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[Help] Not compatible with L2jfree?


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Posted

hi I am using an eventscript that has this code

 


import math
import sys
from net.sf.l2j.gameserver              import Announcements
from net.sf.l2j.util                    import Rnd
from java.lang                      import System
from net.sf.l2j.gameserver.model.actor.appearance   import PcAppearance
from net.sf.l2j.gameserver              import GameTimeController
from net.sf.l2j.gameserver.model.quest          import State
from net.sf.l2j.gameserver.model.quest          import QuestState
from net.sf.l2j.gameserver.model.quest.jython       import QuestJython as JQuest
from net.sf.l2j.gameserver.model.actor.instance     import L2PcInstance
from net.sf.l2j.gameserver.model.actor.instance     import L2NpcInstance

 

I added the "free" part because I saw in other scripts they had them and the old files did not.

 


import math
import sys
from net.sf.l2jfree.gameserver              import Announcements
from net.sf.l2jfree.util                    import Rnd
from java.lang                      import System
from net.sf.l2jfree.gameserver.model.actor.appearance   import PcAppearance
from net.sf.l2jfree.gameserver              import GameTimeController
from net.sf.l2jfree.gameserver.model.quest          import State
from net.sf.l2jfree.gameserver.model.quest          import QuestState
from net.sf.l2jfree.gameserver.model.quest.jython       import QuestJython as JQuest
from net.sf.l2jfree.gameserver.model.actor.instance     import L2PcInstance
from net.sf.l2jfree.gameserver.model.actor.instance     import L2NpcInstance

 

But it does not work, does anyone know how to make it work?

 

I use the latest gracia l2jfree rev

8 answers to this question

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  • 0
Posted

in l2jfree they dont use net.sf.l2j ,they use com.l2jfree, try changing the imports

  • 0
Posted

ok I tried this

 


import math
import sys
from com.l2jfree.gameserver              import Announcements
from com.l2jfree.tools.random              import Rnd
from java.lang                      import System
from com.l2jfree.gameserver.model.actor.appearance   import PcAppearance
from com.l2jfree.gameserver              import GameTimeController
from com.l2jfree.gameserver.model.quest          import State
from com.l2jfree.gameserver.model.quest          import QuestState
from com.l2jfree.gameserver.model.quest.jython       import QuestJython as JQuest
from com.l2jfree.gameserver.model.actor.instance     import L2PcInstance
from com.l2jfree.gameserver.model.actor.instance     import L2NpcInstance

 

The server console says its executed successfully with no errors but the NPC that is suppose to spawn does not :S

 

 

Here is the full script

 


import math
import sys
from com.l2jfree.gameserver              import Announcements
from com.l2jfree.tools.random              import Rnd
from java.lang                      import System
from com.l2jfree.gameserver.model.actor.appearance   import PcAppearance
from com.l2jfree.gameserver              import GameTimeController
from com.l2jfree.gameserver.model.quest          import State
from com.l2jfree.gameserver.model.quest          import QuestState
from com.l2jfree.gameserver.model.quest.jython       import QuestJython as JQuest
from com.l2jfree.gameserver.model.actor.instance     import L2PcInstance
from com.l2jfree.gameserver.model.actor.instance     import L2NpcInstance


MANAGER = 100400
TOPNPC  = 100401
Raids =  [ 25514,22216,25286,25283,25319 ]

#Mountain protected zone
MX  = 55312
MY  = 219168
MZ  = -3223

#Mountain top NPC coords
MNPCX   = 144291
MNPCY   = 157446
MNPCZ   = -466

#Mountain bottom and giran NPC coords
MBX1    = 82698
MBY1    = 148638
MBZ1    = -3468
MBX = 143370
MBY = 161135
MBZ = -1925

#number of participants
MountainMinPlayers = 1
MountainMaxPlayers = 30

EventNpcs = [ 100400, 100401 ]

