons and master books are sold via Game Assistant * Additionally you can buy SP pouches, enchanted talismans, pet training guides and various other consumables for Adena and L-Coin * More items such as cloaks, more talismans, agathions, belts, pendants, enchantment scrolls of various grades, evolution stones, etc will be added! Shop server as a shortcut, and all retail-like ways of earning items are still here! L-Coins * Drops with small change and in random amounts from Lv60+ monsters  * All raidbosses drop random amount of L-Coin Pouches generating up to 420 Lcoin per unit. **Grand Olympiad and Events** * Grand Olympiad is held week day * Format is 1v1, unlimited weekly fights  * Heroes are declared weekly at Sunday * There are three automated events - TvT, CTF and Deathmatch, running at evenings * Orc Fortress, Battle with Balok, Keber Hunter, Archievements Box, Daily Gift Calendar provisional events are active too Custom user commands * .offlineplay command, your character will keep playing till death or server restart * .offlineshop command, keeps your shop sitting until all items are purchased * .apon / .apoff - enable/disable HP/MP autoconsume And lots of other small improvements are waiting for you!   Join our community and be part of it at: https://www.l2live.pro https://discord.gg/k3NMgR4Dmu
  • Topics

×
×
  • Create New...