Jump to content

Recommended Posts

Posted

as title says when someone login in game and his char is lvl 1 he will get the lvl you put in config

 

here is the patch

Index: config/main/altgame.properties
===================================================================
--- config/main/altgame.properties	(revision 1710)
+++ config/main/altgame.properties	(working copy)
@@ -121,6 +121,11 @@
DwarfRecipeLimit = 50
CommonRecipeLimit = 50

+# Allow custom starting lvl default:false
+AllowCustomStartLvl = false
+#Custom Start lvl for 85 lvl and 100% put 86
+CustomStartLvl = 1
+
# ----------------
# Section: Summons
# ----------------
Index: src/main/java/net/l2emuproject/Config.java
===================================================================
--- src/main/java/net/l2emuproject/Config.java	(revision 1710)
+++ src/main/java/net/l2emuproject/Config.java	(working copy)
@@ -1878,6 +1878,10 @@
	// ---------- Summons ---------------------------------------
	public static float			ALT_GAME_SUMMON_PENALTY_RATE;			// Alternative game summon penalty

+	// ------------ custom start lvl ------------
+	public static boolean		ALLOW_CUSTOM_CHAR_LVL;
+	public static int		CUSTOM_CHAR_LVL;
+
	//********************************************************************************************
	public static void loadAltConfig()
	{
@@ -1926,6 +1930,10 @@

			// ----------- Summmons -------------- 
			ALT_GAME_SUMMON_PENALTY_RATE = Float.parseFloat(altSettings.getProperty("AltSummonPenaltyRate", "1."));
+
+			// ------------ custom start lvl ------------
+			ALLOW_CUSTOM_CHAR_LVL = Boolean.parseBoolean(altSettings.getProperty("AllowCustomStartLvl", "false"));
+			CUSTOM_CHAR_LVL = Integer.parseInt(altSettings.getProperty("CustomStartLvl", "1"));
		}
		catch (Exception e)
		{
Index: src/main/java/net/l2emuproject/gameserver/network/clientpackets/EnterWorld.java
===================================================================
--- src/main/java/net/l2emuproject/gameserver/network/clientpackets/EnterWorld.java	(revision 1710)
+++ src/main/java/net/l2emuproject/gameserver/network/clientpackets/EnterWorld.java	(working copy)
@@ -43,6 +43,7 @@
import net.l2emuproject.gameserver.model.L2World;
import net.l2emuproject.gameserver.model.actor.appearance.PcAppearance;
import net.l2emuproject.gameserver.model.actor.instance.L2PcInstance;
+import net.l2emuproject.gameserver.model.base.Experience;
import net.l2emuproject.gameserver.model.entity.Castle;
import net.l2emuproject.gameserver.model.entity.ClanHall;
import net.l2emuproject.gameserver.model.entity.Couple;
@@ -568,6 +569,11 @@

		if (activeChar.isCursedWeaponEquipped())
			CursedWeaponsManager.getInstance().getCursedWeapon(activeChar.getCursedWeaponEquippedId()).cursedOnLogin(activeChar);
+
+		if (Config.ALLOW_CUSTOM_CHAR_LVL && (activeChar.getLevel() == 1))
+		{
+			activeChar.getStat().addExp(Experience.LEVEL[Config.CUSTOM_CHAR_LVL]);
+		}
	}

	/**

 

if you put in config 85 level the char will be 85 lvl and 0% if you need 85 lvl and 100% put in config 86

 

works for me on l2emu gracia part 2

Posted

1st- Using a lot of ifs in that case is just dumb, use switch instead;

2nd- Enterworld is not the proper place to use it, it works indeed, but its not the right place.

3rd- Using that on Enterworld without actually checking if its the main cass is just dumb since if someone relogs with a Sub he'll get max level too ,it may be what you want, but its not safe. Just add a if(getActiveClass().isSub()).

4th- You shouldn't use a switch or ifs at all,just get the value from the Config and Compare it to the CharacterExperience and thus getting the right exp ^^

Posted

the char must be lvl 1 to get the exp this way when someone relogs he wont take more exp

 

 

EDIT: i update the first post now i think the code is better than before

Posted

the char must be lvl 1 to get the exp this way when someone relogs he wont take more exp

 

 

EDIT: i update the first post now i think the code is better than before

Exactly,thats what I meant.That is not only cleaner code ,you also removed useless code and made it faster ^^ gz. But still its not the right place ;)

Posted

I alredy shared that please search before share things.

 

http://www.maxcheaters.com/forum/index.php?topic=46604.0

 

Also what Horus is try to say is that code is better in the charactercreate clientpacket not in enterworld but anyway ok

Posted

lol i search and i saw your topic

on my code you can put what ever you want for start lvl in yours its just full lvl

Posted

I alredy shared that please search before share things.

 

http://www.maxcheaters.com/forum/index.php?topic=46604.0

 

Also what Horus is try to say is that code is better in the charactercreate clientpacket not in enterworld but anyway ok

Sorry I completely forgot about this Thread lool. Indeed its much smarter on charactercreate , that way you avoid a useless check on Enterworld = Slightly (REALLY Slightly lol) more Stable Server.