#time between events in milliseconds
eventInterval = 7200000  # 2 hours after the first event there is the second one and the others after are 2 hours too
FirstStart = 2700000  #45 minutes after each restart there is the first event


class eventmanager (JQuest):

    def __init__(self,id,name,descr):
        JQuest.__init__(self,id,name,descr)
        self.RaidBosses ={
                0: {'name':"Queen Shyeed" , 'id':25514},
                1: {'name':"Tyrannosaurus" , 'id':22216},
                2: {'name':"Anakim" , 'id':25286},
                3: {'name':"Lilith" , 'id':25283},  
                4: {'name':"Ember" , 'id':25319},
                }
        self.RbCoords ={
                0: {'name':"in the colliseum" , 'X':150086 , 'Y':46733 , 'Z':-3407},  
                1: {'name':"near the entrance of the Garden of Eva" , 'X':84805 , 'Y':233832 , 'Z':-3669},
                2: {'name':"close to the western entrance of the Cemetary" , 'X':161385 , 'Y':21032 , 'Z':-3671},
                3: {'name':"at Gludin's Harbor" , 'X':89199 , 'Y':149962 , 'Z':-3581},
                }
        self.startQuestTimer("EventTrigger", FirstStart, None, None)
        self.RbSpawn = []
        self.rewards ={
                0: {'prize':57 , 'number':1}, #King of the hill event, dont forget to change the reward
                }
        self.Teams = []
        self.Event = []
        self.True = True
        self.False = False
        self.Group = []
        self.EventManager1 = []
        self.EventManager = []
        self.Registration = []
        self.numberPlayers = []
        self.One = 1
        self.Team1 = []
        self.Team2 = []
        self.numberOfTeams = []
        self.Trigger = 1
        self.Count = 2
        self.Add = 1
        self.Full = False
        self.TopNpc = []
        self.EventNames = {0:"King of the hill", 1:"kill the Raidboss"}


    def onAdvEvent (self,event,npc,player):
        if event == "EventTrigger" :
            rr = int(Rnd.get(2))
            Announcestart = "The " + self.EventNames[rr] + " event is about to start!!!"
            Announcements.getInstance().announceToAll(Announcestart)
            if rr == 0:
                self.Event = 0
                eventmanager1 = self.addSpawn(MANAGER,MBX1,MBY1,MBZ1,0,False,0)
                self.EventManager1 = eventmanager1
                topnpc = self.addSpawn(TOPNPC,MNPCX,MNPCY,MNPCZ,0,False,0)
                self.TopNpc = topnpc
                Announcements.getInstance().announceToAll("All those who wish to participate should come to meet me in Giran town")
                Announcements.getInstance().announceToAll("Registration will last 15 minutes")
                self.startQuestTimer("MountainSelect", 900000, npc, player)                            
                self.startQuestTimer("10minutes", 300000, npc, player)                            
                self.startQuestTimer("5minutes", 600000, npc, player)                            
                self.startQuestTimer("2minutes", 780000, npc, player)                            
                self.startQuestTimer("1minute", 840000, npc, player)                            
            if rr == 1:
                self.Event = 1
                #the spawn coords and which raidboss are both random and
                #independant from each other
                ra = int(Rnd.get(5))
                rb = int(Rnd.get(4))
                self.RbSpawn = []
                raidboss = self.RaidBosses[ra]['name']
                location = self.RbCoords[rb]['name']
                Announcements.getInstance().announceToAll(raidboss + " has just been spawned " + location + " and will disappear in 2 hours, hurry!")
                self.RbSpawn = self.addSpawn(self.RaidBosses[ra]['id'],self.RbCoords[rb]['X'],self.RbCoords[rb]['Y'],self.RbCoords[rb]['Z'],0,False,0)
                self.startQuestTimer("RbDespawn", 7150000, npc, player)                            
                self.startQuestTimer("EventTrigger", eventInterval, npc, player)                          
        if event == "10minutes":
            Announcements.getInstance().announceToAll("10 minutes left for event registration in Giran")
        if event == "5minutes":
            Announcements.getInstance().announceToAll("5 minutes left for event registration in Giran")
        if event == "2minutes":
            Announcements.getInstance().announceToAll("2 minutes left for event registration in Giran")
        if event == "1minutes":
            Announcements.getInstance().announceToAll("1 minute left for event registration in Giran")
        if event == "MountainSelect" :
                self.EventManager1.deleteMe()
                self.startQuestTimer("MountainStart", 60000, npc, player)                            
                totalplayers = len(self.Registration)
                if totalplayers >= MountainMinPlayers:
                    #5 players per team, max 6 teams can participate
                    self.numberOfTeams = int((len(self.Registration))/2)
                    numberOfTeams = int((len(self.Registration))/2)
                    playerList = list(self.Registration)
                    Team1 = []
                    Team2 = []
                    for i in range(len(playerList)/2) :
                        Team1.append(playerList.pop(Rnd.get(len(playerList))))
                    Team2 = playerList
                    for i in Team1:
                        i.teleToLocation(MNPCX,MNPCY,MNPCZ)#tele to top of mountain
                        i.getAppearance().setNameColor(0x005de2) #orange
                        i.getAppearance().setTitleColor(0x005de2) #orange
                        i.getQuestState("eventmanager").set("cond","3")
                    for i in Team2:
                        i.teleToLocation(144428,161151,-2460)#tele to location A
                        i.getAppearance().setNameColor(0xd5e200) #yellow
                        i.getAppearance().setTitleColor(0xd5e200) #yellow
                        i.getQuestState("eventmanager").set("cond","4")
                    Announcements.getInstance().announceToAll("Team 1 - blue - has 20 minutes to take control of the mountain and talk to the Flag NPC to win this event.")
                    Announcements.getInstance().announceToAll("Team 2 - orange - has to defend the mountain to win.  Event starts in 1 minute, wait for the signal.")
                    self.Team1 = Team1
                    self.Team2 = Team2
                    self.numberOfTeams = numberOfTeams
                else:
                    Announcements.getInstance().announceToAll("Event cancelled due to lack of participation.")
                    self.EventManager1.deleteMe()
                    self.TopNpc.deleteMe()
                    self.cancelQuestTimer("round_finish", None, None)
                    self.cancelQuestTimer("15Tofinish", None, None)
                    self.cancelQuestTimer("10Tofinish", None, None)
                    self.cancelQuestTimer("5Tofinish", None, None)
                    self.cancelQuestTimer("1Tofinish", None, None)
        if event == "MountainStart":
            for i in self.Team2:
                i.teleToLocation(MBX,MBY,MBZ)#tele to location A
            Announcements.getInstance().announceToAll("Start the event!!! Team 2, ATTACK!!! Good luck to both teams!")
            self.Attacker = self.Team2
            self.Defender = self.Team1
            self.startQuestTimer("round_finish", 1200000, npc, player) #sera 1200000                            
            self.startQuestTimer("15Tofinish", 300000, npc, player)                            
            self.startQuestTimer("10Tofinish", 600000, npc, player)                            
            self.startQuestTimer("5Tofinish", 900000, npc, player)                            
            self.startQuestTimer("1Tofinish", 1140000, npc, player)                            
        if event == "15Tofinish":
            Announcements.getInstance().announceToAll("15 minutes until the end of the event")
        if event == "10Tofinish":
            Announcements.getInstance().announceToAll("10 minutes until the end of the event")
        if event == "5Tofinish":
            Announcements.getInstance().announceToAll("5 minutes until the end of the event")
        if event == "1Tofinish":
            Announcements.getInstance().announceToAll("1 minute until the end of the event")
        if event == "round_finish" and npc and player:
            self.TopNpc.deleteMe()
            self.startQuestTimer("EventTrigger", eventInterval, npc, player)                          
            self.cancelQuestTimer("15Tofinish", None, None)
            self.cancelQuestTimer("10Tofinish", None, None)
            self.cancelQuestTimer("5Tofinish", None, None)
            self.cancelQuestTimer("1Tofinish", None, None)
            Announcements.getInstance().announceToAll("Orange team wins!")
            rr = self.Event
            reward = self.rewards
            for i in self.Team2:
                i.teleToLocation(MBX1,MBY1,MBZ1)#tele back to town
                i.getAppearance().setNameColor(0xffffff)
                i.getAppearance().setTitleColor(0xffffff)
                i.getQuestState("eventmanager").set("cond","0")
            for i in self.Team1:
                i.teleToLocation(MBX1,MBY1,MBZ1)#tele back to town
                i.getQuestState("eventmanager").giveItems(reward[rr]['prize'],reward[rr]['number'])
                i.getQuestState("eventmanager").playSound("ItemSound.quest_fanfare_1")
                i.getAppearance().setNameColor(0xffffff)
                i.getAppearance().setTitleColor(0xffffff)
                i.getQuestState("eventmanager").set("cond","0")
        if event == "RbDespawn":
            self.RbSpawn.deleteMe()

