Jump to content

Recommended Posts

Posted

as title says when someone login in game and his char is lvl 1 he will get the lvl you put in config

 

here is the patch

Index: config/main/altgame.properties
===================================================================
--- config/main/altgame.properties	(revision 1710)
+++ config/main/altgame.properties	(working copy)
@@ -121,6 +121,11 @@
DwarfRecipeLimit = 50
CommonRecipeLimit = 50

+# Allow custom starting lvl default:false
+AllowCustomStartLvl = false
+#Custom Start lvl for 85 lvl and 100% put 86
+CustomStartLvl = 1
+
# ----------------
# Section: Summons
# ----------------
Index: src/main/java/net/l2emuproject/Config.java
===================================================================
--- src/main/java/net/l2emuproject/Config.java	(revision 1710)
+++ src/main/java/net/l2emuproject/Config.java	(working copy)
@@ -1878,6 +1878,10 @@
	// ---------- Summons ---------------------------------------
	public static float			ALT_GAME_SUMMON_PENALTY_RATE;			// Alternative game summon penalty

+	// ------------ custom start lvl ------------
+	public static boolean		ALLOW_CUSTOM_CHAR_LVL;
+	public static int		CUSTOM_CHAR_LVL;
+
	//********************************************************************************************
	public static void loadAltConfig()
	{
@@ -1926,6 +1930,10 @@

			// ----------- Summmons -------------- 
			ALT_GAME_SUMMON_PENALTY_RATE = Float.parseFloat(altSettings.getProperty("AltSummonPenaltyRate", "1."));
+
+			// ------------ custom start lvl ------------
+			ALLOW_CUSTOM_CHAR_LVL = Boolean.parseBoolean(altSettings.getProperty("AllowCustomStartLvl", "false"));
+			CUSTOM_CHAR_LVL = Integer.parseInt(altSettings.getProperty("CustomStartLvl", "1"));
		}
		catch (Exception e)
		{
Index: src/main/java/net/l2emuproject/gameserver/network/clientpackets/EnterWorld.java
===================================================================
--- src/main/java/net/l2emuproject/gameserver/network/clientpackets/EnterWorld.java	(revision 1710)
+++ src/main/java/net/l2emuproject/gameserver/network/clientpackets/EnterWorld.java	(working copy)
@@ -43,6 +43,7 @@
import net.l2emuproject.gameserver.model.L2World;
import net.l2emuproject.gameserver.model.actor.appearance.PcAppearance;
import net.l2emuproject.gameserver.model.actor.instance.L2PcInstance;
+import net.l2emuproject.gameserver.model.base.Experience;
import net.l2emuproject.gameserver.model.entity.Castle;
import net.l2emuproject.gameserver.model.entity.ClanHall;
import net.l2emuproject.gameserver.model.entity.Couple;
@@ -568,6 +569,11 @@

		if (activeChar.isCursedWeaponEquipped())
			CursedWeaponsManager.getInstance().getCursedWeapon(activeChar.getCursedWeaponEquippedId()).cursedOnLogin(activeChar);
+
+		if (Config.ALLOW_CUSTOM_CHAR_LVL && (activeChar.getLevel() == 1))
+		{
+			activeChar.getStat().addExp(Experience.LEVEL[Config.CUSTOM_CHAR_LVL]);
+		}
	}

	/**

 

if you put in config 85 level the char will be 85 lvl and 0% if you need 85 lvl and 100% put in config 86

 

works for me on l2emu gracia part 2

Posted

1st- Using a lot of ifs in that case is just dumb, use switch instead;

2nd- Enterworld is not the proper place to use it, it works indeed, but its not the right place.

3rd- Using that on Enterworld without actually checking if its the main cass is just dumb since if someone relogs with a Sub he'll get max level too ,it may be what you want, but its not safe. Just add a if(getActiveClass().isSub()).

4th- You shouldn't use a switch or ifs at all,just get the value from the Config and Compare it to the CharacterExperience and thus getting the right exp ^^

Posted

the char must be lvl 1 to get the exp this way when someone relogs he wont take more exp

 

 

EDIT: i update the first post now i think the code is better than before

Posted

the char must be lvl 1 to get the exp this way when someone relogs he wont take more exp

 

 

EDIT: i update the first post now i think the code is better than before

Exactly,thats what I meant.That is not only cleaner code ,you also removed useless code and made it faster ^^ gz. But still its not the right place ;)

Posted

I alredy shared that please search before share things.

 

http://www.maxcheaters.com/forum/index.php?topic=46604.0

 

Also what Horus is try to say is that code is better in the charactercreate clientpacket not in enterworld but anyway ok

Posted

I alredy shared that please search before share things.

 

http://www.maxcheaters.com/forum/index.php?topic=46604.0

 

Also what Horus is try to say is that code is better in the charactercreate clientpacket not in enterworld but anyway ok

Sorry I completely forgot about this Thread lool. Indeed its much smarter on charactercreate , that way you avoid a useless check on Enterworld = Slightly (REALLY Slightly lol) more Stable Server.

Posted

i think alrdy posted

Yes indeed its already posted on Intrepid's Thread, although this is a different method which doesn't make much sense but oke ^^

  • 1 month later...
Guest
This topic is now closed to further replies.