Posted

i think alrdy posted

Yes indeed its already posted on Intrepid's Thread, although this is a different method which doesn't make much sense but oke ^^

  • 1 month later...
Guest
This topic is now closed to further replies.


  • Posts

    • Where I can buy a cheap domain .com? cheapest I found was on Godaddy for 12 euro and Hostinger for 10 euro.
    • Hello everyone, here's a simple and useful idea for any type of server.   This code applies a discount when a player makes a purchase inside a clan’s castle or clan hall, offering a benefit to clan members who own a castle or clan hall. Important: Merchant transactions must be handled through multisell, not buylist. The discount is directly applied within the multisell, so the price shown is already reduced.   "For example, if a scroll costs 1000 Adena and you set a 20% discount in the config, the final price when purchasing inside a castle or clan hall will be 800 Adena."   This code is developed on the public aCis 401 revision.   public static int CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT; CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT = clans.getProperty("ClanBaseOwnershipMechantDiscount", 20); # If clan owns a clan hall or castle, all members have a discount of X% at merchant transactions (multisell). # Discount applies only inside the base (castle or clan hall). ClanBaseOwnershipMechantDiscount = 20   /** diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java index 556e111..bbf8e69 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java @@ -101,7 +101,7 @@ do { // send list at least once even if size = 0 - player.sendPacket(new MultiSellList(list, index)); + player.sendPacket(new MultiSellList(list, index, player)); index += PAGE_SIZE; } while (index < list.getEntries().size()); diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java index 7c82c5b..1654abc 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java @@ -6,6 +6,7 @@ import net.sf.l2j.Config; import net.sf.l2j.gameserver.enums.FloodProtector; import net.sf.l2j.gameserver.enums.StatusType; +import net.sf.l2j.gameserver.enums.ZoneId; import net.sf.l2j.gameserver.enums.items.CrystalType; import net.sf.l2j.gameserver.model.Augmentation; import net.sf.l2j.gameserver.model.actor.Player; @@ -225,6 +226,20 @@ return; } + if (player.isInsideZone(ZoneId.CLAN_HALL) && player.getClan() != null && player.getClan().hasClanHall()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + + if (player.isInsideZone(ZoneId.CASTLE) && player.getClan() != null && player.getClan().hasCastle()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + if (Config.BLACKSMITH_USE_RECIPES || !e.getMaintainIngredient()) { // if it's a stackable item, just reduce the amount from the first (only) instance that is found in the inventory diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java index 9269b06..c6102a0 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java @@ -2,6 +2,9 @@ import static net.sf.l2j.gameserver.data.xml.MultisellData.PAGE_SIZE; +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.multisell.Entry; import net.sf.l2j.gameserver.model.multisell.Ingredient; import net.sf.l2j.gameserver.model.multisell.ListContainer; @@ -15,7 +18,9 @@ private boolean _finished; - public MultiSellList(ListContainer list, int index) + private Player _player; + + public MultiSellList(ListContainer list, int index, Player player) { _list = list; _index = index; @@ -28,6 +33,8 @@ } else _finished = true; + + _player = player; } @Override @@ -74,7 +81,14 @@ { writeH(ing.getItemId()); writeH(ing.getTemplate() != null ? ing.getTemplate().getType2() : 65535); - writeD(ing.getItemCount()); + + if (_player.isInsideZone(ZoneId.CLAN_HALL) && _player.getClan() != null && _player.getClan().hasClanHall()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else if (_player.isInsideZone(ZoneId.CASTLE) && _player.getClan() != null && _player.getClan().hasCastle()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else + writeD(ing.getItemCount()); + writeH(ing.getEnchantLevel()); writeD(0x00); // TODO: i.getAugmentId() writeD(0x00); // TODO: i.getManaLeft()  
    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/uthciha-services https://campsite.bio/utchihaamkt
    • WTB EXP ETERNAL 10x new dm.
    • This project is based on the latest public aCis sources (revision 401) and supports a multi-client system (C4 & IL), making it suitable for custom usage but not for retail.   You can configure the SelectedClient option in server.properties and loginserver.properties to switch between C4 and IL.  Both clients are fully synchronized, including login, server selection, packets, and geodata.   Notable Features: - Completed the login and server selection phase for both clients. - Synchronized all packets to support both clients (including some specific features). - Reworked the datapack and SQL files (excluding HTML files) to work seamlessly with both clients. - Added geodata support for both clients. - Adapted nearly all AI, scripts, bosses, HTML, and MULTISELL files to match C4 functionality. - Reduced the maximum clan level from 8 to 5 (C4 feature). - Rewrote clan HTML to remove C5-C6 features.   Disabled the following C5 and C6 features: - Divine Inspiration (C6 feature). - Clan skills and clan reputation points (C5 feature). - Pledge class (C5 feature). - Hero skills (C5 feature). - Dueling system (C6 feature). - Augmentations (C6 feature). - Cursed weapons (C5-C6 feature).   General Improvements: - Performed a general HTML cleanup and optimized features based on the client version. - Added an option to display the remaining time of disabled skills. - Skill timestamps now update when using the skill list.   This flexibility allows you to create a unique progression system tailored to your needs. The price for the diff patch, which can be applied to aCis public sources, is €150. For inquiries, please contact me via PM or Discord (ID: @Luminous).
  • Topics

×
×
  • Create New...