    def onTalk (self,npc,player) :
        npcId = npc.getNpcId()
        cond = player.getQuestState("eventmanager").getInt("cond")
        if npcId == MANAGER :
            if not cond == 2:
                if self.Event == 0:
                    if len(self.Registration) < MountainMaxPlayers:
                        player.getQuestState("eventmanager").set("cond","2")
                        self.Registration.append(player)
                        Reg = list(self.Registration)
                        return "<html><body>You have been added to the event list, teams will be made randomly 1 minute before the start of the event</body></html>"
                    else:
                        Announcements.getInstance().announceToAll("Event is now full, no more registration accepted.")
                        self.Full = True
                        return "<html><body>Event is full, try again next time</body></html>"
            else:
                return "<html><body>You are already registered</body></html>"
        if npcId == TOPNPC :
            if not cond == 3:
                self.TopNpc.deleteMe()
                self.cancelQuestTimer("round_finish", None, None)
                self.cancelQuestTimer("15Tofinish", None, None)
                self.cancelQuestTimer("10Tofinish", None, None)
                self.cancelQuestTimer("5Tofinish", None, None)
                self.cancelQuestTimer("1Tofinish", None, None)
                Announcements.getInstance().announceToAll("Blue team wins!")
                rr = self.Event
                reward = self.rewards
                self.startQuestTimer("EventTrigger", eventInterval, npc, player)                          
                for i in self.Team1:
                    i.teleToLocation(MBX1,MBY1,MBZ1)#tele back to town
                    i.getAppearance().setNameColor(0xffffff)
                    i.getAppearance().setTitleColor(0xffffff)
                    i.getQuestState("eventmanager").set("cond","0")
                for i in self.Team2:
                    i.teleToLocation(MBX1,MBY1,MBZ1)#tele back to town
                    i.getQuestState("eventmanager").playSound("ItemSound.quest_fanfare_1")
                    i.getQuestState("eventmanager").giveItems(reward[rr]['prize'],reward[rr]['number'])
                    i.getAppearance().setNameColor(0xffffff)
                    i.getAppearance().setTitleColor(0xffffff)
                    i.getQuestState("eventmanager").set("cond","0")
            else:
                return "<html><body>You are on the defending team!!! defend me, stop talking!</body></html>"

    def onKill (self,npc,player,isPet):
        if npc in self.RbSpawn:
            self.cancelQuestTimer("RbDespawn", None, None)

# Quest class and state definition
QUEST       = eventmanager(-1, "eventmanager", "ai")

for i in Raids:
    QUEST.addKillId(i)

for i in EventNpcs:
    QUEST.addTalkId(i)
    QUEST.addStartNpc(i)

print "Event Manager loaded!!!"

 

  • 0
Posted

in l2jfree they dont use net.sf.l2j ,they use com.l2jfree, try changing the imports

when Finish and add the codes . need to compile again ?? ...because if i put something custom

on com/l2jfree/ and i try to compile I always have errors...

  • 0
Posted

 

Tell me something that works on l2jfree ... with com/l2jfree folder.. I want to try it..

 

since the l2jfree trunk is unsupported nothing works on l2jfree :D

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No manual intervention required. 🎁 Coupon System Percentage discounts Fixed value discounts Usage limits Expiration dates Minimum purchase requirements 🎟 Ticket System Internal virtual currency Item conversion system Administrative adjustments Full transaction history Balance management 📊 Administrative Dashboard Real-Time Statistics Total revenue Daily revenue New registrations Total purchases Pending payments Approved payments Reports Sales reports Financial reports Player activity reports Transfer history Interactive Charts Revenue growth Daily earnings Monthly earnings Visitors by country Payment distribution 🌍 Analytics System Visitor countries Browser statistics Operating systems Device tracking Access history 📰 News Management System Unlimited news posts Featured images HTML editor support Homepage highlights 🎥 Video & Streaming System Supports: YouTube Twitch Kick Custom stream embeds ⏳ Countdown System Launch countdown timer Configurable date and time Timezone support Homepage integration 📥 Download Center Fully configurable: Game Client Official Patch Mirror Downloads Torrent Downloads External Download Links 📱 Social Media Integration Discord Facebook Instagram Telegram YouTube 🔒 Security Layer CSRF Protection All forms include: Unique security tokens Mandatory validation Automatic expiration Protects against: Cross-Site Request Forgery (CSRF) Google reCAPTCHA Protection Integrated Google reCAPTCHA v3 Protects against: Bots Automated registrations Brute-force attacks Session Security Session ID regeneration HttpOnly cookies SameSite cookie protection Secure cookie support Protects against: Session hijacking Session fixation attacks Upload Protection Sensitive file types are blocked: .sql .sqlite .log .pem .key Directory Protection Direct access denied to: config/ private/ storage/ cli/ database/ Unauthorized access is blocked. Anti-Replay Protection Financial callbacks include: Signed timestamps Expiration windows One-time validation Protects against: Payment replay attacks Duplicate transaction processing Webhook Security HMAC signature validation Shared secret verification Mandatory request authentication Protects against: Fake payment notifications Fraudulent credit generation Duplicate Payment Prevention Built-in: Idempotency control Transaction reference validation Payment status verification Prevents: Double credits Repeated processing SQL Injection Protection Secure database layer using: PDO Prepared Statements Parameter Binding No unsafe SQL concatenation. XSS Protection Output sanitization through: HTML escaping Input filtering Protects against: Cross-Site Scripting (XSS) Session theft Licensing Protection Centralized licensing system with: Unique license key Unique secret key Remote validation Domain verification Heartbeat monitoring Anti-Cloning Protection Licenses are linked to: Authorized domain Unique credentials Central validation server Unauthorized domain usage can be automatically blocked. ⚙ Administrative Tools User Management Create accounts Edit accounts Suspend users Adjust balances Financial Management Approve transactions Cancel orders Financial reports Content Management News management Download management Video management Social media management Global Settings Rates configuration Countdown management Payment gateway settings License management 🚀 Technology Stack PHP 8+ MySQL 9+ / MariaDB 11+ Bootstrap 5.3.8 AdminLTE 4..0.2 Mercado Pago SDK Stripe SDK PayPal API Binance Pay API Google reCAPTCHA v3 PDO Secure Database Layer 🛡 Final Result The L2JOne Website System delivers a professional-grade solution for Lineage 2 servers, combining: ✅ Modern Administrative Dashboard ✅ Advanced Donation System ✅ Automatic In-Game Delivery ✅ Real-Time Statistics ✅ Centralized Licensing Platform ✅ Financial Fraud Protection ✅ SQL Injection Protection ✅ XSS Protection ✅ CSRF Protection ✅ Anti-Replay Security ✅ Anti-Cloning Protection A complete, secure, and scalable platform built for professional Lineage 2 server operations DEMO SITE: "My Site" - Lineage II I am currently studying programming in Trybe | Cursos de Inteligência Artificial e Tecnologia Price: 150 USDT Payment methods: Crypto using the Tron network or PayPal (you pay an administrative fee). You can choose to pay a monthly fee to get new features or stick with your current version with security updates! The maintenance fee is only 30 USDT per month. Customers currently using my website: http://www.l2shadowwars.com/                                                                                                        Panel Admin:            Database WebSIte     PANEL PLAYER     StartPack    
    • Fixed a lot of null crashes, damn vanganth 🤣 Added engine that you can create your custom quests Extender dungeon systen so u can create as many dungeons as you like       Possibility to create a server from scratch its possible just is the work + the license/month , many ask for the creation.. i can do everything u like, i can even implement UFOs to fly over gym so.. whatever your dream is i can be as close as possible!
    • Hello, it is someone here to help me to make multiskill on helios pack? ( Not stacksub ) i want. On Hi5 i have this config .   # When enabled, the following will be true: # All classes can learn all skills. # Skills of another class costs x2 SP to learn. # Skills of another race costs x2 SP to learn. # Skills of fighters/mages costs x3 SP to learn. # Default: False AltGameSkillLearn = True
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