  • Posts

    • GoldRush launches tomorrow! July 18 16:00 GMT+3 Europe / International Register your account in the website, connect wallet and be ready to dominate!
    • 🏰 L2EXALTA LEGACY — Interlude x45 📅 Grand Opening: 31/07/2026 — 21:30 (GMT+3) 🌐 Website: https://l2exalta.org/ 💬 Discord: https://discord.gg/zNTCZD4AcT 📌 Wiki: https://l2exalta.org/en/wiki.html#progression   ⚙️ MAIN INFO Chronicle : Interlude Rates : x45 Adena : x50 Spoil : x1 Drop : x5 Safe Enchant : +3 Files : L2OFF   💰 ECONOMY EX Coin : dynamic market currency, mined from monsters, Raid Bosses and Grand Bosses value fluctuates over time Exalta Vouchers : premium currency used for store, donations and EX Coin exchange Exchange : convert EX Coin into Exalta Vouchers Investment options : choose safer or riskier market strategies with EX Coin   ⚔️ PROGRESSION & GEAR Exalta Armors : signature top-tier gear line Forge System : upgrade weapons, armor and jewels with risk/reward mechanics Raid Boss progression tied to materials and prestige   🤖 AUTOFARM Access : Auto Hunting button, bottom-right UI Duration : controlled via tickets or in-game currency Route Mode : record custom farm routes Support Mode : healer/support builds auto-follow, heal and assist party Smart targeting logic with class-specific behavior (mage/archer/melee/support) Captcha designed not to interrupt legitimate AutoFarm sessions   🧪 BUFFER Exalta Buffer NPC/interface Scheme Buffer : save multiple buff loadouts Class presets for mage, fighter, support, PvP   🛠️ SMART GADGETS / QOL Autoloot filter Drop value tracker Boss timer tools Farm stats tracker Auto-consume system In-game server assistant   🗺️ DUNGEON FINDER / PVE Party matching with roles (Tank / Healer / DPS) Ready-check before teleport Monastery of Silence custom PvE zone Party-based reward structure   🎟️ DAILY PROGRESS / EXALTA PASS Daily and weekly tasks (farm, PvP, boss, check-in) Premium Pass track with extra rewards Monastery Daily Quest Reward boards for claiming progress   🏠 HOUSING & EXPEDITIONS Player residences with service NPCs Exalta Spirit Expeditions to themed territories Rewards vary by territory Owner-only access   🏆 PVP / TOURNAMENT Scheduled Tournament system Ranking points from wins/participation Spectator Mode for watching live matches PvP Statues for top-ranked players Anti-feed protections   🛡️ CLAN CONTENT Clan Civil War battlefield event Clan Dungeon Raid content DPS Meter for contribution tracking Support Credit system Classic siege/clan politics preserved   🏪 AUCTION / SHOPS Auction House with seller fee Black Market Dealer (limited-time special offers) Custom shops and multisells Confirmation prompts on purchases/sales   💳 DONATIONS / VIP Donation rewards linked to Exalta Vouchers VIP tiers with comfort/cosmetic bonuses Premium store Gift/promo codes for events   🎥 STREAMER / COMMUNITY Streamer Panel with visible stream links Viewer rewards system Streamer Points for cosmetics/vouchers In-game voice chat (global/party/clan/alliance/command)   🔒 FAIR PLAY Strong Anti-Bot protection Reward protection tied to valid client state Captcha on suspicious activity Staff investigation tools No bots, packet tools or modified clients allowed   👑 GRANDBOSS SPAWNS Orfen : 1 day + 1h random Core : 1 day + 1h random Queen Ant : 1 day 6h + 1h random Zaken : 2 days 12h + 1h random Baium : 5 days + 1h random Antharas : 8 days + 1h random Valakas : 11 days + 1h random   🏅 OLYMPIAD Runs Thursday, Friday, Saturday Heroes change monthly Balanced and fair matchmaking
    • yup basically another one just in case https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing LineageWarrior.FMagic (CollideActors = True; > False) LineageWarrior.FOrc (CollideActors = True; > False) LineageWarrior.FShaman (CollideActors = True; > False) LineageWarrior.MDarkElf (CollideActors = True; > False) LineageWarrior.MDwarf (CollideActors = True; > False) LineageWarrior.MElf (CollideActors = True; > False) LineageWarrior.MFighter (CollideActors = True; > False) LineageWarrior.MMagic (CollideActors = True; > False) LineageWarrior.MOrc (CollideActors = True; > False) LineageWarrior.MShaman (CollideActors = True; > False) LineageWarrior.FDwarf (CollideActors = True; > False) LineageWarrior.FElf (CollideActors = True; > False) LineageWarrior.FFighter (CollideActors = True; > False)
    • @l2naylondev Requiring a player to log in just for the sake of logging  seems exploitable. Someone could log in only to claim the reward and immediately leave, or repeatedly change their ip. So i guess  are there are additional protections in place ? such as locking the reward by account, character , and ip. It would also be useful to add a playtime requirement. For example, after logging in, the player would need to remain active for at least x playtime  before getting the reward or other parameters configurable by the xml.  I suggest improving the system before selling it. 
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..