Jump to content

Recommended Posts

Posted

It is From Me ! For a Perfect Server xD  [move]Programs![/move]

 

#Make Your Quest In your Server. Quest Manager

1) http://www.4shared.com/file/103356735/c761bd05/L2_Quest_Manager.html

 

#Your Faster Gm Shop! Shop Manager

2) http://www.4shared.com/file/103357696/1df90967/L2_Faster_GmShop.html

 

#Fix Skills Fast in your Server. SkillEditor 1.1

3) http://www.4shared.com/file/103358649/608b7aed/SkillEditor.html

 

#Translation Corean - English. Translation Editor

4) http://www.4shared.com/file/103362730/7fc9a40d/Corean_Translit.html

 

#Noblesse Quest 100% Work! Noblesse Quest

5) http://www.4shared.com/file/103373699/78e4d0c1/noblesse_100_Work.html

 

#New DataBase Moved From MySql! DataBase Lineage2 From MySql

6) http://www.4shared.com/file/103363524/da87e25e/DataBase_Lineage2_From_MySql.html

 

Pick:

 

http://img24.imageshack.us/my.php?image=imgpgf.jpg

 

http://img24.imageshack.us/my.php?image=img2big.jpg

 

#File Edite l2J (only c5-c6)! l2 File Ede 6.0

7) http://www.4shared.com/file/103374608/43f663a7/L2_FileEdit_60.html

 

#Game Guard Emulator..... Emulator GG 966-XxX

8) http://www.4shared.com/file/103383598/8ff5c9df/GG_guard_Emulator__966xxx_.html

 

#Administrators Chat... Chat For Admins Gm's

9) http://www.4shared.com/file/103384554/b721f241/Admins_Chat.html

c:/server/gameserver/log/chat.log

 

#Fixed Skill By me! Fixed Skills By DeathCrip

10) http://www.4shared.com/file/103386038/440f138c/Fixed_Skills_by_DeathCrip.html

 

Fixed Active:

 

#Victories of Pa'agrio

#Pa'agrio's Emblem

#Pa'agrio's Fist

#Sonic Barier

#Magnus Chat

#Summon Friend

#Word of invitation

#Mystic Immunity

#Sonic Move

#Song of Silence

#Shield of Revenge

#Spell Force

#Brave Heart

#Battle Force

#Celestial Shield

#Bravehart

#Force Barrier

#Escape Shackle

#Counter Attack

#Force Meditation

#Shock Stomp

 

Fixed Passive:

 

#Knight Hood

#Archery

#Assassination

#Master of Combat

#Summon Lore

#Divine Lore

#Inner Rythm

#Arcane Lore

#Necromancy

 

#New Skill For All Clients! Kamehameha Master Roshi personal skill

11) http://www.4shared.com/file/103387694/b67acfa/New_Skill_KameHamena.html

 

 

#New Super Event! Super Event

######## http://www.4shared.com/file/103376163/2d38c3a7/super_event.html ########

 

~The essence of Event in the fact that from any mob falls item

~you exchange it in the relationship of 1k10 and with the use of obtained item!

~Those give super- Buff For 1 hour!

Stat Skill:

 

~<for>

~<effect name="Buff" time="3600" count="1" val="0">

~<mul order="0x30" stat="pAtkSpd" val="1.50"/>

~<mul val='1.50' order='0x20' stat='pAtk'/>

~<mul val='1.50' order='0x20' stat='mAtk'/>

~<mul val='1.50' order='0x20' stat='mAtkSpd'/>

~<mul val='1.50' order='0x20' stat='pAtkSpd'/>

~<add val='2500' order='0x10' stat='maxMp'/>

~<add val='2500' order='0x10' stat='maxHp'/>

Posted

Np mate.

And something more , you said : " I is From My! For Perfect Forum Xd " ---> just to correct you ;) it goes like this "It is From Me ! For a Perfect Server xD "

 

I hope you understnad me ;)

  • 1 month later...
Guest
This topic is now closed to further replies.



  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock