Jump to content
  • 0

[help]for hours buff time


Question

9 answers to this question

Recommended Posts

  • 0
Posted

as i see the link has error.

so,what you have to do for change custom your buff time?

go to gameserver/data/stats/skills,open the files with notepad,find the buff you want to change,and change the time.

 

 

Example:

 

<skill id="1240" levels="3" name="Guidance" enchantLevels1="30" enchantLevels2="30" >

 <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

 <enchant1 name="magicLvl" val="#enchantMagicLvl"/>

 <enchant2 name="magicLvl" val="#enchantMagicLvl"/>

 <table name="#ench1time">

 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600

 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000

 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400

 </table>

 <table name="#ench2MpConsume">

 40 39 38 38 37 36 36 35 34 34

 33 32 32 31 30 30 29 28 28 27

 26 25 25 24 23 23 22 21 21 20

 </table>

 <table name="#ench2MpConsume_Init">

 10 10 10 10 10 9 9 9 9 9

  8  8  8  8  8 8 7 7 7 7

  7  6  6  6  6 6 6 5 5 5

 </table>

 <table name="#mpConsume_Init"> 7 9 11 </table>

 <table name="#mpConsume"> 28 35 41 </table>

 <table name="#Tab-accCombat"> 2 3 4 </table>

 <table name="#aggro"> 379 457 532 </table>

 <set name="mpInitialConsume" val="#mpConsume_Init"/>

 <set name="mpConsume" val="#mpConsume"/>

 <set name="power" val="0.0"/>

 <set name="target" val="TARGET_ONE"/>

 <set name="reuseDelay" val="6000"/>

 <set name="hitTime" val="4000"/>

 <set name="skillType" val="BUFF"/>

 <set name="isMagic" val="true"/>

 <set name="operateType" val="OP_ACTIVE"/>

 <set name="castRange" val="400"/>

 <set name="effectRange" val="900"/>

 <set name="aggroPoints" val="#aggro"/>

 <enchant2 name="mpConsume" val="#ench2MpConsume"/>

 <enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>

 <for>

   <effect name="Buff" time="7200" count="1" val="0" stackOrder="#Tab-accCombat" stackType="accuracyUp">

     <add order="0x40" stat="accCombat" val="#Tab-accCombat"/>

   </effect>

 </for>

 <enchant1for>

   <effect name="Buff" time="#ench1time" count="1" val="0" stackOrder="4" stackType="accuracyUp">

     <add order="0x40" stat="accCombat" val="4"/>

   </effect>

 </enchant1for>

</skill>

  • 0
Posted

as i see the link has error.

so,what you have to do for change custom your buff time?

go to gameserver/data/stats/skills,open the files with notepad,find the buff you want to change,and change the time.

 

 

Example:

 

<skill id="1240" levels="3" name="Guidance" enchantLevels1="30" enchantLevels2="30" >

 <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

 <enchant1 name="magicLvl" val="#enchantMagicLvl"/>

 <enchant2 name="magicLvl" val="#enchantMagicLvl"/>

 <table name="#ench1time">

 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600

 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000

 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400

 </table>

 <table name="#ench2MpConsume">

 40 39 38 38 37 36 36 35 34 34

 33 32 32 31 30 30 29 28 28 27

 26 25 25 24 23 23 22 21 21 20

 </table>

 <table name="#ench2MpConsume_Init">

 10 10 10 10 10 9 9 9 9 9

  8  8  8  8  8 8 7 7 7 7

  7  6  6  6  6 6 6 5 5 5

 </table>

 <table name="#mpConsume_Init"> 7 9 11 </table>

 <table name="#mpConsume"> 28 35 41 </table>

 <table name="#Tab-accCombat"> 2 3 4 </table>

 <table name="#aggro"> 379 457 532 </table>

 <set name="mpInitialConsume" val="#mpConsume_Init"/>

 <set name="mpConsume" val="#mpConsume"/>

 <set name="power" val="0.0"/>

 <set name="target" val="TARGET_ONE"/>

 <set name="reuseDelay" val="6000"/>

 <set name="hitTime" val="4000"/>

 <set name="skillType" val="BUFF"/>

 <set name="isMagic" val="true"/>

 <set name="operateType" val="OP_ACTIVE"/>

 <set name="castRange" val="400"/>

 <set name="effectRange" val="900"/>

 <set name="aggroPoints" val="#aggro"/>

 <enchant2 name="mpConsume" val="#ench2MpConsume"/>

 <enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>

 <for>

   <effect name="Buff" time="7200" count="1" val="0" stackOrder="#Tab-accCombat" stackType="accuracyUp">

     <add order="0x40" stat="accCombat" val="#Tab-accCombat"/>

   </effect>

 </for>

 <enchant1for>

   <effect name="Buff" time="#ench1time" count="1" val="0" stackOrder="4" stackType="accuracyUp">

     <add order="0x40" stat="accCombat" val="4"/>

   </effect>

 </enchant1for>

</skill>

i have put a new npc buffer and if i change the time didn't happend it still at 19 min dunno why

  • 0
Posted

Hi can some one share buff time for 1 h for L2dot pack interlude... Thank you

 

ohh cmon its just 1 number why everybody is soo lazy to do it?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock