jaz Posted May 6, 2009 Posted May 6, 2009 any help me i need bots for 100enchant +3to+8 or +10 for offical server interlude Quote
honi01 Posted May 8, 2009 Posted May 8, 2009 err u can try this script i think its can help ur request /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// // made by easy2k4 // enchanting w/a/j one by one and stops on the last one /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// INCLUDE StdLib\inventory.l2c /////////////////////////////////////////////////////////////////////////////// // You can (need to) change these values :) DEFINE_GLOBAL STRING selected_enchanted_item "Omen Beast's Eye Earring" DEFINE_GLOBAL STRING selected_enchanted_scroll "Scroll: Enchant Armor (D)" DEFINE_GLOBAL STRING selected_enchanted_crystals "Crystal: D-Grade" DEFINE_GLOBAL INT loop_delay 1100 /////////////////////////////////////////////////////////////////////////////// // start -->> Enchant_one_by_one SCRIPT_END FUNCTION Enchant_one_by_one DEFINE STRING item_name 0 DEFINE ARRAYLIST bag_inventory 0 DEFINE ARRAYLIST list_of_enchanted_items 0 DEFINE INT enchanted_items_count 0 DEFINE INT enchanted_scrolls_count 0 DEFINE INT crystals_count 0 DEFINE INT crystals_count_after_enchanting 0 DEFINE INT id_of_item 0 DEFINE INT id_of_enchant 0 DEFINE INT id_of_crystals 0 DEFINE Inventory item_of_scroll 0 DEFINE INT enchanting_process 0 DEFINE INT enchant_size 0 DEFINE INT random_loop_delay 0 ITEM_GET_ID id_of_enchant "<&selected_enchanted_scroll&>" ITEM_COUNT enchanted_scrolls_count "<&id_of_enchant&>" ITEM_GET_ID id_of_crystals "<&selected_enchanted_crystals&>" ITEM_COUNT crystals_count "<&id_of_crystals&>" ITEM_COUNT crystals_count_after_enchanting "<&id_of_crystals&>" ITEM_GET_ID id_of_item "<&selected_enchanted_item&>" PRINT_TEXT " " PRINT_TEXT "------------------------------" PRINT_TEXT "Enchant one by one has started" PRINT_TEXT "by easy2k4" PRINT_TEXT "------------------------------" PRINT_TEXT " " GET_INVENTORY bag_inventory FOREACH item Inventory bag_inventory item_name = bag_inventory.item.name if item_name == selected_enchanted_item enchanted_items_count = enchanted_items_count + ONE list_of_enchanted_items.add bag_inventory.item endif if item_name == selected_enchanted_scroll item_of_scroll = bag_inventory.item endif NEXTEACH PRINT_TEXT "Selected item is: <&selected_enchanted_item&> (x<&enchanted_items_count&>)" PRINT_TEXT "Selected scroll is <&selected_enchanted_scroll&> (x<&enchanted_scrolls_count&>)" PRINT_TEXT "Selected crystals are <&selected_enchanted_crystals&> (x<&crystals_count&>)" PRINT_TEXT " " if enchanted_items_count < TWO PRINT_TEXT "Not enough items to enchanting." RETURN VOID endif if enchanted_scrolls_count < ONE PRINT_TEXT "Not enough scrolls to enchanting." RETURN VOID endif enchanting_process = ONE do FOREACH item Inventory list_of_enchanted_items if enchanting_process == ONE enchant_size = list_of_enchanted_items.item.enchant DEFINE BYTEBUFFER buffer_of_selected_enchant 256 DEFINE BYTEBUFFER buffer_of_selected_item 256 DEFINE BYTEBUFFER buffer_of_selecting_item 256 ITEM_GET_ID id_of_enchant "<&selected_enchanted_scroll&>" buffer_of_selected_enchant.write_byte #i25 buffer_of_selected_enchant.write_int32 item_of_scroll.id buffer_of_selected_enchant.write_int32 #i0 buffer_of_selected_enchant.trim_to_index INJECTBB buffer_of_selected_enchant SLEEP "<&loop_delay&>" // buffer_of_selecting_item.write_byte #i208 // buffer_of_selecting_item.write_byte #i79 // buffer_of_selecting_item.write_byte #i0 // buffer_of_selecting_item.write_int32 list_of_enchanted_items.item.id // buffer_of_selecting_item.trim_to_index // INJECTBB buffer_of_selecting_item // SLEEP "<&loop_delay&>" GET_RAND random_loop_delay 100 300 SLEEP "<&random_loop_delay&>" buffer_of_selected_item.write_byte #i95 buffer_of_selected_item.write_int32 list_of_enchanted_items.item.id buffer_of_selected_item.write_int32 #i0 buffer_of_selected_item.trim_to_index INJECTBB buffer_of_selected_item SLEEP "<&loop_delay&>" ITEM_COUNT crystals_count_after_enchanting "<&id_of_crystals&>" ITEM_COUNT enchanted_scrolls_count "<&id_of_enchant&>" // PRINT_TEXT "S: <&item_of_scroll.id&> / <&enchanted_scrolls_count&> / <&id_of_enchant&>" // PRINT_TEXT "P: <&list_of_enchanted_items.item.name&> / <&list_of_enchanted_items.item.id&> / <&list_of_enchanted_items.item.enchant&> / <&list_of_enchanted_items.count&>" if crystals_count_after_enchanting > crystals_count PRINT_TEXT "Item has been crystallized at x <&enchant_size&>" list_of_enchanted_items.remove item else PRINT_TEXT "Item has been enchanted from <&enchant_size&>" endif ITEM_COUNT crystals_count "<&id_of_crystals&>" DELETE buffer_of_selected_enchant DELETE buffer_of_selected_item DELETE buffer_of_selecting_item endif if list_of_enchanted_items.count < TWO enchanting_process = ZERO endif if enchanted_scrolls_count < ONE enchanting_process = ZERO endif NEXTEACH list_of_enchanted_items.clear GET_INVENTORY bag_inventory FOREACH item Inventory bag_inventory item_name = bag_inventory.item.name if item_name == selected_enchanted_item list_of_enchanted_items.add bag_inventory.item endif NEXTEACH PRINT_TEXT "The remaining quantity of the items after enchanting: <&list_of_enchanted_items.count&>" loop enchanting_process == ONE PRINT_TEXT " " PRINT_TEXT "The end of Enchanting One by One :) " PRINT_TEXT " " RETURN VOID HAPPY ENCHANT :DD Quote
Ghostgoblin Posted May 13, 2009 Posted May 13, 2009 Tell me guys, the script is only for enchant? it still can fail? or if we use it it enchants safely? Quote
tiranous Posted May 13, 2009 Posted May 13, 2009 you can use l2 phx is it hasn't protect :S try it with a bot you will find a quide here Quote
Ghostgoblin Posted May 13, 2009 Posted May 13, 2009 thx tyranous but i play in dn so they have patched it for sure! il's try anyway :) Quote
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