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Question
AnubisGod
geiasas lipon paw //add_skill na valw to super haste 4 kai m dixnei to chat adio... den m dixnei ta skill kai ta lipa egw thelw kati se
auto edw to postare o panos9999 ala den kserw ti fteei l2 j xrisimopiw me easyPHP
<skill id="7029" levels="4" name="Super Haste">
<table name="#Tab-runSpd"> 1.5 2 10 5 </table>
<table name="#Tab-pReuse"> 1 2 99999999 30 </table>
<table name="#Tab-mReuse"> 1 2 99999999 30 </table>
<table name="#Tab-mAtkSpd"> 1.5 1.8 99999999 4 </table>
<table name="#Tab-pAtkSpd"> 1.2 1.5 99999999 3 </table>
<table name="#Tab-maxMp"> 1.1 1.15 99999999 5 </table>
<table name="#Tab-maxHp"> 1.1 1.15 99999999 5 </table>
<table name="#Tab-maxCp"> 1.1 1.15 99999999 5 </table>
<table name="#Tab-mDef"> 1.1 1.15 99999999 5 </table>
<table name="#Tab-mAtk"> 1.1 1.15 99999999 5 </table>
<table name="#Tab-rCrit"> 1.2 1.25 99999999 5 </table>
<table name="#rate"> 1.08 1.12 99999999 5 </table>
<table name="#rate2"> 1.08 1.12 99999999 5 </table>
<table name="#Tab-accCombat"> 2 3 99999999 5 </table>
<table name="#Tab-rEvas"> 2 3 99999999 5 </table>
<set name="power" val="500.1"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="CONT"/>
<set name="operateType" val="OP_TOGGLE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<effect name="Buff" time="144000" count="1" val="0">
<mul order="0x100" stat="runSpd" val="#Tab-runSpd"/>
<div order="0x100" stat="pReuse" val="#Tab-pReuse"/>
<div order="0x100" stat="mReuse" val="#Tab-mReuse"/>
<mul order="0x100" stat="mAtkSpd" val="#Tab-mAtkSpd"/>
<mul order="0x100" stat="pAtkSpd" val="#Tab-pAtkSpd"/>
<mul order="0x100" stat="maxMp" val="#Tab-maxMp"/>
<mul order="0x100" stat="maxHp" val="#Tab-maxHp"/>
<mul order="0x100" stat="maxCp" val="#Tab-maxCp"/>
<mul order="0x100" stat="mDef" val="#Tab-mDef"/>
<mul order="0x100" stat="mAtk" val="#Tab-mAtk"/>
<mul order="0x100" stat="rCrit" val="#Tab-rCrit"/>
<mul order="0x100" stat="pAtk" val="#rate"/>
<mul order="0x100" stat="pDef" val="#rate2"/>
<mul order="0x100" stat="accCombat" val="#Tab-accCombat"/>
<mul order="0x100" stat="rEvas" val="#Tab-rEvas"/>
</effect>
</for>
</skill>
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